There are many but I think a good place to start is with the MMR.
Revert deathslinger changes.
Or go back to 1.0.0
Survivors Spawn 3/1 2/2 or 4/0. But never 1/1/1/1
Show killer the hook states. There is no senseable argument why they shouldn't be able to see it.
Totally agree,never understood the logic in that.
“But it’s a survivor feature”
Make NOED base kit.
Make medkits actually work
Fix console. Literally no reason beside dev incompetence for this game to run so poorly
It can't be one, there are so many that u can't just pick one and ignore everything else.
The very first would be Blood Web rework. Starting from fresh new players up to most experienced ones it's frustrating to everyone that Blood Web takes so much BP and gives garbage in return. I would take away every offering except BP bonus and move them into Offerings Temple (new feature). Butcher perk tiers so only tier 3 is left and starting from lvl1 u get tier 3 perks. Tier 1-2 and should be in museum. And rise item spawn % so it was bigger than addon % so items were more common and addons would be something rly rare.
Remove MMR. It was a bad decision from day 1
Daily reward rework, immediately.
I’d like to see the end game screen changed so that instead of seeing everybody’s Grades (which aren’t used for matchmaking) you see 5% percentile brackets for the hidden MMRs. It would give a more accurate picture of where the system estimates you and your opponents are skill-wise, plus it would allow you to see how your own rating varies between different killers. And it would clear up some of the confusion on the boards when people talk about Grades being out of whack in a match thinking that the Grades are used for the matchmaking.
I have no strong opinion on good or bad the MMR is. Personally my own matches seem fine under MMR, but I have no objective dataset to look over from the game to declare what issues the MMR has or doesn’t have on a broad scale compared to the system it replaced. Mismatches can happen for all sorts of reasons, not just a problem in the algorithm, but also due to things like swfs and ragequits lowering ratings and brand new players maybe being initially set to be “average” which could put them too high initially, etc. It can also be caused by a lack of enough very high skill or very low skill players online to reliably match against each other in a reasonable timeframe, or by just dumb bad luck. Without a way to actually see your own relative rating bracket and your opponents and a way to set up a database of randomly selected matches at various skill levels it’s extremely difficult to make objective declarations about how balanced matches are or should be.
Turn off MMR.
Remove perks levels
Rework the bloodweb or at least make it faster to level up
Every offering is tied to the account and not the character so you can use them with anyone
Boons should have tokens, like 1 per generator maybe
Killers not in a chase for more than 30 seconds around a 15m hooked survivor should make the hooked survivor teleport somewhere else on the map or stop the timer (only if there's any gen left to do)
Remove perk tiers
Remember when dailly missions used to give 100 000 bp
Remove the blood point cap in each category.
Put mettle of man to its formula glory
A post match indicator that shows who was in a SWF.
im being genuinely serious with this
Make feral frenzy a lethal power again
Nuke the grind from orbit, my first change is...
... thank you, we're on the same page here 😄
Make killers 5% faster (except for nurse), baseline kick naturally deals 5% gen regression and regression after that is now the same as tier 1 ruin minimum.
These changes are mostly aimed at:
Yea, MMR would be first to go. SWF in public matches would be second. They can get a 5th and do KWF.
If I could change anything instantly, I would try to do big that has been a large problem for a while. I would shorten and shrink all maps by a good margin, a little bigger than Dead Dawg Saloon. This would not only make Killer much better, but is a change survivors also would enjoy.
Can I get two?
BattlEye level anticheat with appropriate game logs, and if I get that second one let's change Escape-Based Match Making to Emblem-Based Match Making - you can still have an MMR, but based on how well you actually do.
i actually made a Post about that. Take a Look and tell me what you think about it ;)
Very well said.Don’t totally agree but like some of the idea your putting forward.
Remove MMR immediately.
I’d fix performance issues.
I's make a market to turn in things used less...
Like BP offerings... 4 Brown for 1 Yellow and so on and so forth