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Be honest do you guys really want balance for the game?

If I being honest I can't take most people seriously on this forum when they suggest things for balance. I'm sorry to be rude but some ideas are just so terrible that I glad the devs don't listen to the community when it comes to feedback sometimes. It just seems like the majority of people on here don't want the game to be balanced they just want to make one side completely terrible and the game uneven.

Maybe I'm just being ridiculous myself but do people here even want balance for both sides?



  • HoodiedHoodied Member Posts: 12,765

    I do want to balance both sides as for some reason alot of the things releasing in dbd are hardstuck meta, completely useless, or are inbetween but don't get used because the meta exists, but don't worry lets keep using the same formula after it has failed for a whole year now

  • StrykerStryker Member Posts: 220

    yes and no, Bh surely isn't playing their game, but the reason why this game balance is so unbalanced( survivor sided game, msotly) is because survivors are the majority of players, that's all, ah yes, and survivor side is more fruitful and way easier to sell skins/stuff, than the killer side.

  • IrisoraIrisora Member Posts: 1,333

    I do, and probably there are more that also care. And Imo its a curse and not a blessing that the devs ignore almost all feedback.

  • danielmaster87danielmaster87 Member Posts: 6,666

    Competitive players reap the benefits of good balance, and casual players are (or should be) indifferent to the balance.

  • PigMainBigBrainPigMainBigBrain Member Posts: 1,861

    Technically the game isn't supposed to be "Even".

    Its A-Symmetrical meaning the killer should at all times, absolutely, without a doubt be a serious risk to be around. With the caveat of that 1 killer having to overcome 4 survivors. You have a full team of people vs 1 person. Its not supposed to be even.

    The problem of this simple concept goes in the trash when the devs allow too much power creep on either the killer or survivor side. On top of that, this game has a huge roster. Having 1 killer be too strong is easily fixable because its 1 object 1 ruleset being adjusted. BUT. Having survivors power creep too far doesn't just ruin 1 dynamic, it ruins matches across the board for that huge killer roster forcing you to re-adjust 24+ elements of the game instead of the 1. AKA you end up like Evolve Stage 2. I bring extra emphasis to this game as much as I can because that game didn't have to die, but it did because the developers let the hunters side power creep harder than they could make adjustments to monsters fast enough. So by the time we got to the point where the game went free to play it was already so messy that nobody wanted to play monster anymore. People stopped buying expansions, stopped buying monsters and skins, queue times went up to the moon, more people started quitting, then people stopped buying hunter skins, and it eventually got to the point where the game couldn't keep itself up financially and that was the end of it.

    It didn't die because of greed, it didn't die because the concept wasn't attractive to players.....it died because it was developed into death. It killed itself with its own adjustments to "balance" by power creeping itself to death. And eventually lost sight of its original vision. And I bring it up, because this can happen to ANY of these Asymetrical games including DBD....

  • dspaceman20dspaceman20 Member Posts: 4,127

    I disagree. Yes its an asymmetrical game but that doesn't mean that one side should have too much power and completely dominate one side. The equality comes when 1 killer is equal to 4 survivors not 1 killer completely destroying 4 survivors with very little effort and vice versa. That is and should be even

  • IrisoraIrisora Member Posts: 1,333

    It is one of the possible dbd fates. That's why i think they should have a dedicated feedback team that play both sides daily, or at least not casually to understand the issues in the game.

  • BadLooperQBadLooperQ Member Posts: 277

    If they made the favor of putting MMR I want a balanced game for the same reason. A bubba camping the **** out of everybody while a trapper getting a 3/4k doesn't deserve the same amount of MMR imo. But to each their own. It already is a unbalanced mess.

  • PigMainBigBrainPigMainBigBrain Member Posts: 1,861

    Thats cool and all, but realistically that doesn't happen. What happens, and has happened and is still happening in the case of DBD is, Instead of leaving killers powerful, you end up with power creep on survivors side.....which would be fine, if you had the studio capable and fast enough to adjust the entire killer roster in tandem to deal with the power creep...... <---But that doesn't happen. So you end up with a small handful of viable killers, and the rest of the roster largely ignorable because they've been creeped out of any kind of competent play.

