Isn’t that a good thing though? Survivors perks suck they need better perks. Also you say 10% killer nerf where in that same update they buffed trapper and plague. Plague is much better and a stronger killer and trapper while not a huge buff was still a great change and he got great addons
MID PATCH PTB PREDICTIONS:
disappointment as usual.
No Dead hard changes - Literally just need to remove the distance it generates and some validation issues. Would bring it in line with the other exhaustion perks.
More Unintentional Twins nerfs depending if they allow Victor to snuff totems. Let's face it, they won't.
Some Artist nerf even though she's fine.
Some nerf to jonah's overcome maybe.
I for some reason have a feeling we’re gonna see a NOED change.
god i hope they do that, i'd finally have a reason to run those add ons lmao
They need a better way to judge performance.
Half the time when I play freddy or artist people don't try. All the information they get is dead or escape. If they don't try people die and the numbers get skewed. I've stopped trying to play them because I don't enjoy having two people just off themselves off the bat.
I think they are going to do something with moris because I remember seeing token next to a ebony mori on the last PTB.
That last part sounds so cool. I try to play fair by not camping or tunneling and that reward is good enough for me. And I want a prestige system that’s more rewarding🙏
Agreed, that's the right mindset tbh.
We want this game for the better since most of us do play because we are having fun. Negativity does nothing to help, obviously you can criticise but have your limits and be respectful to a game that you actually want to stay.
Killers like Trapper needed those changes for years, and they still managed to introduce some screwed up/weak add-ons. An add-on to your power not letting you pick up your own traps never fails to make me laugh. But I think Tru3 recently described exactly how nerfs and buffs on perks go. When killer has strong perks, those perks get nerfed so that there's more perk variety. When survivor has strong perks, their weaker perks get buffed so that there's more perk variety. There's a pattern of that in many of this game's updates.
There are hitboxed like trown on feet when survivor turn around ... it's not bug or big it's by design your feet stay there after when you run. (sorry english is not my main).
There is already Dead Hard that punish her too much and strong wall loops and indoor maps are a pain.
no the hatchet's hitbox is literally a sphere like
Swamp will now be in broad daylight and feature several unnecessary breakable walls, but otherwise be exactly as miserable as it was before.