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why is bhvr farming negative reputation?

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  • VikingDragonXiiVikingDragonXii Member Posts: 2,189

    Unfortunately you now have survivors saying "What do you mean my Que times are still instant" when ever I see that I know that there is some kind of falsehood going on. O matter what time I play Que times have been around 8-12 mins while killer is instant.


    Now with the lower amount of killers the SBMM is broken because now it's trying to pair Survivors with the closest Killer even though the Survivors could be MMR of 8000 while the killer is only like 1000. I lost 20 games in a row before with no kills and only a handful of hooks and still got way more "skilled" survivors.

  • VikingDragonXiiVikingDragonXii Member Posts: 2,189

    No Boons need a nuking.....dont forget there are still around 11 or 12 more Boons set to come out.....and currently we have Superfast Heals with a free Self Mend, a full Scratch and Aura blocker, and now a forever Unbreakable. All of which can be stacked on top of each other on one single totem and can never get rid of it. I'm afraid of what else they will bring out......sadly I can see them making a DS Boon.....a faster wiggle free boon.....something to block the exhausted status......there is only so much you can use on them.....and so far they are using normal perks and adding other effects to it....

  • jesterkindjesterkind Member Posts: 4,100

    11 or 12? Where are you getting that number from...?

    Anyway, as I said, Shadow Step is annoying but nowhere near brokenly strong, and Exponential is so situational that I'd honestly be surprised if I ever see it activate in a game. They aren't that strong and are far more balanced, though the mechanic itself could still do with a little work- there are too many totem spots that the killer has to invest too much time to snuff, for instance.

  • RoaderFrostRoaderFrost Member Posts: 170

    Agreed. Nuke the Boons! Don't let the game turn into cartoon or The Benny Hill Show.

  • VikingDragonXiiVikingDragonXii Member Posts: 2,189

    When they first were introduced and talked about they said the number of boons that were planned to come out I just can't think for the life of me the number that was said.

    That was one of the issues people had when they were introducing Makela and the new Boon System.

  • jesterkindjesterkind Member Posts: 4,100

    They said they had a certain number of possible ideas that may or may not ever get made, is that what you're thinking of?

  • OopsAllHexesOopsAllHexes Member Posts: 624

    Out of curiosity, if feedback is being listened to, passed on and acted on, what is being done about the hacker problem on DBD and what is being done about console optimization? There is a new cheat program running around that has not been dealt with, and the problems regarding console have not been truly addressed for years, despite many, many complaints and popular topics from users like @Pulsar .

  • VikingDragonXiiVikingDragonXii Member Posts: 2,189

    Now when I said they need a nuking I ment that they needed a core rework because I like the idea of Boons but they in my opinion were no thought out.

    • We have Unsnuffable or hard to Snuff Boon locations on almost every map.

    • Boons are harder to find than people say and if it's a indoor map with multiple floors trying to find it is worse.

    • As above multiple floors also bring the issue that Boons can affect different floors making it rather broken.

    • Boons are like original Undying but much worse as Killers can't permanently get rid of them unless you kill the Survivor/s with them.

    • Killers dont have time to waste searching for them with the current state of Gen Speed, Map Size, and General Regress. So this results Survivors putting Booms up in No Mans Land with no Gens.

    • The affected area size is still rather large because a prime example of this is on Ormand if a Survivor places a Boon on the totems upstairs it affects the entire building and part of the outside depending where it was placed.

  • VikingDragonXiiVikingDragonXii Member Posts: 2,189

    No they gave a hard number but for the life of me I can't find where it was said because I dont tend to save things like that normally. And brain is not working because all the mandatory OT I have been working lately.

  • jesterkindjesterkind Member Posts: 4,100

    That's what I'm saying- I'm pretty sure they gave a number of ideas they had, in relation to talking about how they don't have anything they're definitely going to make yet.

    Either way, the rest of the points stand.

  • VikingDragonXiiVikingDragonXii Member Posts: 2,189

    Cheating doesn't exist dont you know that's all a normal game mechanic like with glitched map areas where a Survivors can get and become unhittable or can't be picked up but wait because technically a Killer can get up there then it's not a issue no matter how hard it is to get up there.

  • PulsarPulsar Member Posts: 14,179

    To be fair, new issues that crop up are addressed.

    The issue is that we still haven't gotten confirmation either way on 60 FPS.

  • VikingDragonXiiVikingDragonXii Member Posts: 2,189

    Maybe it was but yes the rest of the point stands lol.

  • Barbarossa2020Barbarossa2020 Member Posts: 1,095

    Well find a nice small map.

    Get multiple boons.

    See how much fun it is.

    I had 3 CoH on Ormund. Suffice to say i Facecamped that 1 survivor i managed to down.

  • jesterkindjesterkind Member Posts: 4,100

    CoH is not the only boon, and is the least fun one to play around. The current implementation of boons as a mechanic also needs a little work.

    Neither of those prevent positive comments from being made. I and others have had positive things to say about boons, and more constructive feedback than just "they'll never work delete them".

  • RivynRivyn Member Posts: 2,974

    Maybe it shouldn't take years to implement simple changes, then. . .

  • JunylarJunylar Member Posts: 1,548

    Because they are the monopoly, they can do whatever they wish with zero consequences. That's how monopolies work, it's not like you have another game like this to play.

  • ThePoliceThePolice Member Posts: 758

    It’s hard to know if they are or aren’t, on account of BHVR’s mud-like transparency

  • jesterkindjesterkind Member Posts: 4,100

    Since there's no reason to assume that they aren't, it's still kind of a non-issue.

    Given how this community reacts to transparency, I also can't really blame them for being a little more guarded. Guess we just can't have nice things on that point.

