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BHVR has to be the most distant dev team of all time

CanasCanas Member Posts: 643

I've seen all kinds of developers and the way they deal with their community from playing many different online games in the past but BHVR really takes the cake when it comes to ignoring its own playerbase. I don't even see them come to the forums anymore, it's just the mods who seem to perform damage control whenever threads get out of control but that's it.

It's extremely obvious that the game is in an abyssmal state right now (with boon totems/CoH being the worst offender) and yet we didn't get a single change to address this issue when The Artist came out. You'd expect at least SOMETHING after 3 months.

It's just regular business as always, ignoring killers and cashing in on gullible folks who buy this game on a whim just to drop it later anyway since the new player experience is absolutely horrendous. I've seen so many killers recently (on the forums and on YouTube) who picked up the game after being begged to try it just to be massively disappointed. MMR is flatout not working, another great issue which has persisted how long now since its introduction? Six months?

For those who decide to endure the painful learning curve this game has they still arrive at the same conclusion they had at the very beginning: this game is neither fun nor balanced. If you try to catch any of the devs on Twitch they will lock themselves behind chat settings which require your account to be verified just to make any contact with them even harder. And the occasional community streams with their Q&A segments feature cherrypicking at its worst when it comes to answering actual questions relevant to the health of the game.

Just watch as the devs will ignore this thread, too. Their twitter only exists to post memes anyway, not even once have they responded to REAL questions from the community. The regular art retweets are nice and all but they do NOT solve the issues this game has.



  • dallasmedicbagdallasmedicbag Member Posts: 571

    lol no, the most distant has got to be Valve

  • CakeDutyCakeDuty Member Posts: 863

    Anybody remember when Behaviour did weekly streams? I do. :(

    Heck I'd even take once a month streams, if it just meant they could share more news regarding future changes and updates.

  • CanasCanas Member Posts: 643

    Valve aren't even a game developer anymore, all they do is sell games on their platform. Half Life Alyx was just a pleasant surprise which I can't play anyway since I lack the money to purchase these expensive VR sets along with a computer that could even support all of that.

  • GhosteGhoste Member Posts: 1,514

    I also wish they were more vocal, but I honestly can't blame them for becoming distant. There's a lot of vitriol simmering in this community. Just watch one of their Twitch streams or read some Twitter comments and you'll see a lot of anger. I know I wouldn't wanna deal with that if I were in their shoes.

    That being said, I hope they at least read through the forums occasionally.

  • TiufalTiufal Member Posts: 855

    To be honest show me any other dev team with a game thispouplar that takes better care of their playerbase. They all do not much, cause they dont need to.

  • Tamayo2001Tamayo2001 Member Posts: 3

    As someone who started playing recently (138 hours) I am sad to see that DBD has no dedicated team for player relations...

    My favorite game of all time is Heroes of the Storm, but Blizzard would never make any comments, or address anything concerning it. Blizzard games only get the attention of their game's respective developer teams, and even then, really, early Overwatch, Starcraft, and Heroes of the Storm are the only titles that received transparency from the devs.

    Fast forward to today, Starcraft is no longer getting content, Overwatch is essentially on life support with recycled events, and HotS is in maintenance mode.

    The HotS developers are still very open to the community, when they can be. With all of the lawsuits protesting with Blizzard, all of their games are sort of in a bad spot right now, and generally, they can't openly say much regarding staff numbers, being moved to new projects, when new content will be released, etc.

    I think a quick fix on BHVR's half could be to reach out to popular community members and allow them to be middlemen for the rest of the community. Let the players who understand the game the most give input and bring forward proposed issues and what not.

  • dugmandugman Member Posts: 5,886

    Mandy is a dev, they post all the time.

  • ZozzyZozzy Member Posts: 4,479
    edited December 2021

    Love how everyone is blaming the community's toxicity when the developers have created the toxicity.

    Glacial update speeds combined with a 1 step forward 2 steps back approach to balance would make anyone angry.

    Look at Decisive strike. 3 years of complaining just to get a side grade while still being meta and in return we get hit validation and boons.

  • jesterkindjesterkind Member Posts: 2,976

    The time I'll give you, but they did just straight up fix Decisive Strike. It was a problem, and now it isn't- the change we got wasn't subpar, it was exactly what it should've been.

  • ZozzyZozzy Member Posts: 4,479

    They did.. after how many changes while being told to do this for ages?

    KEYS! They made killers wait a year for them to make a change that people were saying from day one of the mori nerf and on top of that gave survivors ample warning to use their keys up while killers got practically no warning.

