Unless you mean Tru3 falling for the old window fake.
She could have easily had Lithe instead of DH and gotten even more distance from that vault she did. So I don’t see where the problem is when the perk is working as intended.
Yes, maybe he could have played better. Maybe he could have focused on how Legion in particular has a power that lets you punish people for locker squatting in your face.
I don't think how either of these points detract from the fact that the survivors could easily have finished the last two gens and cleared out about ten minutes earlier than they actually did bother to do it. They were, literally, toying with the Killer because they could, and there is no recourse a Killer player has in that situation except to go AFK and not play--something which, done consistently, is more likely to punish the Killer.
Yeah he maybe would have done batter with a better killer and as much as I do love legion they suck but isn't that showcasing another of dbds major flaws I payed for that killer but playing him isn't an option if I want to have a fair match and don't get bullied? That's not how it's supposed to be
MMR isn't the problem. MMR just exposes bad killer-balance. dev have entire 2022 and many mid-chapter patches to improve killer gameplay. unfortunately, most of resources as tru3 states in the video are spent on weakening killers like deathslinger, freddy etc. 2022 holds many possible mid-chapter patches so hopefully its better than 2021 for killer.
Oh, a tru3-vid. Some time since we had one of those. At least it is not one where someone wants to claim that the game is so broken with the proof of a tru3-video where he 4Ks in the end.
But from previous videos, he probably made a bunch of mistakes. I have seen him play Oni and not slugging with Infectious Fright (which is nice from him, but this is not how Oni works) or playing Clown where his Bottle Throws were horrible. I dont know if I will watch this Legion-video, I cannot really stand this guy with his contant complaints and unreasonable ideas anymore.
Most people have mid/high mmr since the way they handle it is that you have you're actual mmr and then they have a matchmaking cap so that people who play and win the vast majority of their matches don't have 4 hour long queue times but the matchmaking cap is so low that most killers will hit the cap since its so much easier to get mmr with killers. most survivors will get to it too but I know they increase the cap behind the scenes as well without any kind of announcement and I doubt it coincides with rank reset or maybe it does idk
Basically, it's possible to have a tool that will press the dead hard button for you when you would get hit (because the client needs to know the Killer is swinging before the attack hits to start playing the animation). Anyone using that, aside from the obvious "they're cheating" aspect, is literally impossible to bait out because they will always dead hard only when you'd hit them.
She was AFK and took a hit for not being ready to play.
She faked the window and Tru3 fell for it, instead of waiting. So she had time to fast vault the window, to reposition herself.
All I am saying is either way, even if she had decided to continue to go forward downstairs and dead hard to the window. She played it well, and bought herself more time. Because had he waited he would have been able to bait DH out with no pallet on sight.
At 4:38 you can see where he actually did wait it out and she didn’t position herself correctly. Because she hoped he would swing at the window.
I actually just watched the video for context and what are you even on about. There is literally no scenario in which the killer wasn't completely responsible for not getting a hit there. Fell for a window fake, somehow gives her a fast vault back into him while having a very slow reaction to it, all of which leads to a chain of events that result in a flashlight save. Despite him saying the survivors were trash out of frustration, the Meg actually did an extremely smart play with what she had. That wasn't a mistake, she intentionally fast vaulted back into him, which means she had to intentionally angle herself awkwardly to do it. Legion is awful and its unlikely anyone would 4k this but Dead Hard was not the problem there.
You can personally attack the streamer all you want, you can harp on his mistakes, you can put on the blinders.
But if you truly cannot see the problem with this kind of playstyle, unmitigable abuse, mechanical exploitation, then it's something beyond whataboutism, your bias is just extreme and you should just admit it.
I now watched the first 5 minutes. And obviously he has to mention that it was a viewer build he was using aka it is not his fault that he lost (even tho, Plaything, No Way Out and Deadlock have decent Slowdown-Potential, if you actually get hooks).
However, I dont really get why he even left the Quentin at the start. Yes, you injure multiple people with Legion, but the only two Survivors he saw where at the Saloon. Why would any Killer go to the Saloon to chase people, when an injured Survivor is nearby?
