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The Game has become unplayable for killers

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  • chargernick85chargernick85 Member Posts: 3,171

    I have yet to play killer during bloodhunt. I am on a nice streak as a solo survivor though. 3E against a tunneling ghostface, 3E against a Huntress whos only 2 hooks was on a afk Jane, 4E Freddy on Thompson house, 4E Pinhead on The game, 3E another huntress on Ironworks. Once my turkey settles i will try to continue the streak.

  • ShroompyShroompy Member Posts: 3,365

    "Were on our way to reliving the dreadful balance"

    I wasnt there for 2016, only most of 2017

    And I can guarantee you this.

    Not.

    Even.

    Close.

  • xxshyguyxxxxshyguyxx Member Posts: 312

    Get this. Hillbilly on Badham. I find a survivor fast bc of chainsaw. Map mobility is fine but you have to be able to hit the survivors. Claud simply ran me to 4 different pallets before I decided I should quit chase bc I spent like what.... almost a minute on her. Three gens popped. I instasawed a Feng at the last popped gen. Hooked her. By the time I made it across the map another gen goes . That's 4 gens.... 4.... in under 5 minutes.

    Lmao!

    So what happened? Well, sadly, my NOED kicked in alongside good hook RNG and I got two survivors with NOED on hooks next to each other and literally camped them both to get 2 kills.

    It sucked. Wasn't fun. But dude, what am I supposed to do? Lol.

  • gilgamergilgamer Member Posts: 1,977
  • CanasCanas Member Posts: 798

    I took a 3 day break just to be greeted with another godawful experience in an attempt to gather some bp for the new killer release.

    The game is unwinnable, the survivors already had 3 gens completed after I hooked my first victim. I couldn't even get more than 2 BBQ stacks throughout the match, how the hell do you expect anyone to get something out of this godawful event?

    When will I actually get survivors who don't abuse the map or their perks? Will killers ever get to have fun in this game?

  • CanasCanas Member Posts: 798

    I'm baffled how BHVR keeps ignoring the plight of killer players, especially after checking out the latest patchnotes. Still no nerfs whatsoever to boon totems (in particular Circle of Healing), this has to be a bad joke. Genrushing is also worse than ever, I literally can't get a single game that lasts 10 minutes under these circumstances.

  • FrndlyChnswSalzmnFrndlyChnswSalzmn Member Posts: 705

    This. BHVR wants us all to just play Nurse and I recently put in the work to learn her. My problems are over; I win or lose based on my skill and nothing more now. All other Killers are trash and I say this as someone who enjoys the other Killers in theory and used to main Myers, but ultimately losing and having 3 people teabag at the exit gates or mob up to take protection hits then scattered stopped being fun.


    Nurse solves all those problems with her crazy mobility + good perk selection.


    I run Spies + Nurse's Calling + Dying Light + Sloppy Butcher. Total slowdown and domination.

  • Not_Social_JokerNot_Social_Joker Member Posts: 44

    *sees title is "The Game Has Become Unplayable For Killers"

    *sees 1.4K views and 68 replies

    "I wonder what will happen"

    Joking aside, I typically try to avoid the whole "survivor-sided this, killer-sided that" since it's almost nothing but big babies whining that they were the first to die or they didn't get a 4k. However, you make some pretty valid points. Though I don't ever come across DDOS attacks or hackers (one of the few BIG benefits of consoles, those things are as rare as unicorns) and I typically don't come across people using Dead Hard. I do however know very well from experience that: the SBMM is ass, Circle of Healing makes any pressure from injuring worth next to nothing, and all of the killers I enjoy playing are complete garbage (exceptions being Oni and [sometimes] Deathslinger).

    Now to anyone reading this, I am not advocating that killers should ALWAYS get 4k's. No, that's boring and frustrating, and BHVR knows this (one of the few good things they're trying to do). The target average number of kills killers are intended to get, as said by BHVR (somewhere, I don't remember where), is 2 kills per game. 4k's being essentially reserved for players who REALLY know their killer(s). Or, at least, in theory. And I think that targeted average is good.

    However, as seen from discussions made by other killer mains, I am part of the minority of killers. Every killer discussion on here seems to almost always be one of two things: "survivors have it easy" or "tunneling and camping is the only way to win as killer". And this is upsetting. However, as a killer main myself, I see where they're coming from.

    Minor add-on here, this is why we need a Competitive Playlist and a Casual Playlist. Because, it feels like some people are approaching the 'killer vs survivor' debate are either people who play casually, just wanting to play and have fun, or people who play competitively, wanting to win. DbD has now division for these players, and so it seems they appear to repeatedly cross paths and butt heads. I feel this is obvious, but it seems I was wrong. Thank you for coming to my Dead Talk (Ted Talk).

  • MoonSproutMoonSprout Member Posts: 13

    Even from a survivor perspective, I honestly feel lately like killers have been a lot less fun to play against. I'm having the most fun when I'm on the edge of my seat pulling off a clutch play, not when I'm sitting on gens, clowning on killers and rushing out the gate in record time.

