Nothing wrong with injured state, just needs a rework. You said the word 'teammates" which is nice. You can't actually talk to them in the lobby, but it would def require abit more coordination, Hence the word 'team' in teammates.
Survivors in general dont have alot of offerings/toolkits. Which can force most of them to run perks that actually sees teammates. A whole new survivor meta could become availble on this.
Another status effect, that can be applied when injured like Broken or Deepwound.
You get a timer like Deepwound, but it's about 120 seconds instead of 12 seconds. You can only remove it by healing to full health. If you don't, you're put straight into the dying state like Deepwound.
It's Deepwound lite with a stricter removal cost.
It would force survivors to heal, or in Plagues case, force them to cleanse.
Absurd suggestion, being injured is already dangerous enough and before someone comes and parrots "being injured is strong lol you have DH", sure, try being injured against small TR Killers and see how well it goes...
Okay imagine this, Probzz for example can run the killer more than 2 mins while injured, because his main build is iron will, dh, resilience, and adrenaline. If the killer is on his ass for a long time, there's no way he's gonna have the chance to heal, and because of this, he goes into the dying state without the killer having to do anything and he just gets a down for free. While he may have wasted time doing so, he didn't earn it, and it would not be fair at all. This mechanic is mostly gonna punish survivors who are being chased by the killer, and while the average survivor may not always run the killer for 2 mins, if there is a carry in the team, then they'll be punished for something that's out of their control. So sorry but no, this is a hard pass. Mending exists, and that's good enough.
Comments
Nothing wrong with injured state, just needs a rework. You said the word 'teammates" which is nice. You can't actually talk to them in the lobby, but it would def require abit more coordination, Hence the word 'team' in teammates.
Survivors in general dont have alot of offerings/toolkits. Which can force most of them to run perks that actually sees teammates. A whole new survivor meta could become availble on this.
Strange, why dont we have insta down killers beeing S tier?Exactly
Exactly, they dont think out of the box. Imagine having deadhard nerfed to be able to use it only once or twice in a match and only at full health.
Don't forget that survivors like to play a children's game: Ring-Around-The-Rosie
I have a better idea. They should instantly die when you hit them lmao. Nope. Bad idea.
...no?
You missed something but it wasnt /s.
Another status effect, that can be applied when injured like Broken or Deepwound.
You get a timer like Deepwound, but it's about 120 seconds instead of 12 seconds. You can only remove it by healing to full health. If you don't, you're put straight into the dying state like Deepwound.
It's Deepwound lite with a stricter removal cost.
It would force survivors to heal, or in Plagues case, force them to cleanse.
So you're admitting you don't know the first thing about balance? Thanks.
Medkits also exist.
"Punishes solo survivors and forces you to find another player"
You have so many options for healing.
They would have to also rework every perk connected to healing.
It’s a no from me.
This idea is just pure daft like lmao.
People literally want everything nerfed for either side, omg hahaha
Injured survivor? Let's nerf that 😂
Depends how it's implemented. We already have a killer that has a similar mechanic but with reverse bear traps.
Absurd suggestion, being injured is already dangerous enough and before someone comes and parrots "being injured is strong lol you have DH", sure, try being injured against small TR Killers and see how well it goes...
Bring a Medkit
Find one in a Chest
Selfcare
Inner Healing
Circle of Healing
Find another survivor
Healing is not difficult.
a debuff on everything exept healing if injured. going down after a while sounds not good
No mither gamers thought.
Just decrease the time it takes Survivors to bleed out. Takes way too Fkn long atm.
exactly what?
Okay imagine this, Probzz for example can run the killer more than 2 mins while injured, because his main build is iron will, dh, resilience, and adrenaline. If the killer is on his ass for a long time, there's no way he's gonna have the chance to heal, and because of this, he goes into the dying state without the killer having to do anything and he just gets a down for free. While he may have wasted time doing so, he didn't earn it, and it would not be fair at all. This mechanic is mostly gonna punish survivors who are being chased by the killer, and while the average survivor may not always run the killer for 2 mins, if there is a carry in the team, then they'll be punished for something that's out of their control. So sorry but no, this is a hard pass. Mending exists, and that's good enough.