Or just make the self heal go at self care speed? That way survivors are encouraged to heal each other rather than themselves while also not making the perk a worse version of We'll Make It.
I don't understand how the killer breaking the totem would make boons "unusable" or even bad. Look at inner strength, it's five time use per match per survivor and it's an alright perk. A breakable boon would still provide a pile of infinite medkits, just maybe not where you want it after the first blessing.
boon totems should only be on 1 floor, other than that they are fine. Maybe decrease healing speed a bit or have killers being able to break the totem. I guess people just want it to be nerf to the ground. The only heal once idea makes it useless just bring a medkit instead.
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you don't change the meta of problematic broken stuff by introducing more equally problematic broken stuff.
limit boon uses.
The end.
Or just make the self heal go at self care speed? That way survivors are encouraged to heal each other rather than themselves while also not making the perk a worse version of We'll Make It.
people not using coh or selfcare shouldn't get boost, just unlock selfcare in that case
You do realize you said boons are fine but they compete with broken perks.
Make it one-time use, just like Hex.
4 People run it, 4 times. That's all.
they should just make it so it gives everyone 50-75% on healing. that, or, at the very least, it shouldn't benefit from increases to healing speed.
No one would use boon perks anymore. One time use is a bad idea.
just give it cd 40/50/60 secs
I don't know why all of the boon ranges are the same? One way to potentially help with balancing is making them have different ranges
I.E Circle of Healing might have a range of 16M but Shadow Step might have a range of 28M and so on
You could have an extremely strong boon but it's offset by a smaller radius
I don't understand how the killer breaking the totem would make boons "unusable" or even bad. Look at inner strength, it's five time use per match per survivor and it's an alright perk. A breakable boon would still provide a pile of infinite medkits, just maybe not where you want it after the first blessing.
A killer "snuffing" a boon destroys the dull totem as well. There you go.
boon totems should only be on 1 floor, other than that they are fine. Maybe decrease healing speed a bit or have killers being able to break the totem. I guess people just want it to be nerf to the ground. The only heal once idea makes it useless just bring a medkit instead.