Perks that need to be reworked or removed - Trimming the Bloodweb Fat
Bitter Murmur, Bloodhound, Claustrophobia (Cruel Limits?), Coup de Grace, Dark Devotion, Dead Man's Switch, Deathbound, Fire Up, Furtive Chase, Gearhead, Hangman's Trick, Hex: Huntress Lullaby, Hex: Plaything, Hex: Retribution, Hex: Thrill of the Hunt, Hoarder, Iron Grasp, Knock Out, Monstrous Shrine, Overcharge, Overwhelming Presence, Predator, Remember Me, Scourge Hook: Gift of Pain, Spies from the Shadows, Stridor, Territorial Imperative, and Unrelenting. 28 useless killer perks, that would not change the game in the slightest if they were to be deleted.
Alert, Bite the Bullet, Boil Over, Breakout, Buckle Up, Corrective Action, Dark Sense, Desperate Measures, Detective's Hunch, Deja Vu, Guardian (Babysitter?), Hope, Kinship (Camaraderie?), Mettle of Man, No Mither, No One Left Behind, Object of Obsession, Pharmacy, Poised, Renewal (Second Wind?), Resurgence, Rookie Spirit, Self-Preservation, Situational Awareness (Better Together?), Slippery Meat, Sole Survivor, Solidarity, Technician, This Is Not Happening, Up The Ante, Visionary, and Wake Up. 32 useless survivor perks, that would not change the game in the slightest if they were to be deleted.
As-is, these perks are a waste of space on the bloodweb. Some of them do functionally nothing, others are too niche to see any usage, and others still are fully outclassed by non-paywalled DLC teachable perks. Why does the bloodweb grind have to be increased up to about 90 levels by these worthless perks, for each killer and survivor character?
I've gone down the 'rework ideas' rabbithole in the past, but I guess the question I'm looking to ask, is: Do people want these perks to be improved? Do people want these perks to be removed? Do people want these perks to be left as-is for meme value, inconvenience be damned?
I don't know where I'm going with this, so here's everyone's reminder that Soul Guard has never once been on the Shrine of Secrets since its release almost 550 days ago.