Only one that seems smaller from old videos I have seen of it and what I play on now is swamp Red forest and Farm still seem the same to me tbh, but swamp has other issues that I wont go into details about....
I gave you a solution to your problem, holding W in a straight line is literally the meta right now, so that is how you run from someone. The best counter play available to this killer and other anti-loop killers is to leave loops and hold W. If they are anti-loop then stop trying to loop, that doesn't make them unbeatable. Good survivors beat them just fine, so no survivors don't "need" more defenses, the ones they have are more than enough if played correctly.
The Highest tier players in the game are losing to holding W, so no its not a "me" problem lol. If using the meta strat on the stronger side you still can't win against killers, that's a you problem not a problem with the survivors defenses.
Holding 'w' is not an option for two reasons, the killer is faster and the killer does not have to turn to avoid obstacles, the simply slide sideways. By the nature of the way the game was built, with killer in first person and survivor in third, looping was intended as the way to escape. Loops help the survivor because they have a bigger picture of the surroundings, the killer does not. Survivors can turn and see where they are going before they turn, killers can only see forward. By adding killers who can kill loops, it is changing the games dynamics.
Looping was never intended to be part of the game. It came along due to the bad map design. The perspective difference is there because they intended the game to be closer to hide and seek. By the way, killer also slows down for a moment when switching directions.
Holding W is definitely an option. Killer takes too long to catch up, again its literally the meta right now.
Have you literally been in a coma or what? They reworked maps around a year ago which aimed at making them smaller, removing infinites and removing certain pallets/windows to remove those loops.
Literally look no further than red dead dawg saloon????
If you lose to someone walking in a straight line when you are faster and have ranged abilities, that is *definitely* a you problem.
Or was this a half-brained attempt to get people to try doing this so you get easy downs? The only time you want to do that is when Legion just frenzy hit someone behind you. You want to just outrun his frenzy. Aside from that, you might as well stand still and go down, cause you're only buying like 10 seconds.
I don't get your point. How is running straight with a faster killer behind you, watching you just run straight until you hit a wall, going to help you escape. Surly looping behind walls, jumping windows and using pallets to give you extra space will help better. I have played against "w" survivors, they don't take very long to catch, in you can have a couple before the first gen, however I have looped for 2 or three gens, before losing the killer. If you are a killer that loses to somebody running in straight line then you are not a good killer.
As to the perspective angle, I highly doubt that when the developers came up with the idea of the game, they sat down and thought "I know, we have all the first person shooters, a good game of hide and seek would be great", in that case why have gens, why have tool boxes and med kits, why hooks and why a horror them. You say loops was added, then the hide and seek would have been a very boring game, with just a big field. Spawn in, look over map, found you, next game.
Yes holding 'w' is and option, after looping and when you have made some space, to get to the next loop, to the next window or pallet or just when the killer has lost you.
I personally think you need to sit down with youtube, watch people like Ayrun, JRM, Otz, or the many other DBD Youtubers, as killer or survivor, see how many of them run in a straight line, see if they think that is a better idea.
If you are playing killer and losing people who run in a straight line then you are having a very bad day. If you are a survivor and your play is to run in a straight line then you are probably hit a lot.
As regards to the killer slowing down when switching directions, you just made my point. When you run in a straight line the killer is faster, as soon as the survivor takes a turn, the killer does not have to turn much, they slide, keeping up speed. Go to a loop and the killer is slower, they can't vault windows fast, the can't vault pallets, it takes time to break them or go round.
I'm not attempting to get people to do this they already are. Again this is the meta, if you don't know that you're simply uniformed and don't know what you're talking about.
Do you want a video link explaining it more are should I not even bother? You'd probably be better off just searching up the "hold W" yourself because you're clearly not listening to me.
Because the killer is only 15% faster, so it takes long enough that by the time they get to you the gens are flying. I guess you're calling every streamer and high tier killer player "bad" lol.
The gens are the escape objective, the only thing they intended was for you to drop a pallet and keep running straight. It was poorly designed and thought out, but ask the devs not me.
Looping wasn't "added" its just a byproduct of map design.
" see if they think that is a better idea."
