Home Dead by Daylight Forums Discussions General Discussions

Circle of Healing has been a solo queue blessing

Pun fully intended.

This isn't meant to be a discussion on the strength of boons. Most of us know that they're incredibly strong, with COH taking the place for one of the best survivor perks currently in the game.

But something I've noticed while using COH in solo, is it genuinely makes my teammates play better. It'll give them a big area where they can heal up, and since most survivors in solo can't fathom being injured they'll usually congregate over there, allowing for everyone to be healed up within under 30 seconds.

No more survivors who are incredibly interested in foliage because they're injured. No more survivors who go to the corner of the map to self care through sloppy butcher, only to be hit within another 3 seconds. It makes them play better and makes solo more enjoyable.

So despite the obvious balance issues with the perk, thanks for making solo just a tiny bit more bearable. Even if it is tied to a perk. Again.

«1

Comments

  • DemonDaddyDemonDaddy Member Posts: 3,104

    A definite add to my solo build. With many others decked out for safe saves and extended chases, providing the ability to heal for everyone increases the odds massively.

  • C3ToothC3Tooth Member Posts: 3,867

    There were games that Killers tunnel Mika, I self heal with her Coh then body block Killer, take hit, back to Coh then repeat. While other 2 do Gens.

    Not always able to save tunneled one though, but feel good doing so.

  • IrisoraIrisora Member Posts: 1,243
    edited November 2021

    It would be interesting if there was some "only solo q" benefits to reduce the gap between swf. I play only solo q and yup boons are not as broken as if swf use them and it help, although 3 or 4k is still the average kill counts of killers most of the times, that.. didn't change much 😅

  • ilovedbd123ilovedbd123 Member Posts: 1,938

    Its not the average "kill count", it's the average "death count" and whilst these sound the same they're very different.

    The kill count is just how many people the killer killer either by hooking or bleeding out.

    The death count includes those who DC'd and suicide. Not that the killer got those kills, but more that the survivor (s) gave up and left inflating the supposed "kill rate".

    Are you new to the forums, because everyone who brings up these stats gets told this.

  • ThiccBudhhaThiccBudhha Member Posts: 4,337

    Absolutely agree. I love boons as a solo player. Heck, I love them in my swf. It just makes life THAT much easier. I am not some survivor God that can loop for 5 gens. The time it takes to use the boon is game winning at my level of play because we aren't good enough to hammer gens and avoid a snowball.

  • JoByDaylightJoByDaylight Member Posts: 283

    Did you just ask that question to someone with over 1000 posts? LMAO

  • ilovedbd123ilovedbd123 Member Posts: 1,938
    edited November 2021

    Yeah I did, because there is a chance they haven't been on the forums/have had a long break.

    And also, I have 1.8k posts, when I took a break for like 3 months from the forums. And got 1k in like a month and a half.

    You also don't know what they've posted (it could just be short replies to comments ect) when if you looked over my history, the majority of my posts are, as someone I was discussing dbd with recently said, a ######### lecture.

    Post count means very little if they haven't really engaged with any points or brought fourth their own consistently.

    So yeah, me asking if they're new to the forums (as it doesn't take long to get 1k if you spend the time, for me it was like 6 weeks but I've slowed down after the break) is a valid question.

  • IrisoraIrisora Member Posts: 1,243

    Really irrelevant to what i said. Im just saying how my games as a solo q survivor end, usually.

  • ilovedbd123ilovedbd123 Member Posts: 1,938

    Yeah, but the last comment is a slight, although idk if you meant it that way it came of as a slightly more veiled "killer op cus kill rate high" comment. Which I've seen plenty of.

    And your experience is quite bad then, I play mostly solo queue survivor or killer depending on the mood I'm in. If I feel like I want to chill I'll play survivor, it's less stressful for me, and if I want to play and hone my killers I'll play killer.

    I escape a good 60% or more of my games, and most of those are at least 2 man escapes. So I think I do rather ok. But that's just my experience. Now there has been absolute stomps on both sides. But usually it's balanced.

  • GhosteGhoste Member Posts: 1,434

    It's hit-or-miss for me. Sometimes boons are clutch, but time spent blessing is time not spent on a gen. So sometimes I'm the only one doing gens and we lose because my team is more interested in boons.

  • BeaburdBeaburd Member Posts: 815

    As a solo player, I like to support my team every game and am addicted to running Bond + Open Handed every game as a result. This usually meant I only had two other perk slots to play with, which forced me to choose running either:

    • A body blocking build (We're Gonna Live Forever + Self Care)
    • A healing build (Self Care + Botany Knowledge)
    • An information/totem build (Kindred + Small Game)
    • A rallying build (Better Together + Autodidact)
    • A gen rush build (Better Together + Prove Thyself)

    Since I'm indecisive, it really made it hard to choose between these builds each game since I wanted to do everything all at once.

    Thanks to CoH I finally feel like I can achieve this dream since I can just run this perk and basically get a budget or super version of everything except Prove Thyself and Kindred. Small game also became pointless since I don't want to reduce the number of boon spots I have either.

