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Those who have faced 3 blink Nurse: How would you rate your experience?

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  • KaitsjaKaitsja Member Posts: 513

    Honestly, while I haven't personally played against 3-blink Nurse, I don't see it as a problem.

    People who suck as Nurse or are still learning her aren't going to fare any better than they would with two blinks and those who are already good at Nurse don't really need it.

    I'd consider myself somewhat good as Nurse, and I've used triple blink for a few games. Found myself not really needing it most of the time.

  • Devil_hit11Devil_hit11 Member Posts: 1,562

    I think they use these add-ons for balance purposes. add-on allow you to have many versions of same killer in a game. you can have weak killer, a average killer and super empowered killer depending on what rarity the killer uses add-ons.

    Nurse can be base-kit which kinda weak from hold-W(still better than a lot of other killers), recovery+range which is suppose to be her average and 3 blink which is suppose to be her strongest.

    "They need to make more addons that fundamentally change how a killer is played."

    Waterlogged shoe for hag changes how hag is played, she becomes 115% m/s and her traps no longer teleport, instead they inflicted hindered. Who plays waterlogged shoe hag? Nobody. It's garbage.

    Hag has another add-on that disable teleports, but makes her phantasm traps bodyblock. Does anyone play this? Not really, trigger trap at base is usually an instant tp->hit. why would i ever use this?

    Scratch Mirror removes myer's exposed status effect and gives him 32 meter wallhack with 105% m/s. This add-on is only useful indoor maps, otherwise its so bad on normal maps that its literally unplayable.

    I could go on with add-ons like Oni's Renjiro glove or Pig's Amanda letter which trade their powers for aura-reading and once again, they're hot garbage. Nurse has add-on that removes her ability for 60 seconds to become 115 m/s killer. Do you use it?

    Add-on that change killer playstyle are epitome of trash add-on design. They're literally just an excuse to give killers garbage add-on choices that nobody will use.

    The critic about them is that a new play-style for killer can just be NEW KILLER. Why make an add-on for new playstyle when you can just release a completely new killer with 21 add-ons with completely new playstyle.

    Killers only need 1 playstyle, and it is playstyle of that killer, they do not need 20 playstyles. instead of making 20 playstyles, just make new killer.

  • VizikkVizikk Member Posts: 115

    10/10 Wouldn't DH again.

    When I got against a 3 blink Nurse, I feel there's more gameplay to be had because E didn't give me a free Health State.

  • DragonMasterDarrenDragonMasterDarren Member Posts: 2,028
    edited October 2021

    While it is nowhere near the 5-Blink and Omega Blink Nurses from hell that many old players had to deal with, modern 3-Blink is still incredibly strong and honestly pretty unfun to face against

    Nurse, by default, already ignores 90% of survivor’s defences, and that 3rd blink makes her best counters (jukes while out of LOS) less reliable, it’s not broken, since at the end of the day you still need to deal with Nurse’s ridiculous amounts of jank and about 50 million different bugs and glitches, but it is very unfun if the Nurse is even remotely competent

  • GeneralVGeneralV Member Posts: 7,098
  • SonzaishinaiSonzaishinai Member Posts: 6,173

    I enjoy it.

    Nurse is one of the few killer where you have to completly change how you chase. With more of a use of LoS blockers then just recognising and running tiles. 3 Blinks is harder but still managable. If she misses all 3 Blinks she's in fatigue forever and you'll most likely be able to lose her.

    3 is the max though. We don't need a return of 5 blink nurse

  • HaddixHaddix Member Posts: 864
    edited November 2021

    Great Nurses still misblink all the time - that's the only way a good Nurse actually has counterplay. Competitive Nurses ######### up their blinks all the time. You can't act like Nurses play perfectly constantly, it's literally not possible. This 3rd blink makes an already VERY good Nurse that still extremely oppressive, even if they misblink, even MORE oppressive, and it shuts down counterplay tremendously. This is how 3-5 blink was back then, and that's how it is now.

    You have to think about counterplay vs. those very good Nurses you're talking about. The only way you can have more than a 2 second chase is making them misblink with the 2 blinks they have. The 3rd blink in their pocket completely undoes their mistake. I have faced this, on a good Nurse, twice now. It's stupidly cheesy and feels awful to face, again, just like how it was back then.

    Have you actually GONE against it? Genuinely? Are you speaking about the addon from experience facing it? That's who this post is for.

  • HaddixHaddix Member Posts: 864
    edited November 2021

    The only counterplay versus a good Nurse is making her misblink with LOS breaks and distance making/double backing. Good Nurses misblink against good Survivors at least a few times. No Nurse is always hitting both blinks every single time. You see it in competitive matches. What makes counterplay possible is the fact that she has 2 shots at you. A 3rd can patch up those mistakes completely and will shut down counterplay in most scenarios.

    It also gives you a faster recharge if you have all 3 up and only use 1-2. EVEN faster with recharge addons.

    If you're facing average survivors, sure, you probably don't need it. But anyone who knows how to face Nurse will likely make her ######### up at least once or twice, and the extra blink makes that far less possible.

  • KaitsjaKaitsja Member Posts: 513
    edited November 2021

    You're not wrong, but that doesn't necessarily make the add-on a problem since balancing decisions are not made around "good" survivors. They're made around average survivors.

  • ShinobuSKShinobuSK Member Posts: 3,610

    Not really any different from normal nurse, even with recharge add on her fatigue is so long, that if she makes a mistake she loses a ton of time.

    Either way this add on shouldnt be a thing, I was okay with the previous, more meme version of it

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