Decisive Strike Change Idea
Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.
If you are the obsession, once per trial, when grabbed by the killer, succeed in a skill check to automatically escape the killer's grasp.
If you are not the obsession, once per trial, while in the killer's grasp AFTER the obsession has used Decisive Strike, succeed in a skill check to automatically escape the killer's grasp.
If the obsession does not have Decisive Strike, when the wiggle meter has reached 35%, succeed in a skill check to automatically fill the rest of the wiggle meter and escape the killer's grasp.
Successfully escaping the killer's grasp will stun them in place for 3/3.5/4 seconds.
Successfully escaping the killer's grasp causes exhaustion for 60/50/40 seconds.
Decisive Strike cannot be used if you are exhausted at the time it should take effect
If the obsession has Decisive Strike and is sacrificed or killed before they can use it, all other survivor Decisive Strikes cannot be used.
I feel with this change, Decisive Strike will become more of a "risk" perk, much like Killer Hex perks. Hexes are perks which run by the rules of high-risk-high-reward. I feel that since Decisive Strike allows the survivor(s) a free escape, it to, should also follow through as a high-risk-high-reward perk.
What are your thoughts? Feel free to comment as negative or as positive as you like on this. As the forum states - this is a DISCUSSION!