The new content from Demise of the Faithful is available immediately in the in-game store. DLC is available on Steam / Playstation Store EU / Playstation Store NA / XBOX
Patch Notes: https://forum.deadbydaylight.com/en/categories/patch-notes
Emblem blogpost: https://forum.deadbydaylight.com/en/discussion/52295/the-emblem-system-changes-explained#latest
New Killer -- The Curse (perks added)
There's a TLDR at the end.
I’ve been working on this killer for several weeks, and I think I’ve gotten him to a good point. He’d be a unique addition to the killer lineup, and would be well-balanced and instill fear in survivors by causing them to have to play dangerously. The killer is:
(These images were found on a Google Images search.)
Name: Josué Damestoir
Realm: Rural Louisiana Cemetery
Power: Ceaseless Agony
Weapon: Ceremonial Mace (The shaft is made from a long heavy black wood and the steel head is in the shape of a black serpent head biting down on a heart with its tail wrapped down the shaft)
Movement Speed: 4.6 m/s (115 percent)
Terror Radius: 28 meters
Attack: Normal attack, normal lunge
Power: Ceaseless Agony
1) Use Power → Soul Capture (mechanics are the same as Freddy’s Dream Demon— hold down the button to bring up a reticle and when it is on a survivor, the survivor’s soul is captured) -- The Curse captures the soul of a healthy or injured survivor within 10 meters. Once The Curse hits a survivor with this power, he captures the soul in his doll. The whole process takes 4 seconds.
(The player icons of survivors whose souls have been captured will have a symbol on them.)
2) Use Secondary Power → Cursed Doll -- Curse the doll and drop it on the ground.
The action takes 1.5 seconds. (Hold the button down the entire time; releasing the button before the action is complete stops the action.) Fifteen seconds after the doll has been dropped, the curse takes effect.
(The doll is invisible to survivors before the curse takes effect and cannot be cleansed during this time.)
Any survivor whose soul was captured in the doll becomes cursed --- They have the broken status effect, even if they are healthy. Cursed survivors, however, can fully recover from the dying state.
When the cursed doll becomes active, a cursed land that has a 28-meter radius is created with the doll located somewhere inside it, not necessarily at the center. The cursed land causes no visual changes, but survivors inside the cursed land hear the terror radius heartbeat, which remains the same volume and tempo regardless of how close the survivor is to the doll.
(Survivors can use this auditory information to know they are in the vicinity of the cursed doll … or the killer!)
Your secondary power cannot be used within 32 meters of a hooked or dying survivor or in the basement.
(This is to make it harder to camp.)
Survivors cleanse the cursed doll the same way they cleanse totems; however, it is not a totem so Thrill of the Hunt will not work, nor is it a killer trap so Small Game cannot detect it. But a Map with Red Twine can detect it.
Once a cursed doll has been cleansed, any survivor cursed by that doll has the broken status effect removed and their souls returned.
The Curse cannot capture souls if he doesn’t have a doll. When a cursed doll has been cleansed or when all survivors whose souls are captured in the cursed doll are sacrificed, dead or have escaped, The Curse immediately gets a new doll.
Brown 1 -- Slightly increase soul capture speed (By 1 second to 3 seconds)
Brown 2 -- Slightly increase soul capture range (by 4 meters to 14 meters)
Brown 3 -- Slightly increase the cursed land (by 4 meters to 32 meters)
Brown 4 -- Slightly delay the activation of the cursed doll (by 15 seconds to 30 seconds)
Yellow 1 -- Moderately increase soul capture speed (By 2 seconds to 2 seconds)
Yellow 2 -- Moderately increase soul capture range (by 8 meters to 18 meters)
Yellow 3 -- Moderately increase the cursed land (by 8 meters to 36 meters)
Yellow 4 -- Moderately delay the activation of the cursed doll (by 30 seconds to 45 seconds)
Yellow 5 -- The Curse can detect cursed survivors within 28 meters.
(The ceremonial mace makes the sound of a rattlesnake rattling and is only heard by The Curse, not the survivors.)
Green 1 -- Tremendously increase soul capture speed (By 3 seconds to 1 second)
Green 2 -- Tremendously increase soul capture range (by 12 meters to 22 meters)
Green 3 -- Tremendously increase the cursed land (by 12 meters to 40 meters)
Green 4 -- Tremendously delay the activation of the cursed doll (by 45 seconds to 1 minute)
Green 5 -- Cursed survivors suffer from the exhaustion status effect for 90 seconds.
