Imma Pig, tho. :( *sad oinks*
overall to me, this Chapter is the certified "Hold W" chapter: Has a survivor perk that encourages that kind of game play, a map that's definitely designed for it, and a killer that's semi-weak against it.
When you get hooked, exhaustion is removed. Tunneling implies that the second you get off the hook, they're back after you. At that point, dead hard would be useful where overcome would not.
Use overcome first chase. Get hooked. Exhaustion is removed by being hooked. Use dead hard when being tunneled and cannot heal.
The point you should point out is what if nurse isn't running those specific add on. I constantly see survivors complaining About killers running the same perks and add on but killers complain about something and they bring up well just run those perks and add on we were just complaining about been used.
Eh, seems like a waste of a perk slot.
I don't disagree, but my post was mostly to troll the killers that rage over each of these perks. It was not a serious, "this is sound, meta gameplay" suggestion. Hell, if I put a boon totem on now, it's just to trigger the killer, cause for the most part, they're unreliable and not worth the time.
Though on RPD, the shadowstep/CoH combo up in the library is definitely stupid.
Killers get triggered just by survivors doing gens lmao.
which specific addons do you mean
The cooldown and range
yeah well I said that without those the nurse can't do anything vs overcome, she can't even catch up to normal shift W survivor
I fully expect to see Overcome amongst people who can't work out when to DH.
Which will lead to some very annoying MMR bands.
I that but you were saying you play with no addons and people were saying oh your handicapping yourself that don't count.
Just like dead hard an insta down killer counter the perk and after a hook if you stay injure you are an easy target if you dont have iron will
You're not an easy target cause you have dead hard.
Against some insta down killer you are in a better position being injured with dead hard then you are healthy.
Why do you think dead hard is so often complained about?
Right now mostly because of the dedicated hit. Killer hit the survivor but hes still running like nothing happen.
Because you always need to play around that perk even if the survivor dont run any exaustion perk.
Correct a mistake you just did like that you can continu like nothing happen.
Killer hate dead hard for many reason but before the dedicated hit dead hard was menageable now its not.
Im a firm believer that you run overcome with dead hard like that the killer will drop the chase and you can go work on gen like nothing happen still injure and you have dead hard for the next chase
Yes but how much of that is Overcome being good and how much is it Dead Hard being good enough it's worth 2 slots.
If you run into an insta down killer you still have a dead perk.
In my eyes if you need an exhaustion perk to make another exhaustion perk good then the latter one isn't that good to begin with.
I do agree it's the best way to play Overcome as it takes the biggest issue away from it and the 2 perks don't fight as much as other exhaustion perks do.