At least a few of them have stated the strength of survivors running forward and just dropping pallets, so maybe you should watch more of their videos and pay more attention. I can link you a scott video if you want, his is the most recent I have viewed..
If the survivor turns a corner the killer also has to turn that corner, they don't turn less. They lose speed either way.
You use the vaults and pallets to keep running forward. It is the meta for a reason. If you care enough search it up yourself about the "hold W" meta. You'll find more info than I can give in 1 thread.
I'm really not bothering to try to explain. There are enough people on here telling you that you are wrong. If you don't want to learn then just carry on as you are.
As people have told you, if you are a losing people running in a straight line, that's a you problem.
Read the post, just don't think there's any reason to contest killer designs or a need to add new defenses when the ones we have still hold strong. Aside from that there are strategies to address anti-loop and still burn the killer's time.
I don't remember them making maps smaller besides rancid and pale rose and with the map changes they just add a boatload of pallets, safe loops and god pallets
There are 4 killers who have competitive match against good survivors. And if you want to buff survivors just because of that, let's look at the team named Oracle, who toys with almost everyone, pre nerf Spirit, so called strongest and most unfair killer in the game got only one hook against that team, should we balance it around Oracle then? Because as we've seen, it's possible to reach that level
It was at the same time that breakable walls were added, where a TON of infinities were blocked off or said walls got added - it was around the same time that deathslinger was released.
Well, you clearly are because all the changes happened right after the Slinger chapter. Have you ever even experienced the infinites on Hawkins and Saloon????????
I'm sorry, but why would the focus ever solely be around a 1%?
We should be looking at the broad spectrum - It's not like im suggesting killer nerfs that will screw over killers that dont fit into the category. I'm literally saying that we should have alternative sources if they aim on releasing killer after killer that denies the primary source of running a killer.
Because the more people play the game the better they get? If you balance for the low ranks and mid ranks (like the devs have been doing) you start having problems at the higher rank because things made to help noobs become really exploitable and games get sweatier for whichever side isn't benefiting it leading to people eventually leaving because of balance reasons or lack of fun
I've been playing a lot of Killer and I have to tell you that while I'm having the time of my life with Nurse trashing almost everytime, I want to strangle myself whenever I try to play an M1 killer. Hag, Nurse, Spirit, Blight, even Billy with Brutal Strength, Enduring can somewhat deny loops for survivors, but I try to play anything else and unless I bring a loop-denying build, I have no chance with M1 killers at all. It's just absolutely frustrating to play anything else other than Nurse, Blight or Hag right now. Hell even Huntress can be bad sometimes, because she slows down to the walking pace of a snail when she readies her hatchet.
And this is all because survivors rely too much on looping as it is a braindead tactic basically. All you have to do is hold shift, W and A or D and wait for the right moment to press E to dab forward like a cringy kid and drop a pallet to then tbag in front of the killer. Majority of the survivors have no brain capacity when it comes to making intriguing builds.
I'm not saying that, what in saying is what killers should do when they encounter squad like that? Just give up? What would Myers be able to do against a team like that. It's not just that one % that can beat all killers easily, a lot of teams who aren't even in top 10-20% can, because killer physically can't stop it.
There is a reason why on tournaments survivors are restricted of perks and maps.
If those 4 killers can't do anything but get one hook, what are other killers like Myers, Legion or Clown able to do? Adding more resources makes all killers expect them 4 even less viable.
Well thank you for showing me a video about the new killer. I mean we will forget about all the other killers in the game, and the amount of people who play the game and actually loop.
But it's nice to know what sort of person you are. You make me proud to be me and know the people I know.
I could quote every comment that said that you are wrong, but that would just be a waste of time.
I know, I will speak to the wall instead and have a better conversation.
Comments
They're suppose to delay tunneling not stop it if that's what you mean.
Only one that seems smaller from old videos I have seen of it and what I play on now is swamp Red forest and Farm still seem the same to me tbh, but swamp has other issues that I wont go into details about....
I gave you a solution to your problem, holding W in a straight line is literally the meta right now, so that is how you run from someone. The best counter play available to this killer and other anti-loop killers is to leave loops and hold W. If they are anti-loop then stop trying to loop, that doesn't make them unbeatable. Good survivors beat them just fine, so no survivors don't "need" more defenses, the ones they have are more than enough if played correctly.
