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Face camping

This is the 3rd game in a row someone in my game including me has died because they are being face camped by a killer and my team can't do anything about it. Maybe change it so if a killer is within a certain distance of the hook the time is slowed or something to prevent killers from being able to just sit there and camp 2 or 3 kills.

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Comments

  • IcaursIcaurs Member Posts: 311

    So behaviour actually did something similar to what you proposed back in 2016 I think, this was back before the swivel hook and killers would block the unhook interaction. Survivors started looping the killer near the hooked survivors, essentially abusing the mechanic. Most ideas regarding tunnelling and camping have been tested at one point or another and either the killers or survivors abuse it.

  • EredestraEredestra Member Posts: 30

    In that case, just reduce the amount of bloodpoints the Killer get's for staying in a close proximity to the hook.

    No need to block anything or give anyone immunity, just deduct points.

  • Hunter_Main_322Hunter_Main_322 Member Posts: 530
    edited November 2021

    It is necessary to make a hook mechanic so that the killer cannot use abilities within a radius of 20 meters

    Also, immediately embed an assassin's aura into the hook itself if it is within a radius of the same 20 meters (without any perks into the hook itself)

    And of course, the removal of blood points so that after the match such a toxic would not receive anything

  • Viktor1853Viktor1853 Member Posts: 692

    No is not and how will you make so it cant be abuse by survivors

  • Hunter_Main_322Hunter_Main_322 Member Posts: 530

    Freeze time on the hook if the killer is near the hook

  • Nathan13Nathan13 Member Posts: 5,580
  • dugmandugman Member Posts: 5,763

    How near exactly? The killer should reasonably be able to defend a hook, why would you expect them to have to not defend a hook from a rescuer? Or say someone is hooked in the shack basement, does this mean the timer isn’t running if the killer is in or near the shack? (Because the entire shack is all within about 10 meters of the hooks.) Also keep in mind that all radius of effects go through floors, so the impact can be slightly different on multifloor maps.

    If you make that radius of frozen time too large then you’re just hurting killer’s chances of stopping rescues with nothing to compensate the balance shift. Too small and it may as well not be a thing. So that numerical detail is really important.

  • DieGräfinDieGräfin Member Posts: 228

    Use kindred and repair gens. Use signals on hook with your arms too. If your team is not a total bread patrol, they should understand it and repair gens.

  • GoshJoshGoshJosh Member Posts: 3,682

    Give me one historical example of anti-camping/tunneling mechanics being tested, besides this test you mention in 2016.

  • IcaursIcaurs Member Posts: 311

    Ok first one to mind was the rework BT, killers would use the undetectable status to bypass it and still camp, so they had to change it so that it has a set radius.

    Second was the reworked Decisive strike. Survivors abused the perk doing gens instantly after being unhooked because they knew the killer could not touch them.

    If you want examples of direct in game mechanics, behaviour have openly come out in support of camping an tunnelling, so they never had much of reason to nerf it, the example I gave was back when behaviour prioritized "Fun" over balance.

  • IcaursIcaurs Member Posts: 311

    But you're still punishing killers for something that survivors do. That's really bad game design, even if it was only one point deduction, imagine if killers received extra points for repeatedly hooking the same survivor. Also this idea simply falls apart on maps with multipole floors, I know you could make it so camping only registers if you are on the same level, but imagine how many ways you could get around that, the holes in the jigsaw map, possibly even the hills on the corn, azarovs, ect.

    Either way there situations where I can understand camping as a strategy. If there is only one gen left and you only have 4 or less hooks, it would make sense. One possible Idea could see is making it that hook points count more with when there are less gens, but even then I could see killers simply waiting for the first 2 gens to go before starting a match.