  • CuteAnimeGirlIRLCuteAnimeGirlIRL Member Posts: 38

    I have Adept on every killer, 1300 hours played, rank 1(for what little it's worth), 2-3 kills a game, 4 if I'm feeling mean, and I don't get it.

    Either I am the luckiest person in the world and I've skipped over all the bullshit, or y'all are blowing this way out of proportion.

    1. You complain about Dead Hard doing it's one of two jobs. How would you like it done? Would you like to see more survivors with exhaustion on the ground? The only change they need to make is to not include the blood or the noise of the successful hit, because it's carrot-and-sticking killers.
    2. Circle of Healing has some problems - in that it completely obsolesces Inner Strength, for example - but the largest problem with Circle of Healing is not Circle of Healing, but Boon Totems in general. But I'm not a game designer, so I can't speak to a solution.
    3. I do pretty well for myself, thank you.
    4. As long as online games exist, DDoS's will happen. It's an unfortunate, immensely pathetic part of the online landscape.
    5. I hear this a lot, but in my thirteen hundred hours I have not experienced a hacker. I might have faced one with a minor speed boost or something, but I couldn't speak to that because it'd be an assumption - I may have just been outplayed.
    6. I ######### love indoor maps. they add variety. 75% of this game I'm getting stuff like Corn, Cars, or Mines. Miss me with that #########. Give me Ormond any day, killer or survivor. I'd take RPD, Hawkins(RIP) or the Game over bland-ass Shelter Woods.
    7. Damn, the developers can't perfectly balance a, by definition, imbalanced game. Balance is a suicide cult - because once everyone is 100% viable, people will find ways to pick preferences, and things will be considered imbalanced again, and so on, and so on, et al. There will always be a weak link. That's just how video games are. Look at any fighting games. Look at Smash Brothers - Pikachu is the top tier fighter at 463 points. Do you know the lowest tier? Ganondorf at 304. But I still love playing Ganondorf. There is always an outlier.


  • CanasCanas Member Posts: 798

    I had to endure another ddos attack last night just for playing killer. The moment I loaded into the match my framerate was reduced to a single digit level and my gameplay kept freezing every so often for multiple seconds. It was absolutely appalling and quite literally unplayable.

    These devs literally won't even care for the safety of your user information or your internet connection in general. All it took was 3 matches to make me lose my motivation for that day immediately, too.

  • ilovedbd123ilovedbd123 Member Posts: 1,942

    Sloppy, thanat, starstruck and tinkerer are good for info/chase potential and slowdown

  • LordofweedLordofweed Member Posts: 292

    You most likely don’t play enough of the same Killer or your mmr isnt too high.

  • sadakiyosadakiyo Member Posts: 271

    and you're not supposed to escape every game as well. loosing against op things isn't fun.

  • lordfartlordfart Member Posts: 538

    I never said anything about winning a lot. I just don't really get tilted by games in general so, of course I don't find killer unplayable. I have limited free time so I wouldn't be wasting it pushing through a game that I don't find unplayable or fun.

  • BadLooperQBadLooperQ Member Posts: 277

    Right now I'm just evading SWF's and TT.tvs when I see them in the lobby. C'mon, I'm not even playing with good perks because the bloodweb is screwing me up... Yesterday I was harassed by every single team with my level 5 Artist. And today I only manage to win because of Freddy's Gate locked perk.

    I'm Just waiting a thanato and some ruin to pair with the Scrooge hook and pentimento to see how the genrush goes..

  • Nun_So_VileNun_So_Vile Member Posts: 591

    Ah, the cycle continues.

  • PigMainBigBrainPigMainBigBrain Member Posts: 1,859

    I was here for it....and uhhh, I'm gonna be honest with you it was actually a better game than its current state. Even with all the BS from infinite loops.

  • ShroompyShroompy Member Posts: 3,365

    When you had a full lobby who would roleplay, sure, it was pretty nice

    When you had people people with a more competitive mindset? Nah

    Literally all the frustrations people have, maps being too big, too many pallets, generators go by too fast and much more, we're even worst back then. Top it off with multiple busted perks and multiple places where if you went down, (unless the killer had Agitation or Iron Grasp) the killer was not gonna be able to bring that person to a hook, Rancid Abaitoir and Ironworks were probably the biggest culprits.

    There is so much more that I can't even remember it all, its just all coming back little by little. Its insane how people think the game was in a better state in the past, it was the community.

