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Is RPD The Worst Map In The Game?



  • Leatherface1990Leatherface1990 Member Posts: 707
    edited November 2021

    Survivors can only handle flat maps where they can see the KILLER coming from half a map away! Dev's get in here and NERF IT! ASAP!

  • TheDuhJTheDuhJ Member Posts: 475

    I hate that feeling when I'm looking for stairs. God I can't find the stairs. I hear survivors at about 70% progress on a gen. I have PGTW, but I just can't find those stairs!!!

  • Fnatic47Fnatic47 Member Posts: 357

    I played alot in the RPD map has Killer and Suvivor and i think this map is alot balanced because the map is huge and people waste alot of time doing gens and other things.. Has a Killer its amazing because of the enviroment, however it depends alot which killer YOU are using, for ex: Playing with Nurse is a pain in this a** trust me.. even if you play nice with the killer because of the map you will struggle alot... However i tryed to play with other killers like Stealth killers (Micheal Myers, GhostFace and Wraith) and its amazing. Has a survivor i understand that people many times get confused about where the gens are or where i should hide and stuff like that i get it.. Its almost impossible playing in RPD map when we are facing a stealth killer espeacially with a bad team so...

  • YatolYatol Member Posts: 1,410

    Yes its a perfect example of why maps cant be just transferred from a game to another. Visually speaking its very beautiful but im more worried about killer killing or survivors doing gens and RPD makes the experience frustrating.

  • LaluziLaluzi Member Posts: 4,339
    edited November 2021

    The fun thing is that you didn't actually refute anything I said. "Your thinking is too limited to understand how I did this" is an insult, sure, but it also cleverly passes off the burden of having to explain how your strategy makes any sense. If you want me to take you seriously, give me some examples. I'd really like to see some footage or at least an explanation for how you managed to maintain global map presence on RCPD as Myers, of all killers, that didn't rely on a potato feeding you at the start, or a cluster of survivors you could T3 and down all at once. Stuff you can do in, if not every game, then a majority of games. Or, y'know, explain how RCPD is fair and balanced for most of the roster without resorting to 'it's because you all suck at the game and refuse to git gud, unlike my enlightened self', ignoring the killers who play worse than a powerless M1 on it, and proposing community 'solutions' that make the map even harder for killers, not easier.

    I watch high-level killer streamers and they can't do what you're proposing unless the survivors blatantly screw up. So all I can assume is that you're either not facing strong survivors or you're not being very honest.

    But sure, I'll lock down the best 3-gen and clean out its area but also not defend the 3-gen by instead controlling the entire map like you're simultaneously advising me to do (and should be able to do if I'm not 'a limited thinker' and 'too lazy to get good at the game'), despite the fact that if a survivor goes to work on one of my gens while I'm chasing someone off another gen across the map, that gen will be at least 2/3 done by the time I can get back to it, and that's assuming it's a single survivor without a toolbox. If it's not... according to your own words ITT, I "######### up and deserve to lose." And if I come back earlier because I'm wary of this situation, then I can't commit to the other survivor I went across the map to find (unless they screwed up and went down in <30 seconds, which they should not in an area where I haven't cleared yet due to not focusing on it) and all I've gained is a hit that gets erased in 16 seconds with the CoH meta.

    You keep giving contradictory advice. No. Either give me a coherent strategy or stop grandstanding. (And yes, it has to cover controlling the whole map. That's where you chose to have this argument - stick with it.)

  • LabracLabrac Applicant Posts: 1,285

    As a killer main, honestly I prefer RCPD than Badham and Haddonfield. RCPD sometimes spawns nasty 3 or 4 gens, and if you hook someone at one corner of the map and everyone is far away, it's a guaranteed struggle state.

    It doesn't make it a good map though. It shouldn't exist.

  • StarLostStarLost Member Posts: 6,304

    This isn't always possible, smart groups of survivors will make it very difficult to 3-gen. Plus, that's a really unfun way to play for both sides.