    Not only that, but it makes me and my team more confident to make plays throughout the game, like body blocking hooks. It especially helps when fighting the end-game camp by setting up a boon near the hook to ensure everyone is healed for multiple save attempts until we get it right.

    It really does fill in the gaps in solo queue like nothing else I've ever seen before, and makes it quite fun.

    ---

    Then again, the fact it does all of this as a single perk I took just shows me even more how broken it is and how I'm certain limits need to be imposed.

    I'm not even kidding when I say I'm tempted to compare it to original Decisive Strike in terms of game impact.

    ... And then I look and compare it to other perks on both killer and survivor sides (but especially some hex perks) and get even more reassured of that.

    ---

    But I digress, it definitely does make solo queue survivor a lot more fun.

  • UnicornUnicorn Member Posts: 2,225

    I agree wholeheartedly. COH has made my games more bearable than usual in Solo Queue. Definitely something that Solo’s needed. I won’t say its a buff though.

  • IrisoraIrisora Member Posts: 1,243
    edited November 2021

    Im far from saying "killers are op, pls nerf" lol. The truth is that solo Q and SWF are two different DBD games thats what i was telling.

    And yup even if you die, survivor is always more chill than killer. I play both sides too and i know how frustrating can be to go againts SWF squads most of the times and be forced to play a limited killer roster.

    Back to the topic, my Solo Q experience is: i end dying with the most bloodpoints, I carry the team, or very few times i escape.. i feel that the SBMM doesn't work as it should, and the increment of killers camping and tunneling from hook 1 because of the recent patches don't help either.

    That's why i think the devs should do something to reduce the gap between SWF and solo Q. Because SWF is not balanced, and the difference is pretty big.

  • RaSavage42RaSavage42 Member Posts: 2,745

    I'm glad that you see an improvement among the players you play with

    But on the other hand I feel like the stacking effect that it brings is too much (IMO)

  • ShinobuSKShinobuSK Member Posts: 3,149

    Yea healing boon became perma part of my loadout. Not only its strong and meta af, it also gives other teammates info and a safe space for heal/reset.

    Depends where the totem is located it can last whole match and in indoor maos it can be actually broken with the area of effect applies to upstairs and downstairs layer as well.

  • landromatlandromat Member Posts: 2,012

    Even solo queue became too easy in my opinion

  • PulsarPulsar Member Posts: 10,624

    Someday, we will help Solo Q without giving them perk band-aids.

  • Hex_IgnoredHex_Ignored Member Posts: 649

    Who would've thought that infinite med kits for the entire team would make the game easier?

  • MyelinXCVIIIMyelinXCVIII Member Posts: 49

    *Laughs in Legion*

  • HectorBrandoHectorBrando Member Posts: 1,758

    I can count with the fingers of my hands how many times a Boon has tilted the scales in favor of the Survivors in a real meaningful way, both playing as Survivor and as Killer.

    In my opinion people are overreacting to Boons, they are strong but not as broken as old MoM or first iteration DS.

  • GoodBoyKaruGoodBoyKaru Member Posts: 15,489

    Who'd have thought that I know it makes the game easier and it's an incredibly strong perk and literally addressed this in my post :0


  • Huge_BushHuge_Bush Member Posts: 2,688

    There will always be a survivor interested in the foliage. Always.

  • MilesMiles Member Posts: 447
  • ilovedbd123ilovedbd123 Member Posts: 1,938

    What you said was "and killers with their 4k most of the time" or something extremely similar. Even when in swf, which makes it seem, at least to me, that your saying even with an inherent advantage killer stomps you. Which most would use as a talking point to say killer op.

    But the rest of what you said is right, I'm just ensuring that people don't take your point and use it as a basis for saying killer op, which has happened way to many times in the past.

  • ilovedbd123ilovedbd123 Member Posts: 1,938

    It's usually shortened to "it doesn't account for suicides and DC's.

    And also most people don't tend to use those stats as an argument for or against their point, as it's 70% and that's not accounting suicides/DC/giving up. Which has been pointed out for a while in the forum, but hasn't came up recently.

    However, I reckon it'll come up again come the chapter after next (usually when new stats come out or around that)

  • fogdonkeyfogdonkey Member Posts: 1,065

    In many cases survivors don't use it correctly: they set it up when the killer is close and is immediately snuffed. They set it up in a frequent place so the killer snuffs it out easily. They transfer it to a different location without a good reason. So they often waste a lot of time on it.

    It often reminds me of survivors self-healing in the corner.

  • DieGräfinDieGräfin Member Posts: 228

    It's for sure a really good perk but I still think, looking for a totem is no efficient time on a gen. But everyone can decide for themselves.

  • GoodBoyKaruGoodBoyKaru Member Posts: 15,489

    Setting up a 14 second boon = 16 seconds saved every time someone wants to heal. I think it's worth it.

Sign In or Register to comment.