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As a Killer, the game feels bad if you don't 4K.

UMCorianUMCorian Member Posts: 521
edited December 2021 in General Discussions

IMHO: This is the biggest problem with playing Killer at most levels of DBD - if you don't 3 or 4K, the game feels like you lost.

Take Survivor, you can still objectively have a fun, rewarding experience even if the killer 3Ks. Hell, sometimes even dying to insure the killer only 3Ks is still a fun, rewarding experience.

Imagine how bad this game would feel like as a Survivor, if even if you escaped, you felt like it was a loss unless everyone also escaped?

Yet, playing killer, failing to kill 2... and watching the survivors teabag you in the gate until you eventually escort them on their way feels like a loss.

Whether this is a community created perception image or something the game somehow cultivates, I think everything would get better if they found a way to fix this... because right now the Devs balance the game around 2 kills, 2 escape. Because of that, they're always going to seem to be against killers... because the very nature of their game design is to balance the killer around having a game that's perceived (by the community) to be a loss.

The game needs to feel better for a killer who only gets 2 kills... if this is how the Devs want to balance it.

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Comments

  • Bennett_They1ThemBennett_They1Them Member Posts: 2,316

    personally, I'm honestly not focused on the end result, but the fun I had along the way.

    I know that must sound cliché and stupid, and I'm not ignoring some questionable design choices, but (personally) I can play to win, and I can have fun without winning.

  • SweetTerrorSweetTerror Member Posts: 2,319
    edited December 2021

    This has been exactly my experience. I play less than 10 killer matches a week because I'm tired of sweating my ass off. I have a low SBMM rating to begin with, but it doesn't make any difference. I don't mind losing, but the caliber of survivors I'm facing see to it that I barely get more than one hook.

  • xEmoGirlxAlexisxxEmoGirlxAlexisx Member Posts: 190

    I World be Happy if i would get more than 1k in a row whitout tunneling but sadly it is Impossible at the current State of the Game Gens are way to fast

  • JagoJago Member Posts: 1,418

    Lol, even doing a 4K feels bad.

  • MooksMooks Member Posts: 9,681

    A 2K or even 1K with plenty of hooks and great chases can feel better than an ez 4K stomp.

    but generally, killer feels way too frustrating, that’s pretty much common knowledge by now.

  • AkumakajiAkumakaji Member Posts: 1,125

    A 4K is like a flourish, the accent to a beautiful picture, the cherry on top of a game that went your way. A 2K is totally satisfactory to me, and I had 1K games that were fun. What definitely ISNT fun, though, are those games, where a sweaty, optimized and well oiled SWF team is denying you each and every measure of successand wont even allow you an occasional hook. Those teams that see it was their personal mission, to make a killers life as miserable as possible and bullying the killer into DCing.

  • ColonGlockColonGlock Member Posts: 747

    The best matches win or lose are where everyone makes a ton of bp and had fun. I try to promote that and my blood point bank account rises regardless. I get trying to get to Iri 1 grade but once there just have fun and try to do wacky and unexpected things.

  • ShapedShaped Member Posts: 4,966

    Because as a killer you are supposed to be intimidating, while as survivor you are considered "prey" so it is not always a big deal to die.

    At least that is how I personally see it.


    Also killer can feel like too much work for little reward only to be mocked at the end which feels bad when you are considered a "power role". Multitasking and constantly feeling pressured by time running out can be draining.

    When I play survivor I can afford to take it easy from time to time if my teammates are doing a good job. Which only makes dying even more tolerable. Even looping for a long time doesn't tire me out like playing killers in a normal way does.

    The only time I don't feel stressed is when I play tp Myers and don't have to spend so much time hooking people.

  • FrndlyChnswSalzmnFrndlyChnswSalzmn Member Posts: 705

    You have hit upon something I was unable to adeqately describe for all the years I've played this game, but yes you are quite correct.


    Yes, that's exactly how it sounds.


