By which I mean make it so it isn't a surprise. When the final gen pops, make sure survivors know they're exposed rather than having it be a surprise until someone gets downed. This is probably the best way to balance NOED.
It already is balanced cause you can prevent it before it even activates.
It's already not a perk 80%of the game but the little surprise is nice to get these cocky body blockers
I'm inclined to disagree about it being balanced because you can prevent it before it even activates. Most of the time, in my experience anyway, the final gen pops mid-chase and the unlucky survivor gets hit by NOED.
But that's the thing you can prevent noed. Gens are going to fast anyway so you could run one or two perks to quickly find and destroy the totems if noed is such a problem plus running a boon perks you can just cleans 4 and boon the last since it prevents noed
Sorry but no...one of the few things killers have at end game are surprise hexes, survivors are already spoon feed a crap ton of information throug the entire game betwen the terror radious, hearth beat, vision range, grunt sounds that tell you exactly what atack the killer its about to do, other sounds for aim things and so on...survivors dont need more information given for free
To be fair, i tried endgame builds with noed. I sacrificed all my gen slowdown for endgame mechanics (noed alone or with blooodwarden)... and i got such a lot of value from the perk. In that case it can be fair, but when someone use gen slowdown and add NOED on top of it... that's when i think it becomes unhealthy for the game in my opinion.
I'd agree with this. It's honestly not that powerful of a perk unless you go hard into an endgame build (at which point it's certainly reasonable that you'd get value from it), but the fact that it can surprise the one guy who doesn't actually have a chance to employ the perk's counterplay isn't super fair.
I'll take anything that encourages survivors to leave the damn trial in the endgame, so having them know NOED is active might help push them out of the gate without them stopping to practice their squats first.
As unhealty as a full squad of CoH users with medic kits and or toolboxes, brand new parts and second chance meta perks?.
The thing is given the situation of the game, NOED its one of the few perks taht can get you some value at end game to tip the scales of the game, slowdown gen perks arent unfair, at this point are a must given how fast generators can be repaired.
Both sides have their "unfair" share of stuff if you want to call it that way, but more often than not survivors take the cake with game breaking combos and mechanics.
The hidden exposed effect is okay really. It's not like noed is the only perk that the other side is oblivious about after all.
I would have said something like ''just do bones'' back a few patches ago but now with boon totems I even got scolded by another survivor at the end game chat for cleansing one since he had circle of healing... so maybe a notification would be nice.
im fine with nerfing noed as soon as boon totems have a token count for uses. say 2-3
Its not because survivor have more bullshit things than killer, that bullshit killers things shouldn't be dealt with either. What i see is that solo q survivor have a hard time dealing with gen... and then you expect them to do 5 gens and 5 totems scattered around the map (with nothing to coordinate on the last task).
considering killers have to deal with 4 survivors wich entitles atacking, chassing, hooking, snuff boons, deal with palets and loops, kick generators and other minor things...i dont se whats the problem with survivors fumbling generators and totems...killers have to deal with a lot more things that survivors do ALL the time.
The thing is the original intent for the game was that there wasnt supoused to be ANY kind of comunication betwen players, thats why theres no writen or voice chat ingame
NOED is fine. Do bones or deal with a chance to deal with it later. You can play around it. You can also play more safe in the end game until you see if the killer has it or not.
You can't prevent it in all situations. Against a camper bubba you can only do all 4-5 gens. You have no time for totems. You barely have time to genrush if you are lucky enough.
Well oke that is true but let's not make a camping Bubba the prime example we balance the game around every killer with an insta down can camp like hell if they want but in a normal game you have enough time to do totems it would even make the games a bit longer les Gen rushy maybe the many killer won't even use noed or tunneling and camping cause they don't feel that pressure that two Gens pop while you down your first survivor
Cleanse/Boon all 5 totems before the end game or cleanse one at the end game before going for the save or leave and let them get 1 kill.
Like how do people think that a perk that only is active in the late game, meaning the rest of game they are 1 perk down and is preventable/removable should not be at least strong enough to down a single survivor.
You being chased, last gen pops, maybe it is time to play as if they have NOED. A team can easily deal with it, even if they get you down.
This is what makes it balanced.
Yes, let's rewards a camper bubba with noed that camped his first hook with 4-5 gens left because "most of them" are not even playing like this.