And second, two times in those 5 minutes he has all Survivors on one spot, so why not trying to frenzy them at this point? Again, waste of time and it makes it impossible to do Locker Techs.
Here's what I see as the problem, though: does it matter how many mistakes the Killer is making if none of his actions (and in particular his derping around with those messing with lockers) is actually prohibiting the Survivors from clearing all the gens and getting out, and still there's another 10 minutes of video to watch before they choose to leave?
Is the game in a good state if, for whatever reason, the Killer can't win and the otherside can but won't?
I stopped playing killer 6-7 months ago and turned into solo survivor 100%. If every killer did this they have to do something about the situation. Simply play survivor until they fix things! Or they will never fix anything.
I love how when someone posts a gameplay video showcasing glaring balance issues, there are always these professional gameplay reviewers pop up, who search under a microscope for tiny mistakes, and claim after that he should've just played better.
The problem is you are declaring this as "unmitigatable abuse." Its extremely easy to mitigate. Do not chase survivors at that main building. Is it good that the building is that strong? No, of course not. I hate that building. Its for that very reason smart killers literally ignore the generator up top unless they have a vertical movement ability like Hag, Nurse, or Demo. Once that generator is finished (which it was) there is no reason to even enter the building anymore. Now normally people could speed burst after getting hit and get TO the building, but seeing as he was Legion and everyone was always injured, there was no chance of that.
"The unmitigable abuse" applies only to that, where lockers, ridiculously strong loops, the ability to flashlight through the tiniest slit in a wall, invalidates the majority of killer gameplay. I'm quite sure no-one wants to suggest killers carry franklins or lightborn every game. As BHVR has said it before, if something exists in every game, well, that's just not good design.
You don't think that building should be so strong, you don't think that generators should be out of play simply because of their spawn position. I'm assuming you also believe that most buildings shouldn't have such easy fall back safeties (Like lockers with ridonkulously safe flashlight approaches), and you also watched them body block on several occasions, killing his ability to get some of the survivors when they were not at the building.
Honestly, it sounds like you're agreeing with me, just with extra steps. I still believe that the majority of players have to look at this video and see that. He was clearly tilted and it affected his gameplay decisions. That doesn't make how the survivors were able to play healthy, or even appropriate. And with how MMR is that SWF can go against killers with significantly less experience than Tru.
What a great experience.
Sidethought: I also think your last sentence is outright wrong. There are several gens that if you frenzy them and then catch up to them and fatigue, they're still reaching any number of the windows in main building that allow them to pull off the locker play.
And even sacrificial wards can be override if 4 map offerings are burned, which obviously only occurs with SWF. Which is only fair, I guess, more players in that match wants that map than players who don't 🤡.
Many people did not understand that the topic of the post is not to analyze every single mistake that the killer makes, because to err is human and I am sure that each of these mathematicians who are experts in probability and dbd would have made some of those mistakes, because from the point of view of the viewer it is easy to notice and point the finger at the mistakes made by saying "I personally would not have made this mistake" starting to tell how you would have won THAT match against THAT team.
The point is very simple guys, playing killer is neither fun nor stimulating.
What is the point in playing a game that has a physical and forced limit to your skill? The man wants to show what he can do but the developers are trying to force a 2k average no matter if you are good or not.
You can see it when he plays survivor and just messes around while escaping 90% of the time.
Comments
Where did she make a mistake?
Unless you mean Tru3 falling for the old window fake.
She could have easily had Lithe instead of DH and gotten even more distance from that vault she did. So I don’t see where the problem is when the perk is working as intended.
Except that the devs do and have done this. Most can’t use Nurse, but she was hit with the nerf hammer. Same with slinger and Ph
Same and i dont care if i get hate for it, the game is already survivor sided so why not even the odds a bit.
Yes, maybe he could have played better. Maybe he could have focused on how Legion in particular has a power that lets you punish people for locker squatting in your face.
