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Weekly complaint thread about circle of healing

Please nerf this perk.

I know you wanted to sell more witch DLCs by making it stupidly overpowered, people have bought mikaela now so you can nerf it.

It's easily my least favourite perk in the game, surpassing dead hard and tinkerer, which are hard perks to beat in terms of annoyance.

I just dont want an entire team getting free medkits and we'll make it for the price of a bit of time and 1 perk slot across 16 total.

Shadowstep is fine, the new upcoming boon looks fine (might be scary on slug killers like oni and twins).

Pls nerf.




  • TheGannManTheGannMan Member Posts: 7,020

    Nerf self healing and then COH would be fine.

  • Leachy_JrLeachy_Jr Member Posts: 1,464
    edited November 2021

    Nah I want CoH nerfed, the effect it has is too strong.

    Other boons are fine imo.

  • PhasmamainPhasmamain Member Posts: 8,718

    Yeah COH can get a little overbearing. Just make self healing with it slower or add a speed cap to self healing

  • BadLooperQBadLooperQ Member Posts: 277

    I don't know How they can nerf that perk without destroying It.

    My only guess is that CoH could work with a stack feature. Each time you bless a totem you gain 2/3/4 heals between the entire team to use and when they use it all, the perk disables and the owner need to bless it again.

  • ObscurityDragonObscurityDragon Member Posts: 691

    Nerf/change the healing mechanic overall would bring CoH to be more fair

    But in the current state of the game its super broken and so will the new one be

  • WeenieDogWeenieDog Member Posts: 1,482

    Shaman gamers rise up

  • EntitySpawnEntitySpawn Member Posts: 2,161

    I dunno I hate shadow step more, 0 scratch Mark's hurts tracking on indoors and you cant see scratches at a far

  • The_KrapperThe_Krapper Member Posts: 1,755
    edited November 2021

    Unpopular opinion: Boons aren't busted they actually make survivors weaker from the time wasted, If 4 survivors ran boon perks let's say they instantly know where totems are it could take 5-10 seconds each to get to it then you have to bless them so 14×4 if there are no hexes is 56 secs blessing time, and if they do it just twice that's 112 secs to bless plus 40 secs for combined time to find totems equals a total of 152 secs or 2 minutes and 32 seconds of time essentially not doing Jack #########, killers keep throwing up "but they can just relight the totem!" Yea and while they're wasting all that time gens aren't popping Ive gotten to where I hate boon players when I'm playing survivor, too much time wasted on the totems and my killer matches have never been easier when people try to run that trash. Just do the damn gens I promise your chances of survival increase when boons aren't there.

  • BlueberryBlueberry Member Posts: 9,297

    Stomping a boon totem out should break the totem, then boons would be fine. It keeps them strong but on a limited resource.

  • GoodBoyKaruGoodBoyKaru Member Posts: 15,618

    Honestly make healing yourself with COH 75% normal speed (so it's still better than self-care), and healing with others 65%/70%/75% to match it. It'll now take 24 seconds to heal yourself without a medkit- again self care does this in 32- and others healing you will take like 12 seconds, so not We'll Make It levels of strong but still pretty strong.

  • Gamedozer7Gamedozer7 Member Posts: 1,422

    See the thing is if you was 25 finding and setting up a boon to heal your self you've already mand up time sure someone could of healed you in 16 seconds but then they arent doing gens so you've already got the advantage that it only takes one person to heal at normal speed now and thats what makes CoH so efficient. Its not the exact time but the face that your not taking someone else off a gen to heal you which you have to also factor into the time.

  • The_KrapperThe_Krapper Member Posts: 1,755

    But you're essentially just using it to self-care , you're wasting all that time just to stay healed only someone boosted would worry about that the whole match, running resilience and adrenaline with gen rushing will end a game way faster and more than likely you'll all survive if gens are the focus compared to boons where resources are being wasted while people are rubbing themselves in the same part of the map every time, the longer you're in a match the more your survival chances drop do the math on the boons and time wasted when blessing and healing, it sounds good and has a nice effect but it's really not worth it when you add up all the time wasted from a four man with boons

  • Gamedozer7Gamedozer7 Member Posts: 1,422

    Well I'm sure not trying to gen rush out thats just boring and there's no point in playing if thats the plan. I'll stick to how I play lighting my boons and running the killer around you know enjoy playing.

