If I say my tires are flat, replacing one with a dinner plate does not improve the situation. Adding a perk potentially stronger than the too-good-to-pass-up meta perks does not mean those perks are any less problematic.
That said, yes, DH and DS can be somewhat frustrating to play against. BT is fine. Unbreakable is...usually fine. However, all of them can be worked around. PTS and Spinechill scare me more at times.
The major issue is that, on some killers, CoH is nearly impossible to deal with against a team that know how to abuse it. Setting one up in a spot where it projects through walls and a floor makes it nearly impossible to snuff without wasting far too much time. A team practically healing to full between me getting DSed and catching up is patently ridiculous.
At the very least, it should not stack with other healing effects as aggressively as it currently does and snuffing it should apply a cooldown to erecting another boon.
Or nerf the four perks you originally mentioned. People complain about those perks because they are over powered, not because they want even more overpowered perks.
i'd be happy to return to that, boons just literary kill every other killer playstyle and only allow you to tunnel if you want to win
healing mid chase is not funny at all either, not even nurse can compete with these builds, the only thing you can do vs boons is play plague, else you won't see anyone and everyone will heal infront of your face while you cooldown from an attack and destroy a pallet
Meta killer perks are focused on game slowdown. It's its own set of problems, but typically it's killer powers that cut off survivor options more than killer perks.
Cutting off killer options is bad for everyone because it forces everyone to play the same way at the highest echelons of the game, and that way tends to be scummy because it's so pressured by everything else that won't work.
Because most 'meta' survivor perks are actually really bad. They're just band-aid solutions for flaws in the core mechanisms of the game.
If tunnelling and slugging weren't possible strategies, DS and UB would have a 0% pickrate because they would never fire. Any killer that avoids these strats can see this in their own games.
Probably the best way to shift the meta on both sides of the aisle at this point is to modify these perks to be baseline.
DS: no longer works after 5th gen is done, but now baseline.
UB: Survivors in the dying state can interact with a generator once fully recovered to perform a 15 second action to get back up.
Hex: Ruin: Any gen left unattended for 10 seconds starts to regress at 1 charge per 2 seconds.
Pop goes the weasel: Kicking a gen sets it back 5% by default.
That might slow the game down a bit and free some perk slots.
You can buff the ######### out of all the crap perks until they're so broken that people use them, and you can add increasingly ridiculous perks like boons to try to one-up the meta perks. That's how you get power creep and get an entire fanbase frustrated at the game, because you're either only seeing the meta stuff which is boring, or you only see the new stuff because it's flat out broken. (And especially in this community you'll see a hoarde of people who like broken stuff just pretending they're balanced.)
The other direction you can go, and what I'd prefer, is to actually nerf the meta perks. Not just Dead Hard, Boons, BT and Iron Will that are in literally every game, but on the killer side too, things like Ruin, Undying, Corrupt and Tinkerer that are seriously overused. Make them less desirable to have every single match and we might actually see some other stuff get used now and then.
It's a fairly even tradeoff too. Survivors lose strength in perks that essentially give extra health states and extend chases drastically, and the killer loses strength in perks that stall out the game. Both sides lose stalling, but due to the other side using less, both NEED less.
The issue is BHVR never touch anything outside of major reworks. They never go "hey how about we knock a second or two off BT's protection and see how it goes" or "what happens if we lower the duration of corrupt by 30 seconds?" and see if the perks get used less. They go "ok well that perk's used too much, gotta entirely rewrite it from the ground up with a completely different niche, then if that's not balanced we'll just rework it in another four years."
I wouldn't doubt it....it seems the Devs idea of "Changing the Meta" is to make the most broken perk idea ever and put multiple perk within a single perk. Then let's make it so all Boon Perks can stack onto a single totem.....then lets make it so survivors can relight them as many times as they want, so what if its exactly like the original Undying on steroids. Oh wait lets make it so Boons can overpower Hexs and nerf the only defense Perk Killers have so that they never know if someone is messing with thier Hexs. Oh and lets make it also killers cant break Totems because how will that be fair to Survivors.