  • PigMainBigBrainPigMainBigBrain Member Posts: 1,859
    1. Dead hards been through several iterations, The dead hard where you can move in the middle of dashing was probably the second worst, and its current form where you can basically lag switch hits is probably its worst form since the killer actually take a stun from it....like....theres no way you can even argue in favor of its current form with their janky hit validation in place.
    2. Circle of healing as well as all boons just deleted hexes from the stratosphere as far as viability goes. They went from secondary objectives that help the killer and can be stopped by breaking totems, to being secondary objectives for survivors that only help them. They shouldn't even exist. Instead they should have given survivors their own object to interact with instead of layering more BS on top of an already weak totem game.
    3. Depends on the survivors more than it does your own personal skill, especially since its capped.
    4. There is no excuse for players experiencing DDOS attacks while playing an online game. Zero. It is not common, it is not regular, it is not an industry standard, and it is not ok to have your users personal data, or connections compromised due to bad coding and design, PERIOD NO EXCUSE.
    5. The hacking thing is not only a publically available hack on multiple hack forums its rampant and will likely kick into full overdrive as soon as this game drops for free on epic store.
    6. Meh, I'd have to agree on indoor maps since most of them favor killers, but thats not the point the OP was making, the point is their little auto map generator is trash. I've seen it generate 4 back to back LT walls with windows and pallets within at least 15 meters of each other on Macmillian with zero reason. Bugged? Who knows.

    Its a 4v1 game, by default any single member of the 4 man team SHOULD NOT by any means have more power or create more issues for the game than the single 1 person on the other side playing killer. Its balanced because its perfectly imbalanced where essentially

    .25+.25+.25+.25=1 killer

    ^ 4 survivors vs 1 killer.

    Its not hard to understand or balance. But it can easily get out of control if you swap ANY SINGLE ONE OF THOSE .25'S INTO A .30 <---then the game is officially broken, not just by a little bit, but by full degrees. "Balance is a suicide cult" I dunno man tell that to literally every other competitive game in existence or every game made with any form of common sense like league of legends or DOTA etc who's job it is to keep over 150 characters actually viable at all levels of play. Sure its hard to do, but so is making a game in the first place. You either got the chops for it or you don't. And if you don't your player base will notice and hang you out to dry long before any journalist or other devs call it out. Which is kind of whats happening right now. Especially with the whole swatting fiasco that happened not too long ago.

  • PigMainBigBrainPigMainBigBrain Member Posts: 1,859

    Yeah but at least back then those were problems within the game "EXPLOITED" by players because it was basically a loophole.

    Now adays the devs just straight up give you the broken ass loophole as a part of the game, "Official exploits". Which is 100 times worse because it says they think its ok.

  • IrisoraIrisora Member Posts: 1,333

    When you look at Hex: Pentimento you know how biased the devs are.

    Boons = Can be relit indefinitely and gives massive bonuses.

    Hex pentimento = Cannot revive already revived totems and gives minor debuffs. Also if the hex was blessed instead of cleansed you can't do anything at all making this perk even more useless.

  • xnicolayxnicolay Member Posts: 70

    The state of the game now is because they want noobs happy, so facilitating the game for them is more money.

    Old/experience players who only want to play a fair game, which allows ability or something ..

    NOPE, they never heard them

  • SunsetSherbetSunsetSherbet Member Posts: 1,292

    If the options are have dead hard negate killer powers and specifically work as a counter to killers like twins, or have the exhausted on the ground, well the latter is the less impactful choice. But I get it's 4 wallets vs 1

  • ShroompyShroompy Member Posts: 3,365

    What things are there to exploit nowadays that BHVR gave the green light?

  • ZozzyZozzy Member Posts: 4,759

    I was watching a streamer and they held onto the gen until the killer started the grab animation before letting go... the killers arm was stretched out in the survivors pov and they were still able to deny the grab.

    So much for whoever sends the signal first wins.

  • PigMainBigBrainPigMainBigBrain Member Posts: 1,859

    Well hit validation for 1. You used to have to hack and lag switch back in the day to pull some of these stunts off you can do with hit validation by default built into the game, because well, devs gave a greenlight for you to hit someone, do no damage, and then get stunned through the animation while the survivor runs off. Old dead hard used to have a desync exploit that let you move while using it. While ago devs just said meh....put it in there by default. Pallet vacuums used to be an example because it was a short sight of the devs that happened tiny little loophole you could use to your advantage as a survivor. Now every pallet is vacuumed.

    It feels like we're moving backwards because the devs keep adding bugs into the game then fix the bug, then go back and add the bug back into the game as a feature....like ######### even....

  • ShroompyShroompy Member Posts: 3,365

    Hit Validation is just refunding hits you shouldnt of gotten in the first place, a survivor cant consistently abuse this, and every refunded hit counts as a miss. Sure you have people claiming that they received the succesfull hit cooldown, but I have yet to experience this, nor have I seen video proof.

    Also that Dead Hard turning thing was in for a week... and it was on a PTB... and it was confirmed a bug

  • SunsetSherbetSunsetSherbet Member Posts: 1,292

    Why are we still going on about this when it's been proven the perk is broken and needs fixing? Like, multiple times. It's really quite frustrating to see people keep ignoring clear facts because they don't want it fixed. Kind of makes it seem there's no point arguing.

    https://twitter.com/PixelBushYT/status/1465494911835422732 survivors keep telling me the perk was specifically designed as a counter to a handful of specific killers though, even though this sure doesn't look right to me.

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