  • Hunter_Main_322Hunter_Main_322 Member Posts: 530

    He must seek others, not protect

    You have the wrong thinking

    Games like this only disappoint

  • dugmandugman Member Posts: 5,763

    I’m not saying not to chase other people, I’m saying if a killer is near a hook and another survivor comes in for a rescue then obviously it’s totally reasonable to expect the killer to attack that survivor. I’m not saying the killer should be encouraged to just stand around a hook while all the other survivors are elsewhere, I’m saying the killer shouldn’t be hamstrung to not attack nearby survivors regardless of whether or not someone is on a hook nearby.

    What about this as a compromise, for example?

    • If the killer is not in a chase, and is within X meters of a hooked survivor, the hooked survivor’s entity progression timer is slowed or halted (depending on what feels balanced) (setting X to some reasonable distance)
    • If the killer is in a chase then all hook timers progress normally.

    That would encourage killers to go get into a new chase after hooking someone rather than standing waiting for survivors to show up. But it wouldn’t punish killers for getting into chases with survivors near hooks.

  • SakurraSakurra Member Posts: 955
    edited November 2021

    Run BT and kindred. If it's a bubba, just do gensrush. Don't even think to save. If it's not, then go for save with bt.

  • GoshJoshGoshJosh Member Posts: 3,682

    Your first mention proves my point exactly. It was killers being able to bypass BT, one of the few anti-tunnel (not anti-camping) perks survivors have. And they still can, just by waiting out 12 or more seconds. It wasn’t changed to a radius activation range, but always triggering upon any unhook. The original BT was anti-camp and anti-tunnel, since it protected both the unhooker and the unhooked. But only worked once per match based on being in terror radius, which was very problematic for several reasons.

    Old DS wasn’t abusable to me, as killers had the choice to slug a recently unhooked survivor. And either way you look at it, it still isn’t very anti-tunnel at all, so needs some better features and conditions if it’s going to remain a one-time use perk.

    Ah yes, let me dedicate half my build every dang trial in case the killer decides to camp. And even with BT, the best outcome may be a hook trade; at worst, we both end up hooked or downed. And if it’s me being camped, hang there for 850 BP while my teammates get to earn minimal points and get out themselves. Real good advice, much thanks!

  • EredestraEredestra Member Posts: 30
    edited November 2021

    Sadly that's the state of the current meta.

    I mean I even faced 80% of tunnelers and canmpers from Ash 4 all the way to Silver 4, ran nothing but Kindred the whole time.

    And don't even bother running Borrowed Time, because they still go after the unhooked person even when they took a hit, they are adamant at tunneling and hooking the player off the game asap!


    Literally best thing you can do when the Killer is camping and tunneling. Do gens as quick as possible. Get em done and open the exit gates, then try and go for a save and body block hits until everyone gets out.

    Unless it's a Bubba, then you can forget about saving anyone. That chainsaw is impossible to avoid.


    Remember that Killers who camp and tunnel for that 1k won't rank up at all, they will get 0 pip at best, but you will rank up if you do the gens and heal eachother.

    It's just the sad truth, you just have to be lucky with your games and hope you are not the one being camped and learn some looping tricks to keep the Killer busy while the rest do Gens. Waste the Killers time as best as you can.

    Running Windows of opportunity helps ALOT with knowing where to loop, you see exactly which pallets are still there and how many.


    So my build is something like --> Kindred + Windows of opportunity + Boon: Circle of Healing + Lithe or Dead Hard

    I've also run Monto's old Survivor Build which he called The Houdini Build. Really helped alot to make Killers lose me.

  • IcaursIcaurs Member Posts: 311

    No... my point was that both sides abused mechanics. Current BT is great, 12 seconds of invincibility is pretty good, I actually thought BT worked by the distance of the killer, so guarantee activation is fantastic. I really dislike current DS, I actually made a comment a while ago about why it needs a buff, however if you don't think doing the objective right in front of the killer, knowing you were untouchable was abusive I don't know what to say to you.

    Also your bit about the need to run half your build to counter camping, that's the same for both sides. If 4 survivors simply choose to do the gens in 4 minutes, killers have dedicate their entire build to stop it. I have never and will never support camping, tunnelling, or slugging, however I recognise that at times these things are unavoidable. Unless you are ok with deliberately throwing the game.

