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Top 3 most unfun perks to go againts? (both sides)



  • NemmyMan3000NemmyMan3000 Member Posts: 216


    Dead Hard- Its just a cheap way to rob a killer of a down

    BT- Mainly because of how they immediately can block a hit after being unhooked

    Boon Totem's- Annoying because of how many times it can be put up with no end


    Fearmonger- Kind of a pain to do gens sometimes when that is there but not a HUGE problem

    NOED- Just kinda cheap imo and im a killer main😅

    Nurses calling- Hate it with a passion, especially when playing against nurse😅

  • ItzZane_ItzZane_ Member Posts: 963

    Killer: Iron Will, Dead Hard, Adrenaline.

    Survivor: Devour Hope, NOED, Tinkerer

  • LabracLabrac Applicant Posts: 1,285

    Killer: DH, Iron Will, COH

    Survivor: NOED, Rancor... don't really hate anything else.

  • LaluziLaluzi Member Posts: 4,872

    For killer: Dead Hard, Iron Will, Circle of Healing

    Self-explanatory. Praise be to the sea-goat that Adiris has my back with the last one.

    For survivor: NOED, Third Seal, Tinkerer

    Third Seal is a bit of a weird one, but I play solo and if that thing stays up, I'm dying on first hook. Blindness is very much a pub stomper mechanic, and, well, I'm in the pubs.

    Pain Resonance is an honorable mention for how many times I've had teammates hook trade at a scourge hook and nuke my gen into oblivion.

  • jamally093jamally093 Member Posts: 805


    •NOED speed boost like most people

    •Franklin's because I'll bring a brown med-kit because of a challenge and get screwed because someone brings a flashlight

    •Insidious mostly because of Basement bubba's and the teammates who after all the gens are done and the killer was no where to be found decide to search the basement plus it's useless


    •DS for the extremely long stun

    •Dead hard because visual I hit them but nope doesn't count

    •Lucky break it's a good perk but I still perferd the old version when it was just blood not scratch marks

    Both sided

    •Flashlights I hate people who bring flashlights and I don't mean the people who try saving I mean the ones who decide let me click my flashlight constantly 9/10 times they die by the killer

  • ggskggsk Member Posts: 47


    Shadow step

    Iron will






  • StarLostStarLost Member Posts: 6,564
    edited December 2021


    For me:


    • Dead Hard (due to it being omnipresent and having to play around it 100% of the time, plus giving you fake info and messing with your powers)
    • CoH (and boons in general, but CoH stacks too well with other healing perks and badly needs a nerf)
    • Prove Thyself (losing 2-3 gens before you see a survivor is never fun)


    • Corrupt Intervention (with a random team, there's always someone trying to do a gen in the killer's face)
    • NOED (just a frustrating perk)
    • No Way Out (because when I play survivor it turns a 0k into a 3k, but when I run it as killer it does approximately nothing).
  • lav3lav3 Member Posts: 416

    Spine Chill, DH

    Bamboozle, NOED

  • buzzamanbuzzaman Member Posts: 115

    Survivor: Dead Hard, Iron Will, CoH

    Killer: Ruin, others i dont really care about

  • CashelP14CashelP14 Member Posts: 5,555

    Took me a minute to think of these:


    • Franklin's
    • Noed
    • Ruin


    • Dead Hard
    • CoH
    • Iron Will

    As survivor I find Franklin's the most unfun because of how it depletes your item so fast. I'd far rather the old version where I keep my charges so long as someone touches it. Noed is noed. Ruin (especially with Undying or Tinkerer) just because it means I need to stay on gens instead of running for flashlight saves.

    Dead hard is quite obvious for killer. CoH I have been fortunate to not be affected by it as much as others (playing Bubba and Trapper), but I know I will hate it. The last one was tough but I went with Iron Will. Just trying to mind game any tile when you can't hear a survivor is extremely annoying.

  • IMhereRUNIMhereRUN Member Posts: 605


    1. Dead Hard: Especially when playing unmobile M1 killers, extends the chase when the survivor is outplayed.
    2. Iron Will: For some reason I get alot of baby players that spend the whole game hiding, sure it’s a guaranteed ‘W’, but makes for boring games.
    3. Borrowed Time: Somehow equipping this makes players think sprinting to an unhook in mid-chase is a good-play, then get mad at me because I have 12 seconds to spare.


    1. Insidious: for obvious reasons, it rarely gets value in another playstyle.
    2. Thrilling Tremors: Just think it’s too strong, you get massive map awareness information and blocked gens.
    3. Tinkerer: not for the reason most would assume. I enjoy a competitive challenging game and too often I see rookie killers abandoning a chase to contest a gen and wonder why the “gens went so fast!?” Map pressure is much more than gen patrol. Having no one hooked leaves 3 (once you instigate new chase) survivors free to just do gens. They just trade one chase for another and never actually get hooks. By the time they do, 4 gens are done, they claim it was a “gen rush” and just camp out the rest of the game. Just boring to me getting free wins.
  • mynameisBlademynameisBlade Member Posts: 325

    As Killer:

    1. Dead Hard

    2. Unbreakable

    3. Every Boon that I have to snuff instead of destroy....

    As Survivor:

    It is pretty hard to say as playing Survivor is usually a breeze aside from certain Solo games.