Purple 1 -- When a cursed doll activates, it doesn’t create a cursed land. The cursed doll runs out of power in 2 minutes.
(After 2 minutes, the cursed doll is automatically cleansed.)
Purple 2 — The soul of the survivor who cleanses a cursed doll is captured by The Curse in his new doll.
Purple 3 — The Curse has one extra doll.
(When a cursed doll is active, this extra doll can be used to capture the souls of uncursed survivors. It also can be cursed while the other cursed doll is active, meaning there can be two active cursed dolls.)
Purple 4 -- The Curse can detect cursed survivors within 28 meters and strongly detect cursed survivors within 16 meters.
(The ceremonial mace’s rattle becomes louder when a survivor is within 16 meters.)
Red 1 -- A healthy Obsession becomes injured when cursed.
You become obsessed with one survivor
Only one obsession per trial
Red 2 -- To create a cursed doll, The Curse must hit each survivor with soul capture twice. His movement speed is tremendously reduced (by 10 percent to 105 percent). Once The Curse has created the cursed doll, the cursed land spreads over the entire map, the cursed doll cannot be cleansed, his movement speed is increased to 115 percent, and he can kill survivors by his own hands.
(None of The Curses' add-ons stack.)
Perks: All three of The Curse’s perks are a new type called Torments:
Torments are new effects that hamper survivors. Survivors’ souls are blackened for each second they are within 32 meters of the killer that has a Torment Perk equipped and not in a chase. (This doesn't apply to dying or hooked survivors or survivors hiding in lockers.)
After their souls have been blackened for 30 seconds, they will be afflicted with every Torment the killer has equipped.
Survivors can purify their souls by praying to the Entity at shrines located throughout the map for 8 seconds; Each map will have 4 shrines, with 1 shrine per quarter section. Once purified Torment Status Effects will be removed and any blackening of their souls will be reduced to 0, meaning survivors can always pray at shrines even if they are not afflicted with a Torment.
1) Schadenfreude -- A Torment that causes items to backfire on the user.
When Flashlights, Party Starters or Firecrackers are used, the survivor is blinded, Med-Kits cause the Deep Wound Status Effect, Toolboxes cause generators to explode and regress, Maps and keys with aura reading show survivors’ auras to the killer, and Keys cause the hatch to respawn (Thank you @Snikers for the hatch respawn idea!) The Torment Status Symbol for Schadenfreude doesn’t appear on survivors’ HUDs until after they trigger its negative effect. (Items do not lose charges and are not consumed when used under the effects of Schadenfreude.)
Tier 1 -- Slight item negative effect / Tier 2 -- Moderate item negative effect / Tier 3 -- Considerable item negative effect
(Blind is stronger with each tier, Toolbox regression is higher with each tier, Mend takes longer with each tier, survivors’ auras are shown for longer with each tier, and the hatch respawns farther away with each tier.)
2) Spontaneous Human Combustion -- A Torment that causes survivors to become aflame. The flames do not harm the survivor but do make them easier to spot and hear.
Tier 1 -- First-Degree Burns / Tier 2 -- Second-Degree Burns / Tier 3 -- Third-Degree Burns
(The brightness of the flames and the sound of the crackle intensify with each tier.)
3) Hyperfocus -- A Torment that causes survivors’ perspective to switch to first person.
The survivors’ field of view is Tier 1 -- Considerably bigger than normal / Tier 2 -- Moderately bigger than normal / Tier 3 -- Normal
Mori: Dwight looks up in terror as The Curse points his ceremonial mace down at him. Dwight screams as the weapon turns into a real snake. In a flash, it drops the heart and slithers inside Dwight’s mouth, disappearing down his throat. The Curse holds the mace’s shaft above his victim, and the snake bursts forth out of Dwight’s chest with his still beating heart in its mouth in an explosion of blood, wrapping itself around the shaft as it emerges. The snake, with its fangs sunk deep into a new prize, then turns back into the steel snake he was moments before. Dwight lies dead on the ground with the heart of The Curse’s previous victim by his side.
And as for the backstory, if BHVR actually chose to make The Curse (which would be freaking awesome), I’m sure they could write something much better than I could.
TLDR The Curse is a Voodoo-inspired killer who captures survivors' souls in his doll and curses it to give them the Broken Status Effect. Survivors must find the Cursed Doll and cleanse it to remove the Broken Status Effect. The Curse also introduces a new type of Perk called Torments that hamper the survivors.
I had a lot of fun coming up with this. Thanks for reading and let me know what you think!