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You can't increase gen speeds or fix gen rushing without also fixing camping and tunneling vice-vers
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Exactly, COH is insanely strong. They need to put a speed limit on healing since COH + first aid meds are insane.
You should have 3 or so tokens for a boon totem
I disagree they do correlate
Why do you think killers camp and tunnel? To gain pressure from gens going to fast. Otherwise why else would killers do it?
Proxy camping or facecamping? Proxy camping is because most killers don't have the mobility to do anything else. It's just plain idiotic to go patrolling the map at random for another survivor when you have a good idea that they're going to have to move in towards your current area sooner or later. Gen speed doesn't even come into it; leaving someone to die often completely negates that. Facecamping is either spite or Bubba really getting mileage out of misplaced altruism.
Tunnelling, equally, is only an indirect response to gen speed. Gen speed is the most obvious thing it reduces but getting someone out of the game makes every single part of the Killer's experience easier. Fewer survivors to track. Fewer survivors to go in for a save. Fewer survivors who can hunt down any totems that might be remaining. Fewer boons (screw boons). Protection hits, healing, flashlight saves, pallet stuns... the biggest problem the Killer faces is the number of things they can attend to at any one time. The best strategy is almost always going to be to get one person out as soon as possible. Perks that give bonuses for spreading the love are the only thing that aren't.
There are other ways for killers to gain pressure.
Slugging is the most effective way, BBQ pretty much tells you what survivor to pressure next. Like I said playstyle.
Camping and tunneling is only effective because survivors either allow it or don't work as a team.
I'm done debating this because I'm really tired now and I'm getting a headache. It was nice debating with you all but I'm done now
@MandyTalk or @Gay Myers (Luzi) please close this post.
In a vacuum... There are plenty of issues with this game
In a vacuum Gen speeds are insane... all 4 survivors bringing Prove Thyself and Brand New Parts on good toolboxes along other things that improve Gen Speeds
In a vacuum Camping and Tunneling are insane... The Killer bringing things to help out on that front
But that's the thing it's all in a vacuum.. which is why they are strong cause the devs only test things in a vacuum... and the fact that high MMR Killers and Survivors are in a vacuum (meta slaves)
And on the other hand outside of the vacuum things are different... Gen Speeds aren't that big of an issue, Camping and Tunneling aren't that big of an issue either, But Maps are the biggest issue in the current game
Also we don't deserve to win??? Ok then I don't deserve to lose either -shrugs- (Just saying)
Thank you both for your input on the discussion. But I think I'm done debating so I'm just going to have this closed.
Have a nice day and good games :)
Will do... and same to you
"Would it make less seen? Obviously but again won't stop people from being wanting to do it for the funny."
How are generator speeds a core issue when killers have already been given tools to slow them down?
Camping and Tunneling are core playstyles because they are present AT ALL TIMES. Meaning that the only thing standing between the playstyle and the killer is their choice to do so. Many killers who Tunnel and Camp don't do it simply for the reasons you've listed. Some do it because they don't want to bother learning their abilities, just the same playstyle that comes easy to them.
If they slow generators down anymore, they are only buying MORE time for those killers who rely heavily on camping and tunneling.
We can definitely increase gen times. Casual players will complain about anything and everything taking longer. Pro survivors could easily deal with longer gens. Easily.
Tunneling and genrushing isn't a complained that objectives are being done.
It's a complaint of how fast they are able to be done. There is a difference.
Not to mention tons of games have this. "Zerg Rushes" in rts's constantly get complained about. Difference is that in most rts games there is ample counterplay to this rush the objective strategy. In DbD not so much
Closed at the request of the OP.