I can see Boons changing the Meta especially if they keep making them stack everyone of them on the same totem and just keep shoving different perks together to make these Boons.
Personally let them if the Devs think that's ok let them ruin the balance even more I'll keep playing the game until the servers shut down. I have no issues with survivors using Boons or the Boons themselves, just how they were implemented.
You will always have same perks in high MMR SWF, one changed and make it worse overall, how is that better? It's same for killers, it's probably worse for survivors, because you see same killers, same perks and way more tunneling since boons.
None of those perks negates any playstyle, CoH does that and it's not good. You basically deal with 4x medkit situation every game and that is just not good and options how to deal with it are not good for neither side.
It's not an issue when someone uses it like that, yeah.
But when they can get to another tile, you get mindgame, but they reach pallet anyway, you play killer that have short window for an attack or have power you can react to (Huntress, Deathslinger etc.), then it sucks.
Have you heard of a dead hard for distance? Because if you think it only extends it by 3 seconds then you must run into people trying to use it for its intended gimmick purpose.
Comments
Yup Never understand why killers complain so much about it. When i play killer i Just bait it out then attack.
The Jake who uses it to Dead Hard into a wall was never the issue.
The issue has always been good players using it to extend chases in a meta where Killers are already pressed for time.
Yeah killers want Boons nerfed.
If they nerf them, i'll get back on DS, or Iron Will.
Good luck.
How do you feel about nerfing all meta perks and then looking at base-game balance?
If I say my tires are flat, replacing one with a dinner plate does not improve the situation. Adding a perk potentially stronger than the too-good-to-pass-up meta perks does not mean those perks are any less problematic.
That said, yes, DH and DS can be somewhat frustrating to play against. BT is fine. Unbreakable is...usually fine. However, all of them can be worked around. PTS and Spinechill scare me more at times.
The major issue is that, on some killers, CoH is nearly impossible to deal with against a team that know how to abuse it. Setting one up in a spot where it projects through walls and a floor makes it nearly impossible to snuff without wasting far too much time. A team practically healing to full between me getting DSed and catching up is patently ridiculous.
At the very least, it should not stack with other healing effects as aggressively as it currently does and snuffing it should apply a cooldown to erecting another boon.
Nerf all perks except BT and DS and watch how people change meta.
I enjoy how there has to be an exception to some survivor perks.
Or nerf the four perks you originally mentioned. People complain about those perks because they are over powered, not because they want even more overpowered perks.
I wouldn’t be surprised one bit.
and? killers have perks that cut off survivor options too. Sounds fair.
if you didn’t have ruin/pop/tink BET you won’t kill any survivors. What kind of logic is that lmao
i'd be happy to return to that, boons just literary kill every other killer playstyle and only allow you to tunnel if you want to win
healing mid chase is not funny at all either, not even nurse can compete with these builds, the only thing you can do vs boons is play plague, else you won't see anyone and everyone will heal infront of your face while you cooldown from an attack and destroy a pallet
Meta killer perks are focused on game slowdown. It's its own set of problems, but typically it's killer powers that cut off survivor options more than killer perks.
Cutting off killer options is bad for everyone because it forces everyone to play the same way at the highest echelons of the game, and that way tends to be scummy because it's so pressured by everything else that won't work.
If Dead Hard cost you 3 gens, I would highly question your ability or lack there of as killer.
So nothing changes
Fun fact: you can't.
Because most 'meta' survivor perks are actually really bad. They're just band-aid solutions for flaws in the core mechanisms of the game.
If tunnelling and slugging weren't possible strategies, DS and UB would have a 0% pickrate because they would never fire. Any killer that avoids these strats can see this in their own games.
Probably the best way to shift the meta on both sides of the aisle at this point is to modify these perks to be baseline.
DS: no longer works after 5th gen is done, but now baseline.
UB: Survivors in the dying state can interact with a generator once fully recovered to perform a 15 second action to get back up.
