where'd you get this info?
I swear, all the threads are killer mains crying for nerfs.
There are a few different sites that collect perk stats based on user uploads/screenshots/votes such as:
These sites are NOT official by any means, but they usually reflect the meta pretty accurately...
Edit - Very interesting timing on the topic move
scratch marks and blood pools don't help with obstacles, but grunts of pain do.
Shroompy, they just buffed it like three patches ago to do Multiplicative sound dampening rather than additive. It's an insanely strong perk that kills all sounds of injury.
It was actually because of Spirit with Stridor being an issue.
Im aware of what it does, but its a strong perk simply because it lasts forever, realize if you add a requirement or a timer the perk suddenly becomes A LOT worst, thats because the effect it self isnt strong enough to go out of your way to get it, its not like MoM where the pay off is actually really good
That being said, do I want the perk changed in some way? A perk that rids a killer of one of their senses without any downside or requirement is not good for the game whatsoever.
(Sarcasm ahead) We need to also nerf Resilience! Same exact concept, requires survivors to be injured to get any value, unlimited use, no counter-play when used in chase!!!
Thinking twice before posting this... because someone will actually jump on the bandwagon.
iron will should NOT by any meen of the word make survivors completly silent, it should at best reduce sound up to 75%.
Iron will so op yet its amazing how 90% of players still dont run especially on loud characters like laurie right. Some killers like legion/oni/plague/doctor/nemesis/clown can easily still spot survivors with it with their power and there is also nurses calling for when an injure survivor trying to heal with iron will can still be seen or that perk that overall lets a killer see a dying survivor forgot what it is call . Survivor breathing/blood trails and scratch marks are other things killers have to easily find survivors. whispers, undying lord so many ways to counter iron will.
I tend to get matches in solo queue where 90% of the time the only boon there is is circle of heal and never a shadow step so as powerful as it is like iron will people hardly if ever use that perk. Heck even with my swf i be like hello people why yall only doing COH only I rather Shadow Step over circle of heal anyday with good old self care so I can hide in shadow from bbq so iron maiden dont expose my behind. Shadow step is beautiful on indoor maps specially midwitch, nurses now cant just blink every single where and win so easily now on indoor maps.
Have you ever stopped to question why that is?
Maybe not the rest of the trial, but maybe for a good time period (80s/ 100% of gen progression to earn it back) so it can be reactivated. As if lucky break had this, it might actually be worth running (loss of scratch marks and blood is a huge thing).
But yeah, just an idea.
Iron will like lucky break? No thanks.
I feel like its less overpowered and more "bugged".
It says nothing about stopping breathing sounds yet it also removes them as well with grunts of pain while injured.
I know its intentional at this point and not a "Bug" but it really shouldn't remove breathing or they should update the text to say that it does.
That's true as well
But I don't want to blame a Killer for using a perk though