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,018

    Look wise? No, it's one of the best looking maps in the game

    Gameplay wise? Yes, nothing can save this garbage map. Not even slicing it into multiple maps

  • themoobs1984themoobs1984 Member Posts: 619

    It is the worst map in the game. Badham and Haddonfield tie for second.

  • aknitusaknitus Member Posts: 124

    When players start playing this game for competitiveness and not for fun, that is when RPD starts getting all the negative votes it can get. I have a lot of fun playing RPD, and after 4-5 games, you can get a basic sense of the entire map.

  • StarLostStarLost Member Posts: 6,304

    Ideally, this game should be competitive and fun.

    I understand the layout of the place.

    I still don't have fun on RPD, either as survivor or killer.

  • Alphasoul05Alphasoul05 Member Posts: 600
    edited November 2021

    Yes. Difficult to get where you want to go, difficult to know where you're going, difficult to know what pallets are where. Massive map, multiple levels, indoor map. One of the lessons you figured they learned with a map like The Game would be that if you make a multi-layered map you keep each level relatively the same size as a regular split in two. Nope.

  • lauraalauraa Member Posts: 2,737

    Rpd and midwich are objectively the best maps in Dbd

  • JagoJago Member Posts: 1,590


  • StarLostStarLost Member Posts: 6,304

    Objectively 'worst', certainly.

    RPD is a confusing, convoluted mess that worked fine in a SP game about gradual exploration and expansion. It's abysmal in DbD.

    It's not the objective 'worst'. I'd say Haddonfield is - simply because of the never fixed (and thus never likely to be fixed) infinite. But that's just on the killer side of things (survivors all seem to love Haddonfield, they certainly bring enough offerings for the bloody place).

    But there are fortunately only a handful of survivors that'll exploit it extensively (at least at my MMR) and in those cases I can usually try to pressure elsewhere.

    I can't think of a single fun game I've had on RPD. Win or lose, it's a misery.

  • shaloshalo Member Posts: 1,076

    Easily the worst, especially now that it has a built in Killer trap. https://forum.deadbydaylight.com/en/discussion/comment/2646028

  • Hex_LlamaHex_Llama Member Posts: 1,450

    I definitely think it's the worst map. It's way too big, and the whole thing's a maze. Whenever I play as either Killer or Survivor, half of my time is spent trying to go from point A to point B and just not being able to do it because I keep getting re-routed in a different direction. It's gotten a tiny bit easier now that I've played more, but it's still super hard.

    Like, yes, you have the advantage that the other side can't find anything either, but it's just all five of you lost and walking around in the dark.

  • Nathan13Nathan13 Member Posts: 6,077

    Yes.. worst map that’s all.

  • Dito175Dito175 Member Posts: 1,255

    I love the map :(

  • AurelleAurelle Member Posts: 2,577

    Yes. I would rather get Haddonfield than RPD.

  • StarLostStarLost Member Posts: 6,304

    Agreed. I frigging hate Haddonfield, but at least when I lose there, it's usually because I've been outplayed (or they got that damn window spawn...another thread) and when I win it's because I outplayed.

    Far too many wins on RPD happen because survivors just can't find their way to the hook on time, or because I went right instead of left and 2 gens popped before I could correct myself.

  • GoshJoshGoshJosh Member Posts: 4,451

    Last time I loaded a RPD badge, it was him. He found me first and hard camped me. When it still wasn’t working in his mind (I was successfully rescued), he DC’d. So IDK about that.

  • edgarpoopedgarpoop Member Posts: 5,583


    It's too convoluted, but there's also a lot of variance in gen spawns. So it takes forever to learn it.

    Survivors often advance hook states because teammates can't find their hook. That's absurd.

    It's way too big for killers to patrol.

    It's way too restrictive for many killers to effectively use their power.

    Tiles are either frustratingly unsafe or 100% safe. Not much in-between.

    Totems are super difficult to find.

    It's not a map we should be playing DbD on

  • noctis129noctis129 Member Posts: 967
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