  • jesterkindjesterkind Member Posts: 2,976

    "Told to" is weird phrasing when they're not beholden to do what any given internet user wants them to, but I did already say that the time it took is a fair criticism.

    Regarding keys, I've never really understood this argument. They didn't give killer players warning before nerfing moris, alright, I'm on board for that being a bad thing, but then they... didn't repeat that mistake, and that's reason to be annoyed at them too?

  • ZarathosZarathos Member Posts: 1,735

    There are plenty of excellent games out there with ambitious developers. We gave feedback this is how far we got. Unless people put there money where their mouth is nothing will change.

    If there's no pressure to change why would they. Games like ff14 had the pressure of wow to get it to push forward and improve. Even if there is no competitors to dbd there are plenty of experiences that will give you aspects of the dbd expiernace.

  • ZozzyZozzy Member Posts: 4,479

    The reason they didn't tell killers is because they viewed Mori's as "toxic" They even called mori's toxic in one of their streams. They gave survivors warning because they wanted to give them warning. I guess 3 man keying out after going afk on the hatch until the killer found your group was funny to them.

    I guess you could say it was suggested to change ds but now we are arguing semantics.

  • jesterkindjesterkind Member Posts: 2,976

    It doesn't matter what phrasing you use, it's not semantics. They are not beholden to do anything said, suggested, aired, or ranted about by random internet users, that ain't how game dev or even community feedback works.

    I'm not sure what your point is, would you mind elaborating? They didn't tell killers and they did tell survivors- which one of those is the problem?

  • ZozzyZozzy Member Posts: 4,479

    The one that increases the divide in the community and fuels the theory that the devs are biased towards one side or that they do things out of greed to keep one side happy.

    I can tell you how to tie your shoes and you are free to ignore the obvious. You still got told how to do it though.

  • jesterkindjesterkind Member Posts: 2,976

    So... which one? I'd argue they shouldn't have done it with zero warning the first time, and to be consistent with that belief, I think it's fine that they gave warning this time around. It's all well and good to say they shouldn't "increase the divide in the community", but logically, that would mean that they should do something wrong twice so one side doesn't feel unfairly maligned. It's actively arguing against them learning and growing, which I don't support.

    Cool example, now let's add in the fifteen thousand other people giving conflicting methods on how to tie your shoes, a solid two thirds of which are asinine and stupid, and we're in a more comparable position to this situation.

  • Tr1nityTr1nity Member Posts: 4,855

    Remember - If you ever think a company is just tryna do cash grabs for mediocre content.

    Think about skylanders.

  • PigMainBigBrainPigMainBigBrain Member Posts: 1,810

    Nah theres a whole slew of Korean developers who are way more distant. That isn't to say BHVR is some god send, but theres waaaaaaaaaaaaaaaay worse.

  • ThanksForDailyThanksForDaily Member Posts: 954

    The point is whatever they do, you will keep playing this game because you're addicted. And they know it.

    That's a fact.

  • MrPeanutbutterMrPeanutbutter Member Posts: 718
    edited December 2021

    I honestly think they do read the forums and consider feedback, but what ultimately drives all decisions is the financial factor. It’s a business and they have to worry about the bottom line. They’re going to design the game in a way that keeps the most amount of money coming in. I believe (but have no way to prove) that most of the money comes from SWF players, so keeping them happy is always going to be top priority. Unfortunately this means that killer is going to remain incredibly frustrating to play

  • Warcrafter4Warcrafter4 Member Posts: 2,901

    To be fair about Cote:

    He kinda brought it upon himself with condescending comments that ignored the question the community asked.

    Hence the "Go play Civ" quote gets memed on to death because it was both of the above.

  • Guest1567432Guest1567432 Member Posts: 728

    Gonna be interesting to see what killer nerfs will be in the mid chapter....and I bet Boons will go untouched.

  • jesterkindjesterkind Member Posts: 2,976

    You mean the clip where he gives the correct answer to the question that was posed to him? Weird example to use if you're trying to make out like someone deserves the verbal abuse they're getting online, friend.

  • Lochnload_exeLochnload_exe Member Posts: 1,252

    If I went to the subreddit or forums to read feedback and it was posts like "noed basekit", "killer is impossible", "killer isn't impossible", "ds basekit", etc I would maybe not listen as much either and instead stick with the players that know what they are talking about.

    also they have definitely proved they listen and have implemented changes nearly exactly how we asked.

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