Absolutely, and it has to be something that isn't able to be controlled by survivors.
wow, still left anyone talk like this nurse is slower than survivors
nurse was nerfed because she was faster than anyone and wall through
still nurse is fastest in chase distance, still faster than 4.6 killers and its insane at theory
She's literally slower than survivors by default and the only killer that is, meaning she is a design anomaly. How the ######### did you manage to miss my point so badly.
I repeat, statistically, nurse has the lowest kill rate of every single killer. Hell, even Nea has a higher kill rate.
Solo IS a disadvantage. Did bhvr something? Put a totem counter in small game?
you're kidding right? it should always be 50/50 chance of out mindgaming each other. that's what makes the game fun. with these new w killers the game is incredibly boring and feels very unfair to get "outplayed" by questionable hits over pallets and windows. the only way to win is genrushing and that is just boring as hell. god we miss the old days when chases were actually exciting and fair.
It's okay for killers to have powers that allow them to beat loops if they play well. Crying you can't run every killer like they are a powerless m1 killer is going to ruin the game.
Mind gaming loops is important yes, but it should only get you so far and only temporarily extend a chase, not have the ability to run a killer for 5 gens. At the end of the day this is a 4v1 game, the 1 is supposed to be stronger by default and the 4 are meant to be weaker individually, it’s only by coming together they should have a chance at escaping
If the each member of the 4 is just as strong as the 1 then what would be the point in playing the 1? Especially against a good team who can just bully you all game
I think sometimes people forget this is meant to be an asymmetric horror game against a viscous/ supernatural killer
Camping and tunneling is fine
I do understand the worries about killer being weak, even more with MMR now. We do need strong but balanced and fun killers.
Nobody likes to try their best and still fail, we all learn how to play a certain killer but after some time... you get burnt out by losing and it's just not fun. You as a player can be bad, that's right but if you are actually playing well but still failing because the teams you go against are just much better and your power just doesn't allow you to do much... that is a problem.
Winning is a major factor in having fun.
Buff nurse so her kill rate im sure is down 2k
Blight is strong and he isn't exactly old.
"god we miss the old days when chases were actually exciting and fair" You mean the days where we had infinites, double pallets and vacuums? Yeah, totally fair.
Doesn’t have =/= can achieve 90-95% kill rate
I REPEAT most will never reach that mastery.
Even BHVR pointed out your flawed logic in their last Q&A (check YouTube)
Because its not fun for the survivors
So by your logic, my overwhelming high escape rate (80-90%) translates to survivors being OP.
Thank you for confirming.
I mean...Pinhead is quite strong. It's wild to me that people think he isn't good
Because killer is survivor's toy. That's how the game is designed. A new killer just means "oh cool, new things to dodge / loop".
The results of every 1v1 interaction can't be 50/50, because the game is asymmetric. While this 1v1 is going on, 3 people are off doing other things.
If everything is weighted to be 50/50, there's good odds of that one player monopolising the killer's attention whilst everyone else plays gen m1 simulator, and I can't imagine that's fun for the rest of the players either. Killer loses, 3 people do nothing but gens, but one person won their coinflip Scooby Doo chases several times and is the only player that enjoyed anything?
The answer is quite simple it's because it's not " fun " for survivors.
Yeh, darn Nea almost killed me earlier with her clicky clicky. But then I realized she just wanted attention, so I gave it to her. RIP clicky clicky
Imagine complaining about killers having counterplay lmfao. Either that or show survivors a killer so they can pick a counter build. Your choise.
I think survivors should be able to have some sort of counterplay, but taking away the killer power with little effort is just a no for me
Your opinion is probably very unpopular.
Losing isn't as fun as winning so you wouldn't want to have a game where it is very likely a side will win and the other will lose.
Unless you change what "winning" means for survivors
I don't even think Plague is a good comparison. She's a beast when she gets her fountains going, but if survivors deny her her power, then everyone is permanently broken and extremely easy to track by sound and sight. She benefits either way.
Pinhead without chain hunts is a sad mess of a killer who takes all the precision of Nurse for all the power of Clown.
It'd be fantastic if we could see some touchups to underperforming killers, but the killers that are in a bad state aren't always going to be the ones that get tweaked; the data doesn't line up perfectly with realistic performance.
Plague embodies what built-in counterplay to a power should be in my opinion. If everyone totally ignores it, they're playing a very dangerous game and handing over information, but she's relying on M1's. If one person doesn't ignore it, 3 people are potentially in a very bad situation. And if everyone cleanses, it's wasted time and given her more tools.
Pinhead's got none of the tradeoffs. You go for the box. You have to be an idiot to not go for the box. The box is even weaponisable against him without much work, you just go somewhere with a nasty loop away from gens, and the spawn conditions will generally favour genless areas over time. The supposed downside of box-hunting is also bad for Pinhead.