  • landromatlandromat Member Posts: 2,193

    As killer:

    Dead hard

    Iron will


    As survivor:

    Hex: Devour Hope



  • clowninaboutclowninabout Member Posts: 71
    edited December 2021

    Dead hard - mostly because of validation.

    Ds and Bt - these would not feature if it weren't for the fact that survivors do not use them as intended. They use them aggressively. Putting themselves in positions to cost the killer by using them.

    Noed - I don't have a problem with noed really except for those couple games where the killer was genuinely bad, you played well but they just managed to hit you once as you were running for the exit and now you're being facecamped.

  • BigSwanginRatnutsBigSwanginRatnuts Member Posts: 25

    For Killer:

    -Dead Hard (obviously)

    -Iron Will

    -Borrowed Time

    For Survivor:

    -Ruin (I suck at finding totems)

    -NOED (because so many killers use it to camp hooks while gens get finished so they can use it)

    -Rancor (because you can just get unlucky and die)

  • VampiroxVampirox Member Posts: 382

    !. hmm lets see:

    1. Pop
    2. Ruin
    3. Bambozles (my kryptonite)

  • AkumakajiAkumakaji Member Posts: 2,865

    Tbh, I often run Franklin just to spite and grief survivors a bit. It helps that they often predictably come back to fetch their items and then go down.

    Back om topic

    Killers :


    - it's so versatile and hit validation will often lead to the Killer be stuck in their blade cleaning animation with nothing to show for it.


    - if it were just a tool for getting away aftet unhooking, I probably wouldn't even notice this perk, but so often the unhooked surv will bodyblock for their savior and both get away scott free with little risk for anyone. It's just frustrating.

    CoH or IW

    - CoH is just plain too strong and threw the whole balance out of the window. But I equally hate IW because it single-handedly shuts down an underused perk (Stridor) and robs killers of one of their most important tracking tools. Also Spirit is pretty hard to learn with half the player base running IW.


    NOED has the potential to be quite the show stopper, even if you did nothing wrong. But in today's meta I run it myself more and more without feeling bad.


    I love this perk for the same reason I hate it. I normally don't go into a game with an item equipped, but when I do, and even add a few add-ons, I am 95% sure to loose it against a casual Franklin hit.

    Insidious: not very meta, but the peeps who play it are often the mean face camping kind. I wish that it would be more viable as a sort of stealthy perk for everyone, like it originally was intended, but how fast gens fly nowadays, I can't see that happening in today's meta.

  • RenfearRenfear Member Posts: 103

    I find it interesting that DH and CoH are on almost every single one of these.

    Killer: Dead Hard, DS and Deliverance. That particular combo is just to troll with.

    Survivor: Thatanatophobia, Sloppy Butcher and BBQ

    Honestly it surprises me that there's been so little mention of BBQ. I hate it. It's the biggest crutch in the game, even as killer I hate using it because it feels like training wheels but it's too good not to use. Up to double bloodpoints and vision for every hook ? And then you're in Solo and your teammates can't run so you've gotta hop in a locker every ten seconds.

  • StarLostStarLost Member Posts: 6,564

    Killers don't run BBQ for the info, especially with Shadowstep being a thing. There are way better info perks out there.

    Killers run BBQ for the BP gain.

  • AkumakajiAkumakaji Member Posts: 2,865

    I actually never considered BBQ that much of a clutch perk. I run it on nearly all my killers just to lighten the blood point load, so I try to get everyone hooked at least ones, but half the time all the survivors are either to close to register, or on the literally other end of the map.

    I would 1000% swap BBQ out for Rancor, if that gave double blood points, too, just for the infinite better detection. Gens will always be flying, no matter what, and with Rancor you sometimes see someone hiding right mext to you.

  • gnehehegnehehe Member Posts: 322

    As a 2016 player, I still can't forget the **** Adrenawin feature when I played on the Killer side :P

    The other utterly annoying perk from killer POV is obviously Dead Hard

    As a survivor, I really hate:

    • Tinkerer
    • Ruin
    • Ranchor/NOED
  • StarLostStarLost Member Posts: 6,564
  • AkumakajiAkumakaji Member Posts: 2,865

    Discordance is good enough that I even run it on its own. I don't know if I would run BBQ anymore if the blood point part was killer baseline.

  • chargernick85chargernick85 Member Posts: 3,171

    This is new. POSSIBLY seeing a survivor after a hook AND their 40 meters away is a crutch? There are a dozen perks better for tracking so Im a little shocked at your claim....not to mention people can hide behind gens, hop in lockers, or get within 40 meters.

    Chasing someone you see on BBQ every hook just helps the survivors so like i said confused by your opinion on the perk.

    Are you a newer player?

  • MoplingtonMoplington Applicant Posts: 30


    • Dead Hard
    • Lithe
    • Prove Thyself


    • Franklins
    • Lightborn
    • Pain Resonance
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