Traps suppose to catch survivor mid chase, or injure them from far distance. Not spending 30sec to walk, pickup, walk back, setup; and exchange it with 3sec disarm from one survivor.
I never want to use traps just to let survivor disarm them so it can buy you time, because it doesnt, you lose more time than you should. I want to use traps that able to catch them mid chase.
I never want to tunnel or camp (unless its end game, which happens alot since 4 Gen can be done by the time I finish setting up).
I prefer a 9 hooks 1K game over 2 hooks 2K.
Each to their own but some of the best and exciting games I've played have been played in and around the basment. This is both as survivor and killer.
You don't have to set up all the traps at the begining, that's a mistake I usually did and a lot of trappers do, I usually place two or three traps at the start in the closest loops of my spawn place and then go to seek a survivors and chase him, always a trap in the hand for closing a jungle gym or a loop while chasing.
And of course, Corrupt Intervention is mandatory in trapper imo.
I've been having fun with silent deep wound traps. Throw on A Nurse's calling with the odd TR reduction perk you like and they get a bit paranoid.
Ehh, until the hacking situation is better resolved, I take all my killer matches with a grain of salt. I wouldn't be surprised if hackers can make your traps glow hot pink and auto disarm when nearby. I mean, I can't say for certain that's a factor or not, but it wouldn't surprise me, especially if you're playing on the high end of the MMR spectrum.
That being said, I do agree with you that trapper has it pretty rough. I'd argue he's easily one of the bottom 3 killers. He's definitely far more add-on dependent than most killers and one of the only killers that can be soft-countered by graphics settings. But, I really don't have any feedback on what can be done about it. It's pretty much the nature of the beast with Trapper. When people can see your traps and disarm them, in spite of you hiding them in the most optimal spots, there's really nothing more to be done short of running the sweatiest add-ons available. But, that's not exactly a new paradigm, trapper's been like this pretty much since the beginning, except that his add-ons are infinitely better than they used to be.
it doesnt really matter the playstyle with trapper on mmr. You have to go for early chases and trap while in chase but odds are they're in a party so they just get disarmed by the end of the chase.
Playing any killer these days is very frustrating. They have catered far too heavily to the side that's supposed to be weak and afraid. I've escaped far too many times while eating and playing most of the match one-handed, and I'm not a survivor player, just a long time player that goes for all the challenges and achievements. But hey, that's where the money is.
Try setting more traps at vaults and doorways. Stop trying to hide them, good players will always find them. Instead, try to force them towards areas you have blocked. Also try to apply at least a little pressure after setting a few, but also remember if you're carrying traps, they are doing nothing for you.
Have you tried like, seeting up à 3 gen, placing traps in unknown/unoredictable places, use corrupt and deadlock and use the faster set up add ons?
Trapper has been obsolete for quite some time now. I don't even think he would be OP if he started with all his traps on him (like with Trapper Sack, but without the downside). There's just no time in the current meta to spend time picking up traps.
I'm probably not in high MMR with Trapper yet but I have been securing 3-4ks with him unlike my other killers and I am in the territory of DH, UB, DS, etc all the juicy stuff. You know the survivors very confident in themselves to teabag, want to juice you for ages and put it on Tik Tok.
The new map is terrible for him yes but I got 3k (would've been a 4k but I usually let one go via hatch unless I just want them dead) but I trapped up the main building knowing survivors love to try and abuse main buildings and the outer loops looked weaker so I trapped main building to force survivors to either step in the trap or try some fancy trick to get by me, chased outside but relied heavily on solid mindgames. Forget about trapping the outside, survivors will see the traps, no doubt about it, there's 0 chance of the traps not being seen unless you trap it in advance and push the survivor a certain way where they'll vault into it but unlikely and yeah he's basically useless in that map unless you create a massive dead zone with your 3-4 gen.
Outside the new map... I don't trap directly in front of pallets, I trap the heavy looping traffic. Survivors like to run it tight so my traps go there. I never put my traps in obvious places because that's the first place you'd go to inspect for traps. T and L walls, never at the window, always on a corner.
I use the addons Bloody Coil, Wax Brick, and honing stone. But also not all those addons together obviously. I do wax brick + honing stone or Bloody Coil + Secondary Coil but I do also love my Trapper Bag addon ngl. An extra trap does nice but I can do damage just fine with 2.
Trapper so far other than Nurse are the only two killers I'm regularly getting salt with. I trapped house of pain in Badham and 2 survivors rage quitted. I also tend to take note of my victims and their patterns. If there's a specific pathing they like to take, I trap it when they arent paying attention to me. One of my favorite maps to trap is Thompson House. The many Balanced Landing users I've caught in there... LOL.
Trapper's hard as the ranks climb up (yes I know grade does not equal MMR I'm referring to the royal ranks) but I dunno, I enjoy him a lot. It's quite humorous to me watching the Nea or Jane teabag me to Tennessee and back then take two steps forward to juice me only to hear a satisfying snap and scream. Even better when I hear two or more survivors simultaneously step in my traps and with honing stone, I dont gotta worry about them scurrying off while I'm occupied hooking one.
There are some matches you're just gonna lose no matter how well you're doing, it's the unbalance of the game for ya. If you're not enjoying Trapper, find another killer to play who you do enjoy even if you get wrecked that game. ❤️
The Gen speed is actually my 2nd thing to worry about, which is why I never use slowdown but End game build to punish Gen rush
What I worry the most is how can they know all my trap placements no matter what. And the spots that hide traps in general are removed from patch to patch, I dont really have unpredictable places to trap beside grass, which getting less and less in new map rework.
The most funny thing is they finally decided to dark the trap by default, only to make maps brighter.
Start with all traps isnt what Im looking for to buff him. It would be so easy to 3 Gens, and pretty much force Trapper to play 3 Gens all the time.
What I want is they need to make traps somehow harder to see. For recently traps are totally useless. Just play M1 as Trapper may be more effective because I dont have to waste alot of time setting traps around.
I start playing this game since Feb 2019, 45% Killer & 55% Survivors. And I play 90% Trapper when I play Killer. I know every little spots that able to traps. Thats why I can make a list of map changes that affected on trap placements (those have no affect only other Killer, but only Trapper)
My style playing Trapper never change. Gen flies, no complain. The biggest problems that I spend all that Gens for fully traps setup, only to be disarmed in distance, all of them.
The reward is 0 for the cost of 4 Gen.
Trapper is the posterboy for the general balance situation of DbD.
Yeah we need more grass and stuff. Trapper got buffed but is still the worst killer in the game.
Trapper alone is fine. Its his traps too easy to be detected and disarm. Maps getting brighter and less grass, with less steps that used to completely hide traps under them.
Protect the green.
Play with iri stone and purple bag
Corrupt + Undying + Ruin + BBQ or something else
I rarely lose any game with that build. Lery's is impossible, does not matter which build you use.
bhvr is nerfing killers so you all buy the newer ones. duh
I should not use Red addon just to deal with trap being too easy to see and disarmed. even with Tar bottle inside grass within the shading zone. Its just the same as I had to use Bag addon for convenience.
######### happens. They allready changed his addons and won't in the near future. Play with the good ones or lose the game. Your problem.
I dont need they change addon, I need them to bring back the spots that able to hide traps under. His addon are already good.
Relying on 3 gens is basically the only consistent Trapper playstyle anyways. Just like it is with Hag and Twins. I don't see the problem with making him stronger at this playstyle.
The problem with that is it's so heavily reliant on RNG
I doubt they nerf them on purpose; the level designers just don't think, it's that simple.
It's like how they gutted Billy on top of reworking the maps to have more stuff in the way and introducing new indoor maps.