    Fixing an issue with a killer being overtuned is easy. Fixing an issue with a survivor/hunter is not easy in the slightest, because you have to adjust (in this games case) 20+ other killers to make up for what you added. I'm all for adding more content and new content, but when you ignore all the previous content and don't account for it when adding the new stuff it makes the game miserable. This games perk system is the best example of that. Perks are well beyond being just some additional bonus for your characters. They are now to the point where they ARE the game. They simply have too much weight in some instances.

  • BabuDweetBabuDweet Member Posts: 553

    Yeah like I just want what's best for the game. But it can only be so balanced.

    I do agree, honestly these days killer mains have become so unbearable with wanting everything gutted for survivors and its the same when survivor mains be like that about killers.

    People take the game so serious and that's also why good balancing is difficult. Killer mains being like 'remove dead hard, change boons, nerf medkits further etc...' and survivors being like 'delete noed, follow the rulebook etc...' it's so beyond dumb at this point.

    I just want what is best for the games health honestly.

    (Also this is all my opinion! Do not come to argue with me just incase you're a killer main or survivor main and you're butthurt about a comment I made, thanks).

  • JPAJPA Member Posts: 1,685

    Yes because I play both sides, enjoy both sides, but am still willing and able to spot issues and potential improvements which could be made to either side to progress the game towards its best potential state.

  • ManOMakerManOMaker Member Posts: 284

    Yes, the community here isn’t the greatest at trying to figure out something to create more balance. But do you wanna know who should be? THE DEVS! They made the dang game they should know how to balance it but they can’t even do that in the slightest.

    Maybe the devs don’t have to listen to us, but they gotta listen to somebody…

  • Yogerman1997Yogerman1997 Member Posts: 350


    But the only ways to do it are:

    Force Each Killer to Only play it's Own map, so it becomes easier to balance the amount of Pallets/Windows/Breakablewalls for him.

    Nerf every Addon to the ground:

    Common increase things only by 1%

    Uncommon by 2%

    Rare by 3%

    VeryRares by 4%

    UltraRares by 5%

    none of them changing powers in weird ways, example: causing status effects, become inmune to things, change the power completely etc, these sings should be basekit or don't exist.

    Each Survivor Carry an exclusive Item, wich would be it's own "power" and cannot run out of charges or dropped, making them more unique.

    Matches can't start if there are two or more of the same survivor.

    Similar threatment to perks, where them only increase speed things by a small amount, like resilence does, no mechanic adding, like Dead Hard, Borrow Time or Decisive Strike, these things are basekit or don't exist.

  • Marc_go_soloMarc_go_solo Member Posts: 2,847

    Balance is practically impossible in a 4v1 game, especially like this. There's nearly no way to truely measure balance between the sides (even a 2 escape, 2 stay result doesn't reflect a true balance).

    The best thing to strive for instead is "Fairness", which can be achieved through adjustments. But as has been seen, even a fair change can be met with hostile intent. Also, some people may see fairness from a purely subjective viewpoint (which, ironically, is biased!).

    In short, the devs can only do what they think is best for the game's health. If they continually reacted to everyone's complaints or concerns, this game would be a complete mess.

  • BloodshadeBloodshade Member Posts: 3,005

    I want the game to move away from static objectives (gens, gates, hooked survivors, totems on both sides) and focus more on chase interactions, and balancing around the value of absurd chase interactions we have in comparison to static objective defense/offense value.

    If that makes any sense to you, good.

  • GeneralVGeneralV Member Posts: 7,810


    Believe it or not, it is not impossible to achieve a good state when it comes to balance.

