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If you could remove one thing in DBD...

If you could remove one feature/thing in this game, what would it be? It can be any aspect of the game, any killer/survivor perk, map, gameplay mechanic, absolutely anything. What do you wish to not see in the game, even if it had nothing to do with balancing. Just something that either annoys you in general just because.



  • TheGannManTheGannMan Member Posts: 9,318

    Iron Will

  • GeneralVGeneralV Member Posts: 7,750

    The Realm Beyond.

    I don't want to see a reworked map ever again.

  • ShapedShaped Member Posts: 5,323


  • VolczVolcz Member Posts: 681


  • jaredlxxiiijaredlxxiii Member Posts: 623

    The players who disconnect when things aren't going there way.

  • oxygenoxygen Member Posts: 2,845

    Grind, or at least a considerable chunk of it.

  • Sunbreaker7Sunbreaker7 Member Posts: 580

    I see we have a lot of differing opinions here, glad to see it is not just one and the same answer from everyone xD

  • jaredlxxiiijaredlxxiii Member Posts: 623
    edited November 2021

    NOED is easy to overcome. It's always been smart to get rid of the dull totems. Now their is an even better reason to go after the dull totems with the addition of Boon totem options. As for Dead Hard I haven't seen anyone use it effectively in a long time.

    Post edited by jaredlxxiii on
  • TWiXTTWiXT Member Posts: 1,897
    edited November 2021

    Tapping gens to stop regression. In all honesty, this mechanic pisses me off more than anything, as it's utterly an unfair mechanic! Survivors should have to spend, at the minimum, 1 second on a gen to stop it from regressing. Nuff said.

  • dugmandugman Member Posts: 7,843

    Get rid of Nurse staring at the ground after a teleport, That “feature” is the most annoying killer mechanic in the game, it’s the sole reason I hate playing her. I don’t mind being unable to move after a teleport, but stuck staring at the ground 1/3 of the match is incredibly annoying, I can’t imagine anybody thinks that’s actually fun. Other characters like Blight and Bubba and Hillbilly are sometimes stunned after using their power, but the stuns are either less frequent and/or allow you to still see what’s going on.

    I really wish they’d just let Nurse keep her head up while wheezing, even if her vision is still dimmed or blurred slightly that would be fine. And if that somehow made her noticeably more powerful then just slow her teleport refresh timer down a hair to compensate. She’d be significantly more fun to play.

  • BeaburdBeaburd Member Posts: 815

    Can I be vague and select an umbrella of objects under one term?

    If so, poor hit boxes.

    And by that I mean a combination of things from Huntress volleyball hatchets, to inconsistencies in the occasional Nemesis whip strike, to collision hit box inequality between killers and survivors.

    I know long ago the devs said killers had the same hit (or rather collision) boxes as survivors when people argued that the difference in size meant survivors could keep tighter turns on loops. But after the prior presence of fat shaming in this game and current issues around totem snuffing, I keep wondering how true that is.


    But If I can't be that vague, general, or am otherwise ignorant to how things work and am talking out of my butt, I'll choose stretch res.

    I play Ghostface a lot, and is definitely feels more cheap than usual when I face stretch res users with him.

  • BigChapAlien21BigChapAlien21 Member Posts: 193
    edited November 2021


    Ik thats an umbrella term which is technically cheating but I think this game would be a lot more fun for everyone if we never had to worry about whether we'd have to invest energy into ignoring someone who is purposefully trying to make us miserable.

  • Dito175Dito175 Member Posts: 1,255

    A few archives's entries that completely retconed old lore.

    A few variations of Mcmillam, Autohaven and Coldwind, I'm so tired of only playing on those realms.

  • TheDuhJTheDuhJ Member Posts: 475

    I would remove the survivors wierdo movement limiters and just fix the whole thing in general. In other words, no more spins/ anything that can be labled as "survivor/Killer Tech"

  • IliketoplaykillerIliketoplaykiller Member Posts: 352

    I would delete the e perk.

  • RainehDazeRainehDaze Member Posts: 1,293

    Maps large enough that most killers cannot possibly get across them faster than a gen can theoretically be completed.

    Not just for the gen thing, it's just plain silly (and it feels like the only radius that actually functions with huge maps in mind is BBQ, since its info is riddled with enormous deadzones or "basically an entire smaller map")

  • StarLostStarLost Member Posts: 6,304

    The 'House of Pain' infinites on Haddonfield and Badham, plus the pseudo-infinites on Swamp.

  • MooksMooks Member Posts: 10,653


    keep the people doing art and sound design though etc.

  • BadLooperQBadLooperQ Member Posts: 277

    Run to the closest Hill, at any time the "it's a valid strategy" warriors will come at Full force on you

  • Huge_BushHuge_Bush Member Posts: 3,487

    Toxic Players.

  • LenoxLenox Member Posts: 234

    I would remove tiered perks. And just have perks have the purple values. Less of a bloodpoint grind. Nerf bloodwebs.

  • PukenplagPukenplag Member Posts: 1,231


  • unluckycombounluckycombo Member Posts: 582

    Man, I'm happy someone else saw this and mentioned it- out of all the Killers that have came out, I swear it feels like most Killers after PH have felt so bland or just straight up unfun to verse since nearly all of them have powers that feel like they just boil down to 'Some form of anti-loop'.

    (I believe the two exceptions to this are Blight and Twins. Personally I actually like versing Blights, I just wish they had more build variety haha. Twins is just... rough. For everyone involved.)

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