Hex: Ruin: Any gen left unattended for 10 seconds starts to regress at 1 charge per 2 seconds.
Pop goes the weasel: Kicking a gen sets it back 5% by default.
That might slow the game down a bit and free some perk slots.
We can totally nerf DH and IW. 2 free slots for new perks
You could nerf DH, sure. But that'd just kick it down to uselessness, and give its place up to SB.
IW I'm not sure what you could do about. Fixing sound bugs I suppose.
There's 2 directions you can go in.
You can buff the ######### out of all the crap perks until they're so broken that people use them, and you can add increasingly ridiculous perks like boons to try to one-up the meta perks. That's how you get power creep and get an entire fanbase frustrated at the game, because you're either only seeing the meta stuff which is boring, or you only see the new stuff because it's flat out broken. (And especially in this community you'll see a hoarde of people who like broken stuff just pretending they're balanced.)
The other direction you can go, and what I'd prefer, is to actually nerf the meta perks. Not just Dead Hard, Boons, BT and Iron Will that are in literally every game, but on the killer side too, things like Ruin, Undying, Corrupt and Tinkerer that are seriously overused. Make them less desirable to have every single match and we might actually see some other stuff get used now and then.
It's a fairly even tradeoff too. Survivors lose strength in perks that essentially give extra health states and extend chases drastically, and the killer loses strength in perks that stall out the game. Both sides lose stalling, but due to the other side using less, both NEED less.
The issue is BHVR never touch anything outside of major reworks. They never go "hey how about we knock a second or two off BT's protection and see how it goes" or "what happens if we lower the duration of corrupt by 30 seconds?" and see if the perks get used less. They go "ok well that perk's used too much, gotta entirely rewrite it from the ground up with a completely different niche, then if that's not balanced we'll just rework it in another four years."
sb is better than deadhard
I wouldn't doubt it....it seems the Devs idea of "Changing the Meta" is to make the most broken perk idea ever and put multiple perk within a single perk. Then let's make it so all Boon Perks can stack onto a single totem.....then lets make it so survivors can relight them as many times as they want, so what if its exactly like the original Undying on steroids. Oh wait lets make it so Boons can overpower Hexs and nerf the only defense Perk Killers have so that they never know if someone is messing with thier Hexs. Oh and lets make it also killers cant break Totems because how will that be fair to Survivors.
I can see Boons changing the Meta especially if they keep making them stack everyone of them on the same totem and just keep shoving different perks together to make these Boons.
Personally let them if the Devs think that's ok let them ruin the balance even more I'll keep playing the game until the servers shut down. I have no issues with survivors using Boons or the Boons themselves, just how they were implemented.
Then it's not used correctly...
Dead Hard can make your chase way longer if used right. Depends on loop around, map, killer etc.
your 3 seconds is just BS.
I don't really care about old meta.
You will always have same perks in high MMR SWF, one changed and make it worse overall, how is that better? It's same for killers, it's probably worse for survivors, because you see same killers, same perks and way more tunneling since boons.
None of those perks negates any playstyle, CoH does that and it's not good. You basically deal with 4x medkit situation every game and that is just not good and options how to deal with it are not good for neither side.
From our testing, we had better results with 2 CoH, so one is always active and killer can't do much about that.
But yeah, you don't wanna have all 4 for sure. CoH didn't really change meta build, it changed meta SWF build and it's way worse for a killer imo.
It's not an issue when someone uses it like that, yeah.
But when they can get to another tile, you get mindgame, but they reach pallet anyway, you play killer that have short window for an attack or have power you can react to (Huntress, Deathslinger etc.), then it sucks.
When you get validated it's even worse feeling.
Maybe if SB negated killer powers like DH.
Not nerfed boons = DS+BT+DH+UB + BOONS
Have you heard of a dead hard for distance? Because if you think it only extends it by 3 seconds then you must run into people trying to use it for its intended gimmick purpose.
if you're not using it properly.
as a killer main, i really, really want boon totems to get completely wiped out of existence :)