I don't think how either of these points detract from the fact that the survivors could easily have finished the last two gens and cleared out about ten minutes earlier than they actually did bother to do it. They were, literally, toying with the Killer because they could, and there is no recourse a Killer player has in that situation except to go AFK and not play--something which, done consistently, is more likely to punish the Killer.
Yeah he maybe would have done batter with a better killer and as much as I do love legion they suck but isn't that showcasing another of dbds major flaws I payed for that killer but playing him isn't an option if I want to have a fair match and don't get bullied? That's not how it's supposed to be
MMR isn't the problem. MMR just exposes bad killer-balance. dev have entire 2022 and many mid-chapter patches to improve killer gameplay. unfortunately, most of resources as tru3 states in the video are spent on weakening killers like deathslinger, freddy etc. 2022 holds many possible mid-chapter patches so hopefully its better than 2021 for killer.
Oh, a tru3-vid. Some time since we had one of those. At least it is not one where someone wants to claim that the game is so broken with the proof of a tru3-video where he 4Ks in the end.
But from previous videos, he probably made a bunch of mistakes. I have seen him play Oni and not slugging with Infectious Fright (which is nice from him, but this is not how Oni works) or playing Clown where his Bottle Throws were horrible. I dont know if I will watch this Legion-video, I cannot really stand this guy with his contant complaints and unreasonable ideas anymore.
Most people have mid/high mmr since the way they handle it is that you have you're actual mmr and then they have a matchmaking cap so that people who play and win the vast majority of their matches don't have 4 hour long queue times but the matchmaking cap is so low that most killers will hit the cap since its so much easier to get mmr with killers. most survivors will get to it too but I know they increase the cap behind the scenes as well without any kind of announcement and I doubt it coincides with rank reset or maybe it does idk
She literally was AFK and then vaulted back through the window for no reason, that play was awful lmao
Dead Hard saved her 1000%.
What does he mean by auto dead hard?
Basically, it's possible to have a tool that will press the dead hard button for you when you would get hit (because the client needs to know the Killer is swinging before the attack hits to start playing the animation). Anyone using that, aside from the obvious "they're cheating" aspect, is literally impossible to bait out because they will always dead hard only when you'd hit them.
She was AFK and took a hit for not being ready to play.
She faked the window and Tru3 fell for it, instead of waiting. So she had time to fast vault the window, to reposition herself.
All I am saying is either way, even if she had decided to continue to go forward downstairs and dead hard to the window. She played it well, and bought herself more time. Because had he waited he would have been able to bait DH out with no pallet on sight.
At 4:38 you can see where he actually did wait it out and she didn’t position herself correctly. Because she hoped he would swing at the window.
I actually just watched the video for context and what are you even on about. There is literally no scenario in which the killer wasn't completely responsible for not getting a hit there. Fell for a window fake, somehow gives her a fast vault back into him while having a very slow reaction to it, all of which leads to a chain of events that result in a flashlight save. Despite him saying the survivors were trash out of frustration, the Meg actually did an extremely smart play with what she had. That wasn't a mistake, she intentionally fast vaulted back into him, which means she had to intentionally angle herself awkwardly to do it. Legion is awful and its unlikely anyone would 4k this but Dead Hard was not the problem there.
You can personally attack the streamer all you want, you can harp on his mistakes, you can put on the blinders.
But if you truly cannot see the problem with this kind of playstyle, unmitigable abuse, mechanical exploitation, then it's something beyond whataboutism, your bias is just extreme and you should just admit it.
I now watched the first 5 minutes. And obviously he has to mention that it was a viewer build he was using aka it is not his fault that he lost (even tho, Plaything, No Way Out and Deadlock have decent Slowdown-Potential, if you actually get hooks).
However, I dont really get why he even left the Quentin at the start. Yes, you injure multiple people with Legion, but the only two Survivors he saw where at the Saloon. Why would any Killer go to the Saloon to chase people, when an injured Survivor is nearby?
