This basically. I don't have an issue with SBMM. I have an issue with balancing in this game. Mostly maps are bullshit for most killers not named nurse/blight. SBMM just highlights the glaring issues. Especially at a high MMR.
It's not enjoyable having a match be over in 5 minutes tops and 4 hooks in. Noob stomling isn't fun either. And yes. I know folks who derank to avoid the bullshit.
Yea it's funny. I've been championing that most maps need balanced for months and months. It's so funny to see how many people are realizing that now. SBMM is just highlighting it big time.
If you extrapolate from this, then most people play in the evening.
Those playing during the day are playing without friends, so more likely to play killer. As a majority of day-players friends are not online, then the majority of players aren't on during the day.
So the evening queues are more representative of the playerbase at large.
So pretty much only have survivor challenges left so decided to play survivor for a bit.
Instantly noticed something. pretty much instant queues. I litterally didn't have the time to press alt-tab before i was in a lobby.
Played a killer game after that: 2 minute queue
So yeah the reasons for hating mmr are still valid but that killers are leaving the game on mass and thats what have been affecting the queue's seems to be pretty false to me.
Most likely a matchmaking bug rather then a shortage of players
as far as i know MMR doesn't work like that. It's basically four times 1v1, if this survivor escapes you lose on your rating, if you kill them they lose on their rating. How much they lose depends on the time when they get killed. Hatch is a tie.
See my other post, i'm pretty sure it doesn't work like that (watch Otz video about how MMR system works). Wouldn't make any sense to get to high MMR if you constantly only get 1 kill.
My experiences are exactly the opposite. Insanely long survivor queues (can easily get up to 10+ minutes on offpeak, around 2-5 minutes at peak) and very fast killer queues (60-90 seconds topside on offpeak, instant at peak).
Yeah, I keep seeing this asserted but people vanish the second I ask for a source.
There was a (forbidden word) situation a bit back where someone posted a bunch of alleged 'info' on the MMR system, but a lot of it turned out to be marsh gas and so I think they were full of it.
I think that this is a really 'glass half empty' way of looking at it.
I see it as:
This game is more fun when killers are mostly playing against survivors close to their own skill levels.
Ranks essentially made the game more enjoyable for people at high MMR at the expense of everyone else. When you do a 100 game win streak, that's pretty awesome for you - not so awesome for the lowbies you've been steamrolling.
yeah but the Dev's admitted how it works by themselves, there is footage from some stream online (i think you can also see it in Otz' video), so basically its 4x 1v1 and kill/escape decides whether you lose or gain MMR points
I don't get this type of complaint. So what's the solution here? Match top players with new players so the top players smash the new ones? What you just described sounds like a balanced scheme for me. You rank up, you get matched with ranked up players. That is just... obvious in every type of online game? Of course the game has to be balanced around most of the player base. Balancing the game around the top 1% players would completely mess with most of the player base.
That, unfortunately, really does seem to be what the veteran players are asking for, even if they don't realize it.
I do think that more attention needs to be paid to balance at the high end of things - as high MMR is where these imbalances really start to become a problem - but just unleashing the top MMR on everyone else again is just...bad for the game.
High MMR in every game is sweaty and limited. But there has to be a better solution than making the game just worse for everyone else.
Either we get some of the randomness back which makes it more casual and less sweaty (you get paired with players who are a bit weaker, then some who are a bit better and so on).
Or they have to change a lot of the mechanics in the game. My suggestion (but will never happen): Make BT and DS basekit and then balance around it. Having to play dirty and kill someone early in the match is just not fun for anyone. There are too many save pallets and strong loops, instead of fixing this they bring us new killers who just play around those (typical bandaid fix).
Comments
time zones exist
Many killer mains have this burn out feeling. They either derank on purpose, switched to survivor or completely stopped playing.
This basically. I don't have an issue with SBMM. I have an issue with balancing in this game. Mostly maps are bullshit for most killers not named nurse/blight. SBMM just highlights the glaring issues. Especially at a high MMR.
It's not enjoyable having a match be over in 5 minutes tops and 4 hooks in. Noob stomling isn't fun either. And yes. I know folks who derank to avoid the bullshit.
I agree, it needs to start with maps being balanced.
I hope you had a great day! See you soon my friend
It'll be used to nerf killers again because they're "over performing"
See ya soon ! You too !