    Also brief mention, I'm assuming you are a new player, joined in the last 2-3 years. Originally survivors and killers ranked up by points, not emblems. The best way to rank up as survivor was through escaping the best way as killer was through killing. This resulted in survivors gen rushing to ensure their escape, and killers face camping as it was the optimal way to rank up. Behaviour implemented the emblem system to encourage players to do othering things in the match, so you needed to do the objective, get saves, chases ect, and the same for killer. What survivors started to do was prolong the match after they reached a point when they felt secure to get as many points as possible. Because gens use to always go in about 4 minutes, and there use to be way more loops, pallets, for survivors, they could continue the match for another 3-5 minutes simply taunting until they felt like they had enough and thus would easily escape through the exit gate. Which created a need for the end game collapse, to force survivors out of the gate. So yes, survivors are just as toxic and abusive as killers.

  • Voodoo101Voodoo101 Member Posts: 237

    Try harder next time and hope they get better and learn what they did wrong. Probably staying in chases longer then they should have instead of pressuring gens, or maybe a different load out or different killer.

    We fall down so we can get up again and learn by our mistakes. Remember the two benefits of failure. First, if you do fail, you learn what doesn't work, and second, the failure gives you the opportunity to try a new approach.

    Or to put another way, if you are beat then you are beat, take the chase points, pallet break points and try on the next game. You don't have to win every game.

  • SakurraSakurra Member Posts: 955

    Then stop complaining about campers. Move on. Next match. What a big deal? Is that too hard?

  • SakurraSakurra Member Posts: 955

    Could you stop being like this? Move on already. Grow up. Stop crying over things.

  • JohnWeakJohnWeak Member Posts: 854
    edited November 2021

    Or maybe you should start playing killer and then come back here to explain us how you can pressure gens on 4 survivors while you are solo, and that everything is done to make it easy for survivors.

    You cannot end a chase in less than 1 minute without the nurse.

    It's not about mistakes, it's about 15 pallets on strong loops, 5 windows, the Shack and sometimes 1 semi-infinite.

    Ask BHVR for better balance and you won't be face camped once killers will be able to have a fair game.

    If you are camped then you are camped, take the struggle points and try to not be caught next game 😆. You don't have to escape every game.

  • Viktor1853Viktor1853 Member Posts: 692
    edited November 2021
  • Dino7281Dino7281 Member Posts: 3,294

    Only killer that can ruin your day with camping is bubba, otherwise just do gens and try 1 for 1 before reaching second stage etc.

    Camping is not really an issue imo. So far I have played only against few killers that actually camped from 5 gens, but even most of them were just going full meme and never leaving basement etc.

  • GoshJoshGoshJosh Member Posts: 3,682
    edited November 2021

    That is patently false. Any killer can effectively camp given the right perks, add-ons, hook location, and/or other factors. Other examples just based on killer powers: Hag, Billy, Pyramid Head, Deathslinger, Huntress, and Trickster. And soon to be our new hit-from-anywhere-on-the-map killer.

  • VirgoGoddess86VirgoGoddess86 Member Posts: 1

    When a killer camps the first person he hooks and doesn't allow them to even play how is this fun for survivors?? There needs to be some kind of penalty for camping..heck we get a penalty for DC when there is no hope to even do crap.. also after all the changes the game has become very killer sided and almost impossible to advance at times..

  • MunqaxusMunqaxus Member Posts: 2,475

    This method sort of worked actually.

    Stopping hook progress can work effectively to prevent camping if it only pauses hook progress while the killer is in close proximity and not in a chase. If they added the "not in a chase", while also within so many meters of the hooked survivor, hook progress is paused.

    I think adding sprint burst, no blood and no scratch marks to unhooked survivors would help a lot to prevent proxy-tunneling.

  • GoshJoshGoshJosh Member Posts: 3,682
    edited November 2021

    @mod Please delete this comment if you would.

    Post edited by GoshJosh on
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