  • YOURFRIENDYOURFRIEND Member Posts: 2,073
    edited November 2021

    Not necessarily. You could take away every killer's power and make them all base MS, base terror radius killers, remove every perk from the game and it would be more balanced than it is now. It would not be more fun. Balance is not synonymous with fun. Watching blizzard systematically butcher every hero in overwatch for the sake of "balance" has taught me this.

  • BrokenbonesBrokenbones Member Posts: 3,896
    edited November 2021

    See, problem is - a lot of what constitutes being 'fun' in DBD comes down to who feels in control

    For a lot of people Killer is 'fun' when they feel in control of the trial. When they are downing people left and right, when they have strong perks up that stop survivors doing generators and so on.

    The same goes for survivor, people consider it a lot more 'fun' when they run the killer for a long time and making sure the Killer is in a lose lose situation where they either try to play dirty (In which case, survivor perks come into play) or they try to solder on and play 'fair' in which case they will still lose.

    Nobody likes being killed at 5 gens and nobody likes losing 5 gens after 2 chases have happened.

    I'm not saying this is 100% how it is, but sometimes when I'm playing Killer I feel like due to some factors outside of my control the match was a lost cause and when I'm playing survivor I'm put in situations where I go down once and I'm basically out the match already; be it because it's an S tier killer tunnelling to get someone dead asap or it's a bubba who's facecamping.

  • Lochnload_exeLochnload_exe Member Posts: 1,255

    You are right for real, it is really sad to see a community so determined in their "fight for balance" while also either suggesting the worst ideas ever, or just plain not knowing how things actually work

  • BrokenSouIBrokenSouI Member Posts: 6,737

    Of course they don't. They want to steam roll killers. While clicky clicky tbag 4 out at the exit gates for 2 minutes. Because somehow wasting everyones time doing that is ok and not boring. But go ahead and camp a hook for those 2 minutes, and see how angry they get

  • VeinslayVeinslay Member Posts: 1,133

    Hahaha, this is an excellent point. You're right, it's boring and you don't get to play the game sitting on a hook for 2 minutes until dead, but sitting in the exit gates during the entire 4 minute EGC in the hopes you get to give the killer the finger is somehow not boring and playing the game

  • DragonMasterDarrenDragonMasterDarren Member Posts: 2,211

    Personally I would be ok with either a unbalanced party game or a balanced competitive game if the devs were capable of making up their ######### minds on what they want the game to be

    because at the minute they are trying to do both simultaneously and failing

  • KurriKurri Member Posts: 1,599
    edited November 2021

    I see the same, but understand that it's mostly due to a difference of perception. Is the player a Killer or Survivor main? Do they mostly play solo? Do they mostly play SWF/KYF? Are they experienced? They may be experienced but are they skilled? Are they knowledgeable of the game? How has their recent matches gone?

    All these factors and more contribute to peoples ideas, and reasoning for those ideas. It's not easy finding someone who is right when they are right at a certain perspective.

    It's almost like this is an asymmetrical game.

  • JohnWeakJohnWeak Member Posts: 854

    They are called Fog Whisperers and never listened to 😂

  • DbDCasualDbDCasual Member Posts: 90

    I actually don't want the game "balanced". At least from a competitive standpoint. This is what I want from both roles...

    Survivor: I want to enjoy a tense and dramatic game where I legit fear for the safety of my character. I'm looking for a horror exprience from the experience of a victim. The killer being near me should send chills up my spine. Surviving should be exilerating and satisfying.

    Killer: I want to feel like a predator. Hunting, stalking, killing. Survivors should know that any interaction with me could result in the end of their game.

    Both Roles: You should have a sense of accomplishment regardless of what role you play. You currently get this quite a bit as survivor(there's almost nothing you do that can be undone). The experience should be fulfilling regardless of you escaping, dying, or getting X kills.

    This isn't a competitive game and it shouldn't pretend to be. It should be fun and scary and tense. Right now it's not really any of those things.

  • landromatlandromat Member Posts: 2,193

    For me balanced means fun for both sides. Apparently 50/50% balance is not fun

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