The Highest tier players in the game are losing to holding W, so no its not a "me" problem lol. If using the meta strat on the stronger side you still can't win against killers, that's a you problem not a problem with the survivors defenses.
Holding 'w' is not an option for two reasons, the killer is faster and the killer does not have to turn to avoid obstacles, the simply slide sideways. By the nature of the way the game was built, with killer in first person and survivor in third, looping was intended as the way to escape. Loops help the survivor because they have a bigger picture of the surroundings, the killer does not. Survivors can turn and see where they are going before they turn, killers can only see forward. By adding killers who can kill loops, it is changing the games dynamics.
"looping was intended as the way to escape"
Looping was never intended to be part of the game. It came along due to the bad map design. The perspective difference is there because they intended the game to be closer to hide and seek. By the way, killer also slows down for a moment when switching directions.
Holding W is definitely an option. Killer takes too long to catch up, again its literally the meta right now.
Have you literally been in a coma or what? They reworked maps around a year ago which aimed at making them smaller, removing infinites and removing certain pallets/windows to remove those loops.
Literally look no further than red dead dawg saloon????
THANK YOU.
If you lose to someone walking in a straight line when you are faster and have ranged abilities, that is *definitely* a you problem.
Or was this a half-brained attempt to get people to try doing this so you get easy downs? The only time you want to do that is when Legion just frenzy hit someone behind you. You want to just outrun his frenzy. Aside from that, you might as well stand still and go down, cause you're only buying like 10 seconds.
I don't get your point. How is running straight with a faster killer behind you, watching you just run straight until you hit a wall, going to help you escape. Surly looping behind walls, jumping windows and using pallets to give you extra space will help better. I have played against "w" survivors, they don't take very long to catch, in you can have a couple before the first gen, however I have looped for 2 or three gens, before losing the killer. If you are a killer that loses to somebody running in straight line then you are not a good killer.
As to the perspective angle, I highly doubt that when the developers came up with the idea of the game, they sat down and thought "I know, we have all the first person shooters, a good game of hide and seek would be great", in that case why have gens, why have tool boxes and med kits, why hooks and why a horror them. You say loops was added, then the hide and seek would have been a very boring game, with just a big field. Spawn in, look over map, found you, next game.
Yes holding 'w' is and option, after looping and when you have made some space, to get to the next loop, to the next window or pallet or just when the killer has lost you.
I personally think you need to sit down with youtube, watch people like Ayrun, JRM, Otz, or the many other DBD Youtubers, as killer or survivor, see how many of them run in a straight line, see if they think that is a better idea.
If you are playing killer and losing people who run in a straight line then you are having a very bad day. If you are a survivor and your play is to run in a straight line then you are probably hit a lot.
As regards to the killer slowing down when switching directions, you just made my point. When you run in a straight line the killer is faster, as soon as the survivor takes a turn, the killer does not have to turn much, they slide, keeping up speed. Go to a loop and the killer is slower, they can't vault windows fast, the can't vault pallets, it takes time to break them or go round.
I'm not attempting to get people to do this they already are. Again this is the meta, if you don't know that you're simply uniformed and don't know what you're talking about.
Do you want a video link explaining it more are should I not even bother? You'd probably be better off just searching up the "hold W" yourself because you're clearly not listening to me.
Because the killer is only 15% faster, so it takes long enough that by the time they get to you the gens are flying. I guess you're calling every streamer and high tier killer player "bad" lol.
The gens are the escape objective, the only thing they intended was for you to drop a pallet and keep running straight. It was poorly designed and thought out, but ask the devs not me.
Looping wasn't "added" its just a byproduct of map design.
" see if they think that is a better idea."
At least a few of them have stated the strength of survivors running forward and just dropping pallets, so maybe you should watch more of their videos and pay more attention. I can link you a scott video if you want, his is the most recent I have viewed..
If the survivor turns a corner the killer also has to turn that corner, they don't turn less. They lose speed either way.
