Decisive Strike

I see a lot of people bitching about DS.
Which i have never used and never will use. Also i don't mind it as much as killer. I don't think it needs a big nerf personally but what about this? The killer sees a logo by your name which shows that the survivor has DS, for every survivor the killer hits with a survivor with DS on his shoulders the skillcheck becomes 30% more difficult, or it adds 15% to the amount you need to wiggle or something.
The person who uses DS gets the broken status effect for 120 seconds.
I see a lot of people wanting DS nerfed or removed. What are your ideas for a nerf?
Which i have never used and never will use. Also i don't mind it as much as killer. I don't think it needs a big nerf personally but what about this? The killer sees a logo by your name which shows that the survivor has DS, for every survivor the killer hits with a survivor with DS on his shoulders the skillcheck becomes 30% more difficult, or it adds 15% to the amount you need to wiggle or something.
The person who uses DS gets the broken status effect for 120 seconds.
I see a lot of people wanting DS nerfed or removed. What are your ideas for a nerf?
2
Comments
They remove it.
Perfect solution.
People who complain about DS are also the same killers that spam the hell out of the R key whenever a survivor shines a flashlight at their face. There is nothing wrong with DS and they shouldn't do anything to change it. There will always be people complaining about something.
Alright then remove NOED too.
DS is actually a laughing stock. Anyone with any knowledge of DBD knows its a stupid ass perk. When people make videos pointing out how unbalanced the game is you can be sure this will be on there.
Although NOED and DS are hated by the community, at least one of them has counters. There is no 100% counter to DS without having to take up a perk slot, which by the way doesn't even counter the perk fully due to it only reducing the stun time slightly. When a killer downs a survivor, that means they worked for it and the survivor has lost so it is pretty stupid that they can hit a skill check to just escape and loop again. I personally don't mind 1 DS in my game but the only time I see it being a problem is when there are multiple survivors running the perk.
Regarding NOED, that can be countered before it even activates just by destroying 5 totems. If you take a little time out of your game to cleanse the totems then you wouldn't have an issue with NOED.
I personally don't run either of those perks because I find them both annoying whenever I play against them (I do play survivor and killer) but at least NOED has a counter-play to it unlike DS.
DS needs to die already. Such a horribly designed perk.
Just rework DS to something like it makes pallet stuns 0.5/1/1.5 seconds longer, it is decreased by endurinng and remove noed and get rid of the instaheal with Adrenaline, that's it.
Decisive Strike is a perk that should be either completely changed or nerfed. It is a crutch perk that every killer hates, with you being the exception.
You work hard and win a chase just for the perk to say "Nope, try again."
NOED has a counter, as someone has already stated, there is no drawback to DS.
How any non-biased player can say "Decisive strike is a fair perk" is beyond me. It's one of the biggest boils on the face of this game.
I hate you, Decisive Strike, I hate you.
At this point, even if DS is 'perfectly balanced survivor perk', it should just go away. It created enough problems for the community and the most healthy way is to get rid of the perk honestly.
I am a survivor main, at least these days, and I honestly think that NOED and DS can not be even compared. Sure, replacing NOED with something else would be healthy but it is nowhere near DS imo.
If I were a dev, I would even temporarily disable the perk until I find a solution.
The best solution.
The only solution.
DS has counters and noed too. Noed takes time to get rid of and i just think the killer should know who has DS and who don't.
Frankly I don't really care about it one qay or the other.
Should they just take the stun or what do you want?
Maybe free unhooks aswell? Oh wait, we already have those....
While there is no perk that counters DS you see plenty of killers strategically work around it. In all games where I played survivor and I ran DS, killers would always dribble me to the nearest hook. I would say half of my games I never get the opportunity to use DS. I don't mind DS when I'm playing killer because usually I prepare for it and I don't have an issue downing survivors again.
Dribbling although helps you, it doesn't 100% counter the perk like NOED. Dribbling is really reliable however if you have a bunch of hooks that spawn far away (The Game map for example) or you have body blocking survivors then it doesn't counter it at all.
Like I said, I don't mind 1 DS in my game but I find it problematic when there are multiple DS users getting free escapes due to the perk and when the player isn't the obsession then I can't prepare for the DS strike to happen because I have no way of knowing if they have it equipped or not.
You know, I used to think this way too. Until I realized that if the killer "only gets kills because of NOED" it means that the survivors were gen rushing so hard, they didn't clean a measly 5 or less dull totems. Or worse, they rushed the exit so they could get a spot in line at the booty dance party rather than taking a route where they could check for the common totem spawns to see if any of them were glowing.
If Noed bothers you, do at least 1 dull totem every game, and especially leave a dull one near the exit gate and/or last gen you work on. You can say it slows down gen progression, but its such a hard counter to NOED you can prevent it from even existing.
Its such stupid game design it boggles the mind how it ever got greenlit.
The same way a lot of the bad ideas on this forum get thrown around: people don't consider the consequences of a gameplay mechanic/design/balance/etc until its too late.
I mean every time I break something in my own code after a commit, I just have to shake my own head at missing something that was so obvious in retrospect. They get paid to do it, but they're still human. Having a multiperson team gives more perspectives and angles when considering mechanics, but there are also multiple people who can't be on the same train of thought 100% of the time working in collaboration. Things get missed, and the best you can hope for is that they're easily fixable after the fact.
DS is an example of when something isn't easily fixable, so it takes an eternity to get right as other things change around it. Same with Freddy. Its unfortunate, but it happens.
DS, itself, is not the problem. The problem is that killers simply don't have enough time when a team knows how to rush gens. DS exacerbates this. As a killer, you need pressure fast to help slow down the rate at which gens are completed. DS robs you of this pressure by denying you the hook.
Survivors really need to stop comparing NOED to DS, it's honestly tiring. Whilst NOED and DS are extremely strong perks, one can be countered and the other cannot. Enduring and dribbling are band-aid solutions, whilst NOED can be completely removed before it even comes into play.
Personally, I don't think DS needs reworking, I think we've simply lost sight of the real problem. With only one actually important objective, smarter teams can be out the gates in no time.
Everyone forgets Enduring counters it, and it has a lot of practical uses.
When you're stunned with DS and you're running Enduring, the DS stun time becomes the normal grasp-escape stun time. Enduring is one of the BEST perks out there.