I realized something.

Early 2020: Introduce breakable wall, Killers have another thing to do. It didnt matter to me much, those were like pre-drop god pallets. Just kick it and its gone.
Oct 2021: Introduce boon for Survivors, Killers have another thing to do. But this time it isnt gone.
And Killer still stuck around Totem as extending the match.
I dont tunnel, I like it when I use STBFL and injures multiple survivors and pressure them from there. Since the Boon Coh, it just doesnt work any more.
A Clown chased a Feng, I & a Clau self healed with a Boon (from Clau), I took hit, went to Boon and self-heal. While at that time Clau took hit for Feng. Then Clau went to Boon and I came to took hit again. This repeated until Kate alone did 2 last Gens in the back ground.
It was fun until I faced the same thing as Trapper, I was chasing an injured Feng and Nea passed by, I hit Nea (to stack STBFL and put some general pressure), then I continued to chase Feng, then Nea healed in no time and came again.
Boon broke Killer side.
Comments
I have had little problems with boons myself, I just tunnel whoever I see using boons.
Its hard to bless totems from the lobby.
Boons just helped promote Tunneling and Camping. Even I who hates that strat as a Killer have started using it to get a Boon User out of the game.
Run sloppy and nurses with a low terror radius killer and you will be surprised how much you can disrupt healing. It will at least tell you where the boons are up.
that’s a good idea.
Yep. Attrition is no longer a viable strategy when boons are in play.
Fortunately, my current build on a lot of killers soft-counters boons baseline.
Unless they brought Shadow Step to the party too.
I have not seen Shadowstep at all since CoH was enabled again. I rarely see Boons in my Killer games, my Survivors mostly just use the "old" Meta.
I dont think Sloppy +20% time can do anything with Coh -100% time. They're just randomly healed with unbelievable speed.
Break chase is a total lose in the situation, if I gave up Feng and chase Nea from there, Feng would just went to Boon, heal and came back to Nea. While I have to deal with Nea's exhaustion, which Feng is already lose the exhaustion it in chase.
But as soon as something gets nerfed it'll be "poor woes Survivors"
I like the Survivors you seem to get.
People who stick to the old ways always earn my respect.
I dont tunnel, I like it when I use STBFL and injures multiple survivors and pressure them from there. Since the Boon Coh, it just doesnt work any more.
Ironically probably the biggest benefit of Save the Best for Last with full tokens is that you can hit someone and rechase them much more quickly to get the down, versus hitting and then finding another target.
I thought so, but it wasnt. Its not always non-obsession body block though.
Plague invalidates boons
And this is part of why I’ve been playing a lot of bubba lately. Have fun bodyblocking and taking hits against me.
I'm kind of irritated as CoH has diminished my value from hit and run Wraith with Sloppy and Coulrophobia.
It's fine in the long run, I just switched back to Agitation Starstruck but I do miss just creating pressure by slapping people and not committing.
I've had the same thing -- survivors swarming body blocks and then fast-healing to do it again. It's not fun.
I never have problem with MMR, I faced higher skill survivors, and lose to them, sure, it doesnt matter to me.
If Im able to injures 4 survivors and chasing 1. Normally they would try to find each other to heal, which time consuming. With Boon, 14sec blessing save survivor's time from finding each other and 16sec heal, replaced with come to Boon directly and 8sec heal. The time it save is insane. Coh makes me feel I lose because I could not do anything, rather than being outplayed.
As I said before, Boon Coh is much more than just 200% healing speed.