The new content from Demise of the Faithful is available immediately in the in-game store. DLC is available on Steam / Playstation Store EU / Playstation Store NA / XBOX
Patch Notes: https://forum.deadbydaylight.com/en/categories/patch-notes
Emblem blogpost: https://forum.deadbydaylight.com/en/discussion/52295/the-emblem-system-changes-explained#latest
Slugging and Hatch mechanic
Alright so i have an idea around the slugging mechanic. Hear me out. We've all been there where the killer is doing a slug build and running around just dropping everyone. That can be fun to play, usually makes the games long but its entertaining from time to time. The slugging for the 4k though is where the game gets EXTREMELY boring. This usually results in 1 person laying on the ground for 5 min while the other person (generally urban evader lol) usually just ends up running around trying to hide. I propose the person left on the ground after 1 or 2 min (balancing maybe needed) but the person should get the options to kill themselves. If the person is trying to pick them up then yes it gives them a chance, if not though why should they be forced to sit there and watch for 5 min while everyone runs around them. I know killers are gonna hate this idea cause heaven forbid they don't get the 4k. I'm simply suggesting this to reduce the long boring end games that happen. Killer mains cant tell me they don't get bored and frustrated walking around for 5 min trying to find someone. Anyway just a thought. Lets here thoughts.