You use the vaults and pallets to keep running forward. It is the meta for a reason. If you care enough search it up yourself about the "hold W" meta. You'll find more info than I can give in 1 thread.
I'm really not bothering to try to explain. There are enough people on here telling you that you are wrong. If you don't want to learn then just carry on as you are.
As people have told you, if you are a losing people running in a straight line, that's a you problem.
You can even remove a useless key and give something useful in return - this is an item in your hand
You can also add oil tanks that can be thrown onto the killer, thereby slowing him down - this is another save mechanic
Read the post, just don't think there's any reason to contest killer designs or a need to add new defenses when the ones we have still hold strong. Aside from that there are strategies to address anti-loop and still burn the killer's time.
Where'd you see the nerfs
I don't remember them making maps smaller besides rancid and pale rose and with the map changes they just add a boatload of pallets, safe loops and god pallets
There are 4 killers who have competitive match against good survivors. And if you want to buff survivors just because of that, let's look at the team named Oracle, who toys with almost everyone, pre nerf Spirit, so called strongest and most unfair killer in the game got only one hook against that team, should we balance it around Oracle then? Because as we've seen, it's possible to reach that level
There's literally 2 people and that's including you lmao. You know what I have more evidence/people for?
^ that one everyone suggest guess what? Hold W.
At this point its on you to look further into it or continue to be willfully ignorant. Its not "just 10 seconds" it can be upwards of 50-70+
It was at the same time that breakable walls were added, where a TON of infinities were blocked off or said walls got added - it was around the same time that deathslinger was released.
Thank you I know I'm not crazy and being told by op and another saying otherwise I know what I see.
Please dont say that name.....I have faced enough of them after the SBMM release for a lifetime.
Well, you clearly are because all the changes happened right after the Slinger chapter. Have you ever even experienced the infinites on Hawkins and Saloon????????
I'm sorry, but why would the focus ever solely be around a 1%?
We should be looking at the broad spectrum - It's not like im suggesting killer nerfs that will screw over killers that dont fit into the category. I'm literally saying that we should have alternative sources if they aim on releasing killer after killer that denies the primary source of running a killer.
Yes I have and on other maps too
Because the more people play the game the better they get? If you balance for the low ranks and mid ranks (like the devs have been doing) you start having problems at the higher rank because things made to help noobs become really exploitable and games get sweatier for whichever side isn't benefiting it leading to people eventually leaving because of balance reasons or lack of fun
I've been playing a lot of Killer and I have to tell you that while I'm having the time of my life with Nurse trashing almost everytime, I want to strangle myself whenever I try to play an M1 killer. Hag, Nurse, Spirit, Blight, even Billy with Brutal Strength, Enduring can somewhat deny loops for survivors, but I try to play anything else and unless I bring a loop-denying build, I have no chance with M1 killers at all. It's just absolutely frustrating to play anything else other than Nurse, Blight or Hag right now. Hell even Huntress can be bad sometimes, because she slows down to the walking pace of a snail when she readies her hatchet.
And this is all because survivors rely too much on looping as it is a braindead tactic basically. All you have to do is hold shift, W and A or D and wait for the right moment to press E to dab forward like a cringy kid and drop a pallet to then tbag in front of the killer. Majority of the survivors have no brain capacity when it comes to making intriguing builds.
Why is Shift a bad word?
I'm not saying that, what in saying is what killers should do when they encounter squad like that? Just give up? What would Myers be able to do against a team like that. It's not just that one % that can beat all killers easily, a lot of teams who aren't even in top 10-20% can, because killer physically can't stop it.
There is a reason why on tournaments survivors are restricted of perks and maps.
If those 4 killers can't do anything but get one hook, what are other killers like Myers, Legion or Clown able to do? Adding more resources makes all killers expect them 4 even less viable.
Well thank you for showing me a video about the new killer. I mean we will forget about all the other killers in the game, and the amount of people who play the game and actually loop.
But it's nice to know what sort of person you are. You make me proud to be me and know the people I know.
I could quote every comment that said that you are wrong, but that would just be a waste of time.
I know, I will speak to the wall instead and have a better conversation.
This is highly dependent on which map you're talking about tbh