  • Frontdoor6Frontdoor6 Member Posts: 609
    edited December 2021

    You don't act like you listen to feedback, tbh

    I mean, people have been saying how Survivor is too easy and Killer is too hard for ages, but we've never heard a word

    Post edited by Frontdoor6 on
  • ZozzyZozzy Member Posts: 4,759

    Depends what you are being transparent about... If you come out saying "we are going to nerf all killers to m1 only over the next year because new players can't deal with powers" Then how do you expect the community to react?

  • shyguyyshyguyy Member Posts: 297

    People are not just allegedly quitting the game, they are actually quitting the game. Their usual ploy of "oh ######### we are bleeding players, put the game on sale for 50% off!" isn't working as well as it once did.


    https://steamcharts.com/app/381210

  • ZozzyZozzy Member Posts: 4,759

    Saying nothing and doing the update without any feedback just makes the backlash worse imo since they wasted development time on something that may be universally bad for the game and disliked.

    As we have seen,, once they spend money on something it is going in the game like it or not.

  • jesterkindjesterkind Member Posts: 4,100

    What's the alternative? Running every change by the handful of people who are inclined to give feedback and letting them have absolute power of veto over everything?

    I'm glad you said that, actually. That's the real problem here- transparency wouldn't translate into """the community""" having any actual power over what they do and don't add, it'd just make people mad a little sooner than now. And it would make people mad no matter what- I'm sure you remember how frothingly, incandescently angry people got over the DS nerf, even though it was unambiguously necessary and a good idea.

    Nobody actually seems to care about transparency from BHVR, they just think that if BHVR mention something before doing it and they don't like it, they'd have the ability to change it.

  • ZozzyZozzy Member Posts: 4,759

    Plenty of people they can talk to or hire who objectively know more about the game then bhvr do.

    I hate to say it, but streamers and youtubers that play BOTH SIDES should be hired, hell they give feedback for free ffs but are ignored. The reason they are ignored is because they don't care about what generates the most money the fastest way possible (revolving door / free on epic games) and rather the longevity and fairness of the game.

    The DS nerf was just a side grade and people are starting to run it again after moping in a corner for a while. it took them 4 years to finally listen to feedback and from what i saw the change was universally accepted when you cut through the rage posts from low rankers.

    If they were faster with updates and were actually open to trying things and reverting them if they don't work out, then we wouldn't need to know their plans ahead of time to stop them wasting money.

    Its fine to force something down our throats as long as they say they will and take feedback into account to make it fair. I think anyone with half a braincell would have warned them about COH and the boon mechanic in general but here we are, having to wait a year+ before they change it to be fair (or when the killer numbers get to low as usual) where they will do what people have said from day one.

  • jesterkindjesterkind Member Posts: 4,100

    Even more useful than hiring streamers and youtubers that play BOTH SIDES(!!!) would be to hire and listen to people who understand how game balancing works and who aren't going to have the bias of only really knowing how things work at their level. The input of players like Otzdarva or whoever is useful, but you say they're giving their feedback for free and are being ignored- again I ask, as opposed to what? Doing what they say is best for the game because it'll improve things at their level? They aren't the only players and new additions/changes have to be weighed against all levels, not just the top.

    Of course, that's somewhat irrelevant- you'll notice we've moved from transparency to listening to feedback. That's a completely different beast to transparency- if they'd announced Circle of Healing in advance of it being added to the PtB, everyone would've started yelling about it, and they would've put it in anyway, because people on the internet don't control what gets put into a game they happen to play, and nor should they.

    And let's look at how people are yelling about boons now, shall we? Now that they're in the game, what's the feedback that BHVR should supposedly be listening to? At least on this forum, the bone-headedly stupid idea that boons should be broken entirely when snuffed is a very common one. That's not feedback they should be listening to, nor is it the only instance of the majority census being wrong; I again point to the DS changes, a very serious percentage of people were mad about that and BHVR smartly didn't listen to it.

    "Rage posts from low rankers". Ah, now we're getting there- it's not that they should just "listen to feedback", it's that they should listen to what you think "high rank" feedback is. Got it.

    BVHR make bad decisions but the fix to that obviously isn't transparency - because if they just announced their bad decisions sooner people would simply be mad for longer - and it can't just be to """listen to the community/feedback""" because that raises the question of which feedback, when a very vocal majority of it tends to be either unhelpfully hostile or just utterly wrong. It's easy to say feedback from "high ranks", but that doesn't automatically mean their feedback would work for all ranks of the game.

    And then we cycle back around to having no evidence that they don't listen to feedback, now that we understand that doing so wouldn't automatically translate into changes being made to the game. No evidence that they don't listen to feedback, and a generally acceptable level of transparency given how hostile the community is regardless of the quality of the thing they're responding to... what's the problem again?

  • ZozzyZozzy Member Posts: 4,759



    I really don't understand why you want to balance around all ranks. The game would naturally become balanced around all ranks after balancing it at the top lets say 30% because we have this handy dandy thing called SBMM where bad/new killers will go against bad/new survivors.

    I see what you are saying. Forums are generally filled with people who are not happy with something because like with reviews, people don't generally bother writing one when they are happy with the product. There is also a large varied pool of skills and biases.

    This is why i still think they should reveal future plans to streamers / youtubers that play both sides equally as you will get a healthy mix of bias and understanding of each sides view. This would result in compromises that everyone thinks is fair and in the end would lead to a healthier game. I am not asking them to reveal it to the general public on the forums as yes, that is pointless. But they do need a group of people who know the game to point out the flaws in their ideas.

    The Fog whisperer program should have been used for this, but they got turned into pure marketing and nothing else.

    Again, SBMM takes care of the lower ranks and new players who will eventually learn while keeping the top who already know the game inside and out interesting. We should not be concerned with little Johnny with 20 hours because he should be getting Billy with 20 hours as a killer.

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