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Should iron will be nerfed

Every time spirit is mentioned or meta perks Iron Will is always mentioned as a perk that needs to be nerfed. I ask why? Yes it’s strong as ######### against spirit but you can easily find them by looking at the floor to follow the marks and blood. Yes then there’s shadow step but that’s kinda situational to run into that. If I were to nerf Iron will here’s how it would be nerfed

Version 1

While injured grunts of pain are reduced by 100% for 100/110/120 seconds. When the timer runs out the perk is deactivated permanently. When healed back the timer resets back.

Version 2

While injured Iron Will suppress’s grunts of pain by

  • 50/75/100% while standing still
  • 25/50/75% while walking
  • 0/25/50% while running

Tell me what version of the nerf you prefer Version 1 or Version 2 even though this isn’t a poll give me your votes

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Comments

  • NoelleMinaNoelleMina Member Posts: 635

    In my opinion, no. It only needs to be fixed, as Survivors should still be able to breathe.

    However, I like your versions very much. Version 2, more specifically lol

  • MooksMooks Member Posts: 7,974

    I think it needs some kind of nerf to just make the other perks that reduce noise more(/at all) valuable

    i like the Version 2 more as I am not a fan of perks that are active for a (short) while

  • LabracLabrac Applicant Posts: 1,214

    I like Version 2 more, it's actually the idea I had for the nerf.

  • dspaceman20dspaceman20 Member Posts: 3,241

    I like version 1. It least it's not nerfed into the ground

  • CookieBearCookieBear Member Posts: 1,635

    Yes because it's boring. That's what important.

  • LaluziLaluzi Member Posts: 2,726

    Version 2 seems fair to me. You can still use it to hide, but you can't spend over half your chases completely untrackable by sound.

    I wouldn't mind if you were 100% silent while walking, too - silent running is the major issue with this perk.

  • GoodBoyKaruGoodBoyKaru Member Posts: 15,498

    I'd say yes once they fix facing spirit without IW, which is still egregious imho. She's powerless against the perk and incredibly oppressive when they don't have it- fix the inequality and then you can nerf it to the ground for all I care

  • IWFreakIWFreak Member Posts: 211

    To be fair, with her Phase sound changes now, I think the old Iron Will vs Stridor interaction can be brought back. Iron Will counters Spirit, Stridor counters Iron Will.

    This makes Stridor a good perk for Spirit again. But now the survivors have their own ways of dealing with Spirit, since they can now hear her location themselves.

    This + some base kit buffs and addon nerfs for Spirit would be ideal in my eyes.

  • Nathan13Nathan13 Member Posts: 4,410
  • WeenieDogWeenieDog Member Posts: 1,477

    as long as spirit exists, I pray they never change IW.

  • Kira4EvrKira4Evr Member Posts: 1,266

    I just think it shouldn't remove the breathing. And your Grunts of Pain should at least be 25% when you're running

  • dugmandugman Member Posts: 3,698

    I think it should be slightly nerfed to maybe 90-95% reduction instead of 100% at level 3. It’s still way better than the level 1 and 2 version of Iron Will but allows just enough sound that it can still also be adjusted up by Stridor.

  • MarigoriaMarigoria Member Posts: 3,533
    edited November 2021

    No, not everything needs to be nerfed and become crap tier like almost 90% of the perks we already have.

    Just make stridor work like it used before.

  • ViamontViamont Member Posts: 288

    IT needs to be readjusted/nerfed mostly as it has become a meta to run with shadow step, the fact this two perk convined completly and uterly strip down killers of ALL forms of tracking but sight its idiotic. Just tink about it as IF sudendly wraith was allowed to become completly invisible (no gibble gobble distorted animation), made no grunts and was untrackable by any kind of aura reading perk, being only trackable by sound...can you imagine the absolute uproar that would cause?, this is pretty much the same thing except it also allows other players to become untrackable.

    Iron will needs to get its efect reduced so it never completly negates sound

  • hikenhiken Member Posts: 694

    your version 2 is just trashing on the perk making it useless. the 1 is not terrible, but i dont think is neccesary.

  • aknitusaknitus Member Posts: 124

    The very fact that you even thought of bringing up a nerf for iron will makes me angry, like honestly speaking. IW is not OP and it is certainly not unbalanced. It is the one thing that helps us very minutely in the game of ever-increaisng campers and tunnelers.

    No, tell me what do the killers want next?

    a) Nerf BT so that survs only get 3-5 secs of protection?

    b) Nerf spinechill for it to not give the 6% bonus to gen repair?

    c) Nerf kindred for it to not show killer's aura?

    d) Nerf we will make it and boons and reduce their healing speed by 50% each?

    e) Nerf all sprint burst perks to having a cd of 200 secs?

    f) Nerf ds even further, maybe even remove it?

    g) Nerf keys, like just take them away and the hatches too

    h) better yet, nerf surv speed to 3.9 and killer to 4.8

    And even after all this, keep complaining that the devs keep this game surv sided and not killer sided. Like at what point do the killers stop crying and complaining? No seriously, I need to know this.

    You killers can camp and tunnel and debate that it is a strategy that you use. Well then let us keep our strategy and perks as well. What's wrong with IW? It certainly does not "BREAK" the game like some would say. Unless those some are spirit mains, who desperatly need the old stridor countering IW...

  • legacycoltlegacycolt Member Posts: 713

    No we don’t want stridor spirit back!

    leave iron will alone.

  • RenRenRenRen Member Posts: 945

    I think all Iron Will needs is to allow breathing while injured that's it. Also make it so Stridor can actually counter Iron Will.

  • Alphasoul05Alphasoul05 Member Posts: 438
    edited November 2021

    I don't think perks that mess with fundamental game design should exist tbh. Deliverance unhooking yourself and not a teammate, being able to heal yourself with a medkit, Unbreakable, removal of scratch marks, Iron Will as a whole. I guess I would throw in second chance perks like Exhaustion perks. Of course my philosophy on the games design and balance are obviously quite far from the developers.

  • IronKnight55IronKnight55 Member Posts: 2,099

    It's completely fine. IW only works while injured, so you can track survivors using your eyes, ears (running noise), blood and scratchmarks. No nerf is needed. Not every perk needs huge downsides or needs to be useless.

  • aknitusaknitus Member Posts: 124

    You are forgetting killer perks that mess with the fundamental game design as well. BBQ and chilli, aura reading perks, exposing perks? Let us not forget the killer addons too btw.

  • Leatherface1990Leatherface1990 Member Posts: 468

    Patch 5.1.0

    Nerf: Grunts of Pain and Breathing are now multiplicative values. This makes Stridor useless against Iron Will and Off the Record.

  • edgarpoopedgarpoop Member Posts: 4,167

    The perk absolutely needs a rework. Single most annoying perk in the game IMO

  • IronKnight55IronKnight55 Member Posts: 2,099
    edited November 2021

    We shouldn't just rework perks simply because it's annoying. The perk is fine.

  • Leatherface1990Leatherface1990 Member Posts: 468

    It's a Survivor Perk so it's fine. They nerfed the killer perk Stridor. That's fair.

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