  • RathoricRathoric Member Posts: 505

    I say being snuffed should break the totem, would make the new pentimento perk somewhat usable. Or throw in some risk to the perk, repeatedly blessing a totem grabs the entities attention or something.

  • ggezbabyggezbaby Member Posts: 391
    edited November 2021

    Shadow step is way more OP than COH lmao and when the new totem comes out, it will also be way better than COH. not sure why we should nerf the least powerful boon totem and leave the rest alone? but I don’t think any need to be nerfed.

  • The_KrapperThe_Krapper Member Posts: 1,755

    You're missing the point , you can play however you like I'm pointing out that people are wanting this nerfed whenever there are strategies way stronger than using boons

  • ColonGlockColonGlock Member Posts: 618

    first snuff cracks the totem, second snuff breaks the totem

  • Gamedozer7Gamedozer7 Member Posts: 1,422

    Thats ture as long as everyone on your team is super efficient and you have no weak links now you add in CoH and your almost as effective even with those weak links.

  • lauraalauraa Member Posts: 1,690

    CoH is the weakest boon available right now.

    Shadowstep saves health states far more than CoH replenishes them.

  • Gamedozer7Gamedozer7 Member Posts: 1,422

    CoH frees up a player to stay on gens instead of healing you which is far more efficient then maybe losing the killer with shadowstep

  • lauraalauraa Member Posts: 1,690

    Losing survivors is annoying but what I dislike more is losing the initiative. SS makes me waste precious time trying to find Survivors when before you needed Distortion.

    Are they hiding in a locker? Are they within your TR? or are they on Shadowstep? Only God knows now.

    At least with CoH, if you find it you can leave it because you know where the survivors will scurry off to the second they are hurt.

  • Gamedozer7Gamedozer7 Member Posts: 1,422

    The thing is if you don't snuff CoH and they make it there thats 8 seconds to heal yourself(it can be faster) and you normally get 20 seconds of distance you can easily restart a chase. CoH allows survivor to rest by themselves at crazy speeds which completely destroys snowball potential.

    I agree the distortion effect is a pain but I find i can predict where survivors or going to be more often then not.

  • BeaburdBeaburd Member Posts: 815
    edited November 2021

    Remove the double healing speed buff when you self heal, and implement a soft cap to the number of times you can bless a totem.

    Now everyone takes 32 seconds to self-care with CoH alone at base, and 16 with a med-kit.

    Healing someone else still takes 8 seconds, but it has a reasonable condition of two people being under the effects of CoH.

    Depending on the soft cap method used, killers are now also rewarded for snuffing out totems.

    There, problem solved.


    Some simple examples of a soft cap or limiting system.

    • Every time you bless a totem, gain a token. Each token makes you bless subsequent totems 20% slower.
    • Once your totem is snuffed, you cannot bless again for x seconds.
    • Your blessed totems have 10% effectiveness, and gain 10% effectiveness for every 10 seconds it is active (up to a maximum of x%)

    Note: The last soft cap system means you would heal at 10% speed when you first erect a boon, but then you'll get whatever you want the healing cap to be depending on how long it's active. For Shadowstep, it would simply reduce the duration scratchmarks instead of removing them entirely until it was active long enough to reduce them by 100%.

    You could also bypass nerfing the direct self heal of CoH with the last suggestion.

    Numbers are debatable, but the concepts should be there.


    Edit: I could also see this perk being balanced around aura-reading as well.

    For example:

    • Make it so that survivors don't see the aura of the totem at all - instead having to rely on their perception of the faint blue outline of the area's effect to determine where the boon is; and/or
    • Make it so that killers can see the aura of the boon totem within 16m.

    There's just SO many ways to better balance this perk, and I'm very disappointed there's no talk from the devs about doing so yet. These perks are too blatantly overpowered and favored for survivors in their current state.

  • Alphasoul05Alphasoul05 Member Posts: 440
    edited November 2021

    Weekly reminder this is one perk slot that gives three other survivors a 5th or potentially a 6th for 2, perk for free, that can be removed but can be constantly replaced, removing large amounts of killer pressure.

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