    I have long felt that ALL Survivor perks should deactivate in the gate area and they should not be able to crawl out for a time after they get downed. At least a few seconds; that'd make them a lot keener to get the hell out instead of staying to teabag and bodyblock.

  • coldestwinter123coldestwinter123 Member Posts: 77

    honestly a lot of the times im not even satisifed with a 3k . Because the way the Survivors usually escape in those situations is by either hatch or some really bad rng gates. The reason why i don't bring it up tho is because i understand that its a me issue. Its the same reason why people dont tunnel. Why wouldn't you choose to use the most optimum strategy to win? Because you are trying to get a greater fulfillment. IMO that's not the games fault. ¯\_(ツ)_/¯

  • MrPeanutbutterMrPeanutbutter Member Posts: 732

    I play both sides and I would say “it depends”. If I can tell the survivors aren’t great, then yeah I’ll be disappointed if I don’t 3K or 4K. 3K is usually totally fine for me because I don’t can’t that much about increasing my MMR. The only time I will slug for the 4K is if I haven’t hooked the last survivor yet (need this BBQ stacks) or if the team were being toxic.

    If I can tell the survivors are very skilled, I will consider 2K a “win”, especially if I’m able to get the 2K without tunneling and camping

  • Ghouled_MojoGhouled_Mojo Member Posts: 1,700

    I dont really care about the kills but the hooks. If I hooked three times and and killed three? eh. If I hooked 8 times and everyone lives? If they are running for their lives then it was a good game. If I kill one and it was just three hooks? eh.

  • pinkpowerrangerpinkpowerranger Member Posts: 30

    Its a 4v1, if there are any survivors able to teabag you at the exit gates and leave then their team won. Unless hatch was closed first... a 2k should feel like a loss but the good thing is that it's just a game and you don't really have to feel bad as long as you had fun

  • KaitsjaKaitsja Member Posts: 557

    If the survivors aren't very good, I'll feel bad if I 4k so I'll pick the two most annoying survivors to die, and let the remaining two do gens and leave.

    As killer, I don't need the 4k so long as I had fun. Fun, for me, is not about winning; it's about testing my skills against the skills of the survivors. As survivor, testing my skill against the skill of the killer is what's fun.

    What feels bad as survivor is being tunneled because the killer themselves lacks any real sort of pressure. 90% of the time in situations where I am being tunneled off-hook, the killer ends up losing three, maybe four if I'm lucky, gens. They end up having two - three hooks the entire game because they over-committed to a chase.

    I don't feel punished by teabagging survivors and think the game would be more fun if killers had other ways to interact with survivors like Ghostface and Pig do.

  • StarLostStarLost Member Posts: 5,428

    Honestly, I actually feel a little bad if I do 4k. I'll almost always try to give the last survivor the hatch and if it's been a really fun game/someone's DCed, I'll probably give 2 the gate.

    I don't mind losing either.

    What gets under my skin is the 4outs where I had almost zero chance because the enemy team was so much more experienced/coordinated than me or where people are gloating/teabagging.

  • dugmandugman Member Posts: 5,934

    I feel like 2 is a draw personally. That's how the game is designed in fact, the median result is supposed to be 1-3 kills per match with 4 and 0 kills being the outliers. If two die and two escape that's basically a close game. 3 kills would typically be a close win, 1 kill a close loss. That's the dev's goal with the game so expecting something other than that is thinking the game is designed to be something it's not.

    So if you keep in mind that the game is intentionally built so that the gens are going to be done most matches, even if you played reasonably well, provided the survivors also played well then you won't be upset when some people escape out the gates.

  • ViamontViamont Member Posts: 288

    Personally i would say its not as much about the kills as its the experience.

    I have had games where i got a 4K, but the players where so obnoxious that it wasnt really fun to say the truth.

    On the other hand i have had games where i had a full escape, but the survivors where good, educated and even a bit memeish, i had a blast on those games, so i didnt minded the lose to the point i would meme with the survivors at the exit gate.

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