Yea it's funny. I've been championing that most maps need balanced for months and months. It's so funny to see how many people are realizing that now. SBMM is just highlighting it big time.
If you extrapolate from this, then most people play in the evening.
Those playing during the day are playing without friends, so more likely to play killer. As a majority of day-players friends are not online, then the majority of players aren't on during the day.
So the evening queues are more representative of the playerbase at large.
I actually made a thread about this.
Yes, high MMR is going to be sweaty now - because you aren't constantly getting matched against people far less experienced than you are.
Those '50 streak with a meme build' videos are fun and all, but come at the expense of a lot of less skilled players getting stomped into the dirt.
you're not alone, i quit too.
and those 50 streaks were made against bad survivors who play at nights
So pretty much only have survivor challenges left so decided to play survivor for a bit.
Instantly noticed something. pretty much instant queues. I litterally didn't have the time to press alt-tab before i was in a lobby.
Played a killer game after that: 2 minute queue
So yeah the reasons for hating mmr are still valid but that killers are leaving the game on mass and thats what have been affecting the queue's seems to be pretty false to me.
Most likely a matchmaking bug rather then a shortage of players
as far as i know MMR doesn't work like that. It's basically four times 1v1, if this survivor escapes you lose on your rating, if you kill them they lose on their rating. How much they lose depends on the time when they get killed. Hatch is a tie.
See my other post, i'm pretty sure it doesn't work like that (watch Otz video about how MMR system works). Wouldn't make any sense to get to high MMR if you constantly only get 1 kill.
That's...odd.
My experiences are exactly the opposite. Insanely long survivor queues (can easily get up to 10+ minutes on offpeak, around 2-5 minutes at peak) and very fast killer queues (60-90 seconds topside on offpeak, instant at peak).
Yeah, I keep seeing this asserted but people vanish the second I ask for a source.
There was a (forbidden word) situation a bit back where someone posted a bunch of alleged 'info' on the MMR system, but a lot of it turned out to be marsh gas and so I think they were full of it.
Yeah it was the same with me for like a week or something. Insanely long survivor queues, instant killer
It just changed today.
Which makes me think it was a bug. Not the first time matchmaking bugs happen
the fact that you can sum up why MMR was a stupid idea with 3 sentences would be funny if it wasn't sad
I think that this is a really 'glass half empty' way of looking at it.
I see it as:
This game is more fun when killers are mostly playing against survivors close to their own skill levels.
Ranks essentially made the game more enjoyable for people at high MMR at the expense of everyone else. When you do a 100 game win streak, that's pretty awesome for you - not so awesome for the lowbies you've been steamrolling.
Mm. I'll give it a try when I get back in this evening before our Dungeons and Dragons game starts.
yeah but the Dev's admitted how it works by themselves, there is footage from some stream online (i think you can also see it in Otz' video), so basically its 4x 1v1 and kill/escape decides whether you lose or gain MMR points
Yes, that part the devs confirmed. I'm talking about...another source that I can't really discuss without risking a forum ban.
I don't get this type of complaint. So what's the solution here? Match top players with new players so the top players smash the new ones? What you just described sounds like a balanced scheme for me. You rank up, you get matched with ranked up players. That is just... obvious in every type of online game? Of course the game has to be balanced around most of the player base. Balancing the game around the top 1% players would completely mess with most of the player base.
That, unfortunately, really does seem to be what the veteran players are asking for, even if they don't realize it.
I do think that more attention needs to be paid to balance at the high end of things - as high MMR is where these imbalances really start to become a problem - but just unleashing the top MMR on everyone else again is just...bad for the game.
High MMR in every game is sweaty and limited. But there has to be a better solution than making the game just worse for everyone else.
Vote up for being a fellow dnd enjoyer.
Let me know. Kinda curious if it's really like i think it is or if i'm just in a lucky region
Edit: Derp, ofcourse Blood Hunt. That would also explain better queues
Either we get some of the randomness back which makes it more casual and less sweaty (you get paired with players who are a bit weaker, then some who are a bit better and so on).
Or they have to change a lot of the mechanics in the game. My suggestion (but will never happen): Make BT and DS basekit and then balance around it. Having to play dirty and kill someone early in the match is just not fun for anyone. There are too many save pallets and strong loops, instead of fixing this they bring us new killers who just play around those (typical bandaid fix).
to punish campers and bladettes