The thing is noed is a balanced perk that can be counter the fact that it helps campers sucks but the you must do something about the camping Bubba not wreck a working perk
What do you mean by doing something about the camping bubba? You can't save against a bubba if he's facecamping. That's the most stupid thing to do.
Make it so he can't or won't camp camping sucks that's a fact and I'm a killer main there is a whole team of people that get paid to work on this game they should be able to come up with something to prevent camping something like you can't die on hook while face camps (just a quick idea) but make sure survs can't abuse it and boom camping gone noed used like it's supposed a high reward high loss gambling perk
If they change this perk, at least...Something like this:
While you are on the hook Kinship activates if the killer is within x meters of your hook, the hook timer is paused for y seconds.
Yep that could work I would say put an addition to it and say it doesn't work if another survivor is chased in the same radius for x time cause I should be able to defend my objective without losing something
It needs to be reworked not nerfed. I do agree that it definitely should have been changed already.
They reworked DS/ moris and keys... the only thing they did not is NOED; and those reworked were fair. It might just be a question of time before they rework NOED into a more healthy state for the mid and low mmr players (what they are trying to balance the game towards).
NOED is actually not that OP. As said above, you can prevent it from happening before the last gen pops. Also, the killer might have trouble finding survivors, which makes it useless. It's easy to counter with the perk Small Game, which gives you a notification when you're close to a totem of any kind.
If you want to be sure NOED won't ruin your game. Equip Small Game and go look for totems when you see another survivor is on gens. You won't lose a lot of time that way. Don't go look for it when no one is on gens, because it will slow down the gameplay and you'll have trouble in the end game.
There is also a perk (not sure what the name is, but it comes from Jane) that allows you to run for 10 seconds without leaving scratch marks when you fix a gen. Normally the killer will easily find you when you fixed a gen, but with this perk, you're able to sneak away in the end game.
I think NOED is fine the way it is.
While NOED may not be OP, and it may not be completely unbalanced, that doesn't mean it couldn't use tweaks that would make it fairer overall.
In the grand scheme of things, this is a relatively small ask given that the killer gets a speed boost and an insta-down that lasts until the hex is found and broken. All that changes is you don't get that element of surprise anymore.
Survivors know from the moment the killer gets their third stack of devour that they're exposed. They know that when they're completely marked by Ghost Face that they're exposed. They know when they're in the terror radius for Starstruck that they're exposed. This change would just bring it in line with other abilities and perks that apply the exposed status effect.
DS was heavily abused, it was a given it owuld get nerfed for what it did. Moris where overtunned on how fast you could kill a survivor, it was also a given it would get nerfed. Keys in the same way where overtuned allowing excesively easy escapes and bypass objectives, took a long time to do that but it was a given it would happen.
Whats so wrong with NOED? from the get go dissabling it its an objective for the survivors, something they should have been doing regularly on the trials, its not the fault of the killers that survivors have been way to lazy to do it and are just not used to, specially with the new boon totem meta wich its a hard nerf for most hexes. NOED its the only hex that "could" potentially hinder that as they will have to give up their hand holding boons and be more tactical about the posibility of a hex.
NOED still needs interaction from the killer againts the survivors, its not like it also closes the gates in the same way, and quite honestly, if you want to talk about a healty state of the game NOED its the least of their problems, boon totems are far far FAR more unhealty mechanic in the game that needs atention asap, NOED doesnt break the game, that IF it last long enought, boon totem meta makes games for the killers if midly played correctly miserable.
"What's so wrong with noed?" You're only talking about higher mmr survivors, not low and mid mmr. Good survivors can deal with it, but that's not the case with the average players. Maybe if you played solo q a bunch and saw actual people level, you'll understand how unbalanced it is against them.
Heres the thing...one of the most stupid things to do in competitive games its to balance it for the lowest common denominatior, sorry if it sounds mean, but its the truth. The reason the game becomes more and more complicated for the killers is exactly that, devs balance the come mechanics on new and low/mid players, wich in turn buffs the high end of the game tremendously. The game needs to be balanced acording to what high level play can do, not the other way around, but thats also the reason most games with competitive scenarios also have casual modes for all the other people, something DBD doesnt have.
Even with its low amount of modes, this is something League of Legends does right, having a ranked, random and bot modes wich allow people to play how they want, those who dont like competitive can go to random and thats it, but again, the game doesnt need to be balanced more than it already is for the lowest level of play, the only thing that that creates its dumb nerfs like those of slinger or wraith