We have been made aware of two new exploits that could potentially be abused to ruin the enjoyment of others. While our team investigates and fixes these issues, we will be banning players who abuse the following (in accordance of our game rules, which can be found here: https://forum.deadbydaylight.com/en/discussion/19450/):
- 2+ killers in a match exploit: Abusing bugs to join a public match a second killer
- Legion mend time exploit: Abusing a bug with Filthy Blade and Nasty Blade add-ons to greatly extend mending time

If you witness a player abusing the Legion mend time exploit, please be sure to report them through the in-game report system. There is no need to report the 2+ killers in a match exploit. We have access to data that will allow us to find the players abusing the exploit.

Endgame screen... finally!

George_SorosGeorge_Soros Member Posts: 1,436
edited January 8 in General Discussions
>Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.

Yes yes yes yes YES! Thank you devs! (It wasn't that hard though, was it?)
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Comments

  • VietfoxVietfox Member Posts: 3,826
    Makes sense.
  • SadonicShadowSadonicShadow Member Posts: 1,020

    I am happy for this aswell. Should have been something they added when they added SWF. Better late than never. Thank the entity its finally here.

  • Shad03Shad03 Member Posts: 2,417

    That's real!? Please link me source, or let me know if stream, pls I need to know

  • George_SorosGeorge_Soros Member Posts: 1,436
    Shad03 said:

    That's real!? Please link me source, or let me know if stream, pls I need to know

    I'll give you the source for five bucks.
  • Shad03Shad03 Member Posts: 2,417

    @not_Queen said:
    It is real @Shad03 :)

    Praise the Entity, thank you!

    @George_Soros There are two reasons why I won't.

    1) I am piss poor.

    2) not_Queen just confirmed for me.

  • MojoTheFabulousMojoTheFabulous Member Posts: 1,003

    It only took them over 2 years to decide it was worth doing. At least now it's finally changed.

  • DustinDustin Member Posts: 288

    About time.

    Rest of the patch notes look pretty good too.

  • George_SorosGeorge_Soros Member Posts: 1,436
    Dustin said:

    About time.

    Rest of the patch notes look pretty good too.

    Very much so.
  • Hoodedfengm1nHoodedfengm1n Member Posts: 2,766
    edited January 8

    @not_Queen said:
    It is real @Shad03 :)

    something funny not_Queen, a bug appeared several times for me before this patch appeared that would not allow me to even see the endgame screen in general, I was able to spectate tho

  • BradyBrady Member Posts: 988

    As a solo survivor, this will be annoying.

  • AlonzoAlonzo Member Posts: 28

    Thank you for this very welcomed feature(at least for killers). I been playing 50/50 survivor and killer and this had to be done. Very appreciated!!!

  • MasterMaster Member Posts: 10,208

    @George_Soros said:
    >Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.

    Yes yes yes yes YES! Thank you devs! (It wasn't that hard though, was it?)

    It took them over 2 years for the first step towards SWF balance, there is a long way to go though.....

  • Swiftblade131Swiftblade131 Member Posts: 932

    YES!

  • fcc2014fcc2014 Member Posts: 3,329

    Much needed change are they going to hide secret offerings also?

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 796

    @fcc2014 One thing at the time! That feedback has been brought to the team already :)

  • AlwaysInAGoodShapeAlwaysInAGoodShape Member Posts: 1,286

    This whole "new year new me" is definitely showing this year! xD

  • fcc2014fcc2014 Member Posts: 3,329

    @not_Queen said:
    @fcc2014 One thing at the time! That feedback has been brought to the team already :)

    Hey, its a good change. Glad it is here. The only reason i mention the hiding of secret offerings is the rage quitting it inspires.

  • SomeissuesSomeissues Member Posts: 1,093

    Yep it took them 2 years, and now almost 3 years for Dedicated server. then another year for Ranking rewards finally?

    and another year to finally fix the hatch? oh yes

  • PoweasPoweas Member Posts: 3,245

    @Master said:

    @George_Soros said:
    >Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.

    Yes yes yes yes YES! Thank you devs! (It wasn't that hard though, was it?)

    It took them over 2 years for the first step towards SWF balance, there is a long way to go though.....

    I mean the BNP and exhaustion nerf (because no more double SB's means less bullying) took the first 2 steps towards SWF balance, to be fair.

  • MasterMaster Member Posts: 10,208

    @Poweas said:

    @Master said:

    @George_Soros said:
    >Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.

    Yes yes yes yes YES! Thank you devs! (It wasn't that hard though, was it?)

    It took them over 2 years for the first step towards SWF balance, there is a long way to go though.....

    I mean the BNP and exhaustion nerf (because no more double SB's means less bullying) took the first 2 steps towards SWF balance, to be fair.

