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Injured survivors Rework

Imagine having injured survivors going into dying state after some time(lets say 2 min) if they refused to heal.

This moment, beeing injured does (almost) nothing for the killer besides beeing that 1 hit away or having thana as a perk. It should be more punishing running around injured.

See it as an extra deep wound that also gets paused on beeing chased, hooked, etc..



  • ClowningClowning Member Posts: 886

    I'd rather see something like a set amount of injuries/heals per hook state, this seems too easily abused.

  • LaFlammeLaFlamme Member Posts: 20

    Sounds terrible.

    They'd also have to rework all perks that rely on you being injured and perks like No mither just wouldn't work at all. Thana would actually lose value as survivors would heal up more often. Anything that can apply the Broken effect like the plagues power would be insanely powerful.

  • SkerpiTwitchSkerpiTwitch Member Posts: 327

    Only if they dont heal, which makes sense really. Even tho its a videogame, you are even more powerful when injured.

  • SkerpiTwitchSkerpiTwitch Member Posts: 327

    So 1 killer out of 20+ might be actually getting huge buff, not bad!

  • SkerpiTwitchSkerpiTwitch Member Posts: 327

    Yes, and they could rework it easily that they actually benefit alot more from beeing injured, but at a cost of getting your timer down

  • PhasmamainPhasmamain Member Posts: 10,077

    So no matter how bad the killer is I’ll still die if I get injured eventually even though he does deserve it?

  • lavarslavars Member Posts: 312

    That suggestion sound very funny, but we already have mending, which is basically that, if we would give a perk that could do that... Holy ######### it would be meta. But luckily (and i'm pro-killer normally :P) that doesn't exist.

    We need to make it possible to let chases be more than 1 minute without 5 gens popping, i'm even for buffing survivors on other ends, i already did a whole post about it

  • dugmandugman Member Posts: 8,057

    Injured survivors are also noticeably easier to find and track because they make more noise and leave blood trails. That’s why Circle of Healing and med kits and such are so popular, survivors understand just how valuable not being injured is.

    I’m always grateful when survivors opt to stay injured as a killer.

  • ShroompyShroompy Member Posts: 3,374

    Let me guess

    You main Legion

  • AnObserverAnObserver Member Posts: 747


  • SeraphorSeraphor Member Posts: 4,291

    Could be a good idea for a new status effect though. Like a semi-deep wound effect, not quite as urgent, but you can't just mend yourself, you need to heal.

  • ViamontViamont Member Posts: 298

    I agree the injured state should do more than just have people grunt and moan, but forcing a dying state seems to much, certain killers will become absurdly busted with this like plague to put an example, instead thoug this i tink would be a better change:

    When a survivor its put on the injured state it will start to bleed and grunt in pain until it recovers to the healthy state. If the survivor spends more than 30 seconds in this state it will incur in a penalty of -1% moving speed caped at 5%. When the survivor goes back to the healty state the penalty its removed.

  • RaSavage42RaSavage42 Member Posts: 3,424

    As already stated they'd have to rework Medkits and their addons, Healing perks and anti-healing perks

    And given BHVR's track record... it doesn't seem possible at this point

  • ThanksForDailyThanksForDaily Member Posts: 1,086

    Pretending i didn't read this.

  • TheDuhJTheDuhJ Member Posts: 475

    Injured survivors also are louder and leave trails of blood so they are easier to track (usually). I get it doesn't make sense that survivors are stronger injured, but it doesn't make sense that terrifying killers can't kill someone until they slap them on the back 8 times per match. This game is full of stupid ######### that makes no sense. I would like a buff to killers in a way that effects the injured state that makes more sense. I would like to see that in a nerf to dead hard though, not some crazy new mechanic. Like dead hard is a perk that allows you to survive an insta-down once per game as opposed to becoming this silly wait to slap mind game that has to occur at every loop. A second chance perk that works as an exhaustion perk?? No thanks.

  • legacycoltlegacycolt Member Posts: 1,369

    Some people have interesting ideas here on this forum…

  • KingFrostKingFrost Member Posts: 3,014

    This idea doesn't work.

    First, Plague and Legion would become nightmares to face.

    Second, too many perks give the broken status effect. Effectively killing perks like Deliverance, For The People, and making any perk that causes the broken status effect on the killer's side to be.. well Broken.

    Third, it removes too much effort on the part of killers. All they have to do is go and hit survivors to remove them off gens for roughly 16 seconds. (More, depending on their perks) You'd have to nerf perks like Ruin and Undying, which punish survivors for NOT being on generators.

  • Sunbreaker7Sunbreaker7 Member Posts: 580

    You do realize that some survivors do not carry healing perks or medkit, nor can they find their teammates efficiently for them to heal before running out of time. This would be a horrible idea in so many levels.

    I really don't think there is anything wrong with the injured state.

  • BenZ0BenZ0 Member Posts: 4,090
    edited November 2021

    What? Having injured survivors is a huge advantage for every killer...

  • DeferloDeferlo Member Posts: 129

    If the injured state was to be reworked (very unlikely) it should, in my opinion, have to do with their objective.

    It's a idea that just popped up in my mind so it highly likely that it is dumb or i forgot tons of potential scenario but here is how i would rework the injured state:

    Something like a slight penalty to every interaction beside vaulting and healing, unique to each survivor (dwight is injured only dwight gets a penalty), that way, being healthy actually does something for you beside being 2-hit and slightly louder. Of course, all regression perk should be tonned down a bit since all killer would have a passive slowdown base kit, but it would actually promote a playstyle where the killer want to chase different survivor, so maybe a bit less tunneling (i am not really trunsting myself on that one).

    And of course healing item and self healing perk should also be slighlty nerfed (in my opinion long overdue for the item but BHVR), once again to promote a playstyle where survivor need to interact with each other beside unhooking and sometime working on gen together, maybe making them relocate to get a heal which even further give chase opportunity for both side.

    And if we are lucky perk like aftercare, bond, empathy, better together/situationnal awareness and blast mine could be more viable because soloQ survivor would want to find each other to heal.

    If we make it so that the broken status effect doesn't activate the penalty, it wouldn't make plague or legion that op (maybe legion, but i think a buff for him is long overdue so it wouldn't bother me that much unles i missed something), and make for the people a strategic decision since you can trade a life point to delete one penalty for 60s.

    tldr: Turn the injured state into a passive slowdown that would get survivor to make more teambased strategic decision (andalso the killer on a smaller scale) and force movement around the map to hopefully change the "rush gens" / "tunnel one guy to death" type of game.

  • DarKStaR350zDarKStaR350z Member Posts: 605

    I would honestly like to see a small repair speed debuff for injured survivors; that way it encourages killers to look for a new survivor rather than returning to the hook because they know that they will not be working on gens as fast as the other survivors

  • TheGannManTheGannMan Member Posts: 9,367

    Oh god please no.

  • BangarangBangarang Member Posts: 352

    Tell me you’re a bad killer without telling me you’re a bad killer.

  • SkerpiTwitchSkerpiTwitch Member Posts: 327

    Can't control the other 3 that are not healing and doing gens even better then not beeing injured

  • sniffedpustulassniffedpustulas Member Posts: 10

    Not to forget the blood on the ground and the sounds. Not healing themselves often helped me to find injured survivors even after minutes and turned into an issue for them.

  • SkerpiTwitchSkerpiTwitch Member Posts: 327

    So you're admitting that if you dont heal against legion and plagie(which is common) that they are basicly beeing robbed of their core killer mechanic? Thanks

  • DaWeezerdDaWeezerd Member Posts: 256

    Oh sounds like an opportunity to make No Mither a real perk. I'm all for it.

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