Hex: Pentimento. The repair penalty must be higher than the healing penalty!

I liked this perk, but I think you should return the repair penalty to the top spot. Because in order to realize this perk, you need to take at least two more totems and hope that the survivors will not have a boon totem. At the same time, after receiving a 30% recovery and healing penalty, I lose two other skills. The totem factor still exists. And now I only have one perk left
Well, on very rare occasions the survivor will break the totem just like this
I would like you to return the fine to the first place
1
Comments
I think there is some logic in this.
This perk honestly is already rework worthy.
survivors can cleanse rekindled totems so none the effects will remain active.
The perk will only be relevant if effect 5 is changed to effect 1.
It was mediocre if it worked the way we thought it did on day 1.
Now it's garbage.
A 30% healing penalty that only lasts as long as a totem that's already been cleansed stays up (meaning the survivors know where it is) is not very good. Not to mention a bunch of people are running circle of healing anyways.
I like that they tried to make something unique with pentimento, but it just doesn't work at all.