    No, they were just general survivor nerfs and have nothing to do with SWF, but rather the general unbalance

  • BradyBrady Member Posts: 988

    Solo Survivor just keeps getting worse and worse to play as

  • OrionOrion Member Posts: 9,083

    @Brady said:
    Solo Survivor just keeps getting worse and worse to play as

    How does this nerf solo Survivors in any conceivable way? Does knowing the Killer's perks after you've already left the trial benefit you in any way?

  • BradyBrady Member Posts: 988

    @Orion said:

    @Brady said:
    Solo Survivor just keeps getting worse and worse to play as

    How does this nerf solo Survivors in any conceivable way? Does knowing the Killer's perks after you've already left the trial benefit you in any way?

    Heyo, didn't say this was a nerf. It just makes solo unappealing. I had a game on PTB that when I died, lasted 20 minutes and it's not really an attractive change as a solo survivor.

    It just makes me want to play SWF only, really.

  • OrionOrion Member Posts: 9,083

    @Brady said:

    @Orion said:

    @Brady said:
    Solo Survivor just keeps getting worse and worse to play as

    How does this nerf solo Survivors in any conceivable way? Does knowing the Killer's perks after you've already left the trial benefit you in any way?

    Heyo, didn't say this was a nerf. It just makes solo unappealing. I had a game on PTB that when I died, lasted 20 minutes and it's not really an attractive change as a solo survivor.

    It just makes me want to play SWF only, really.

    The question is still essentially the same. How does this change anything? Do you have to see the Killer's perks at the end of each and every trial or else you can't enjoy it?

  • ColonGlockColonGlock Member Posts: 158

    As a solo, I could care less what the killer was running after I die or escape. On to the next match. If I am curious I could always wait until the end of the round.

  • AttackfrogAttackfrog Member Posts: 802

    Tiny step in the right direction, but a very long way from a solid balance.

  • MilkymalkMilkymalk Member Posts: 130
    edited January 11

    @Orion said:
    The question is still essentially the same. How does this change anything? Do you have to see the Killer's perks at the end of each and every trial or else you can't enjoy it?

    Sometimes I want to know why certain things happened. Did he have Nurse's Calling or did he find me by chance? Was him playing so "badly" hinting at NOED? Which addons did he use for his killer power to feel like it did? And many more.
    Currently I can just look at it and get on with the next game. In the future, I will have to wait for the 3-man-SWF to be done teabagging him and finding the hatch, camping it until he finally shows up only to jump in as he approaches.
    If I am part of a SWF, I have to wait for the match to end anyway in order to queue again with my friends, so it doesn't matter much.

    What's so difficult about only hiding the end screen from SWF members, or better, only SWF members who have other members still alive in the game? Non-SWF players can't tell the others anything anyway unless they in a hurry added each other before the game specifically for this reason, which is a huge hassle and hardly worth it.

  • BradyBrady Member Posts: 988

    @Orion said:

    @Brady said:

    @Orion said:

    @Brady said:
    Solo Survivor just keeps getting worse and worse to play as

    How does this nerf solo Survivors in any conceivable way? Does knowing the Killer's perks after you've already left the trial benefit you in any way?

    Heyo, didn't say this was a nerf. It just makes solo unappealing. I had a game on PTB that when I died, lasted 20 minutes and it's not really an attractive change as a solo survivor.

    It just makes me want to play SWF only, really.

    The question is still essentially the same. How does this change anything? Do you have to see the Killer's perks at the end of each and every trial or else you can't enjoy it?

    Questions not the same, but anyway

    @Milkymalk summarized it pretty well. It's nice to know if it was him who found me, or the use of BBQ or Nurse's. Did he have Tombstone on Myers or Unlimited EW3? Well, you can't find out because you're the first one who's died and the match lasted 25 minutes because of a hatch standoff.

    It's mental satisfaction on knowing what I got outplayed with.

    Now, I do understand this change was implemented in spite of demand due to the problem of what?... oh right, [BAD WORD] SWF. Because friends can tell each other if a Killer has NOED, BBQ, Bloodwarden, etc.

    Which I get, but it's funny to me. Your NOED was already negated by me, a solo survivor, who took out your 5 totems. Your bloodwarden never activated because I know if someone is going down while I'm opening the gate, I'll leave a sliver before fulling opening it prior to the survivor being hooked. And for your BBQ and Nurses, well that's where your on the fence because it's not that hard to tell, so I guess that's irrelevant.

    So, yes, my experience is gonna become more suck-ish with this change considering as prior to it, it was how I liked it. I'm allowed to voice my distaste too, I'm tired of this game heading in a direction that's discouraging playing solo survivor.

    Maybe with Dedicated Servers, they'll be able to change it where SWF are considered groups separate from Solo Survivors and will be able to implement features around such. (Like, Solo Survivors can see Killer loadouts right away but SWF cannot)

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