And second, two times in those 5 minutes he has all Survivors on one spot, so why not trying to frenzy them at this point? Again, waste of time and it makes it impossible to do Locker Techs.
I love the comment section. So many captain hindsights analysing what he has done wrong and how he could outplay.
The outcome of it is, game is totally balanced, now we only need to nerf NOED, becouse its stupid that i get punished for genrush
Here's what I see as the problem, though: does it matter how many mistakes the Killer is making if none of his actions (and in particular his derping around with those messing with lockers) is actually prohibiting the Survivors from clearing all the gens and getting out, and still there's another 10 minutes of video to watch before they choose to leave?
Is the game in a good state if, for whatever reason, the Killer can't win and the otherside can but won't?
I stopped playing killer 6-7 months ago and turned into solo survivor 100%. If every killer did this they have to do something about the situation. Simply play survivor until they fix things! Or they will never fix anything.
Didn't you know that only survivor is allowed to be a snoozefest because "99% of people just wanna chill with friends"?
Don't you dare complain when obviously killer is the easiest it's ever been.
Baby killers only want ez 4ks all the time smh.
I love how when someone posts a gameplay video showcasing glaring balance issues, there are always these professional gameplay reviewers pop up, who search under a microscope for tiny mistakes, and claim after that he should've just played better.
The problem is you are declaring this as "unmitigatable abuse." Its extremely easy to mitigate. Do not chase survivors at that main building. Is it good that the building is that strong? No, of course not. I hate that building. Its for that very reason smart killers literally ignore the generator up top unless they have a vertical movement ability like Hag, Nurse, or Demo. Once that generator is finished (which it was) there is no reason to even enter the building anymore. Now normally people could speed burst after getting hit and get TO the building, but seeing as he was Legion and everyone was always injured, there was no chance of that.
"The unmitigable abuse" applies only to that, where lockers, ridiculously strong loops, the ability to flashlight through the tiniest slit in a wall, invalidates the majority of killer gameplay. I'm quite sure no-one wants to suggest killers carry franklins or lightborn every game. As BHVR has said it before, if something exists in every game, well, that's just not good design.
You don't think that building should be so strong, you don't think that generators should be out of play simply because of their spawn position. I'm assuming you also believe that most buildings shouldn't have such easy fall back safeties (Like lockers with ridonkulously safe flashlight approaches), and you also watched them body block on several occasions, killing his ability to get some of the survivors when they were not at the building.
Honestly, it sounds like you're agreeing with me, just with extra steps. I still believe that the majority of players have to look at this video and see that. He was clearly tilted and it affected his gameplay decisions. That doesn't make how the survivors were able to play healthy, or even appropriate. And with how MMR is that SWF can go against killers with significantly less experience than Tru.
What a great experience.
Sidethought: I also think your last sentence is outright wrong. There are several gens that if you frenzy them and then catch up to them and fatigue, they're still reaching any number of the windows in main building that allow them to pull off the locker play.
Same. It would be nice to see if the people backseating would be able to do anything better.
You can main a side and still have fair share of opinions.
Not everyone want easy matches and everything on the other side nerfed.
And even sacrificial wards can be override if 4 map offerings are burned, which obviously only occurs with SWF. Which is only fair, I guess, more players in that match wants that map than players who don't 🤡.
when your ass gets beaten
Literally only made it to the pallet because of Dead Hard, cope.
Many people did not understand that the topic of the post is not to analyze every single mistake that the killer makes, because to err is human and I am sure that each of these mathematicians who are experts in probability and dbd would have made some of those mistakes, because from the point of view of the viewer it is easy to notice and point the finger at the mistakes made by saying "I personally would not have made this mistake" starting to tell how you would have won THAT match against THAT team.
The point is very simple guys, playing killer is neither fun nor stimulating.
That flashlight save at 3:15... I thought they fixed this bug, what a naive kid I am ;)
What is the point in playing a game that has a physical and forced limit to your skill? The man wants to show what he can do but the developers are trying to force a 2k average no matter if you are good or not.
You can see it when he plays survivor and just messes around while escaping 90% of the time.