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Nerf survivors



  • douggie123douggie123 Member Posts: 1,316

    What are you survivors gonna do when killers get annoyed to the point where nobody plays killer apart from new players and you lobby waitinh times are massive

  • HorrorFan101HorrorFan101 Member Posts: 10
    edited December 2021

    When you have a bad match as killer think about what you may have done wrong. Yes the gems are a bit stupid but as long as you out pressure on your fine. It's more map size and RNG which is the issue. Reducing map sizes will take down loops and pallets and make finding survivors easier. Nerfing survivors is just got cause a massive imbalance with the game I think.

  • BardonBardon Member Posts: 763

    So we've found the Anti-Sluzzy.... :)

  • JagoJago Member Posts: 1,670

    Agreed. Lets goooo

  • FirelliusFirellius Member Posts: 2,294

    Hi, welcome to the forums! I take it this is your first time here?

  • danielmaster87danielmaster87 Member Posts: 7,321

    It's many people having multiple bad games, due to no fault of their own. It's not just a loud minority.

  • CyberDragoon656CyberDragoon656 Member Posts: 960

    How about the games you have little to no chance of winning due to a lack of perks or bad rng?

  • CriticalWeaselCriticalWeasel Member Posts: 369

    People might not realize but at an ACTUAL tournament match proves survivors and killers are kind of even.

    Killers and Survivors both carry some broken sh*t, the problem is if winning is to abuse the hell out of a meta is proven to be already unhealthy for the game community.

    You very rarely ever see a killer that's considered lower than "B" tier in those matches.

    You rarely see a survivor to bring a very situational perk build in those matches, as it's too unreliable to consistently pop off.

    People complain often because they probably lost really hard in one match.

  • PredatedPredated Member Posts: 2,686

    Genspeeds are fine, survivor perks are already weak as #########. Ruin Basekit would make killers like Blight and Nurse neigh unbeatable unless you're playing super coordinated as survivor. Requiring extra parts to fix gens wouldnt really solve #########, boons and pentimento are effectively creating this side objective.

    Its not survivors who need to be nerfed. In fact, Survivors could do with a buff. Killers cannot be properly buffed with survivors not being able to counterplay some of the scummier tactics(bubba with insidious camping hooks or basement for example, there is no existing counterplay to that, you NEED comms to know he's camping in the first place)

    It's not killers that are the issue, it's maps most of the cases. Let alone that there are at least 50% of matches where survivors simply were better, if you're in the correct mmr ofcourse.

    The only thing I would buff right now for killers, is making Fire-Up basekit. Back in the day, dbd was designed with the intention that less gens=more pressure for killer since the patrolling was less. But that design has been a bit outdated. It would be healthier if less gens=faster killer actions in these days.

  • AnneBonnyAnneBonny Member Posts: 1,991

    guy have you looked at the recent things posted? it's literally just a massive "killer good survivor bad" circlejerk


    I mean most of the comments here are right.

    You don't give any solution to the problems you give, you just complain .

    I think dead hard need a nerf because as killer you see a fake scream but no hit, the former version was better it was not a reset button for the survivor.

    I main killer because every time I try to play survivor I the wait time is full of SWF.

    There's no way to solve that unless they put a signal or be able to enable the matchmaking with SWF.

    that's how you make a real criticism, that's just a complain covered with a layer of "I just want a balanced game"

  • nicnc82nicnc82 Member Posts: 362

    Lol no. Jason was way more OP than rhe councelors. No. You're not gonna have this game like that. And it shouldn't be. And I'm a killer main

  • FixtionuLFixtionuL Member Posts: 54

    Just my 2 cents, nothing real elaborate. I'm not crazy good at the game, probably just average. My last maybe 10 survivor matches I've all escaped, though the last 2 or 3 I shouldn't have and the killer should have gotten more kills but survivor is so straight forward easy that there isn't much of a challenge to escaping. Killer is master level chess if trying to play without tunneling, camping or slugging.

    I do think some of the latest survivor perks like the boons should be looked at and maybe add a re-lighting cooldown or something else.

    Map tiles and sizes need to be looked at. Large maps most of the killers without high mobility can't apply enough pressure to slow the game down, and some of the tile spawn rng is busted but I guess it isn't a guarantee to get.

    If not adjusting maps, all killers need a better addon pass or kit tweak to give more pressure. If killers feel more able to hook someone and go check a Gen across map and chases survivors more I would think survivors would be happier and so would killers. Killers don't need to be buffed to the point of 4king every game but shouldn't feel the need to tunnel/camp someone out after 2 gens pop.

    I also feel like a lot of the recent killer nerfs are very unnecessary like spirit and slinger. Killer is not very straight forward, it's mostly mind games, reading patterns and guesses. Changing those elements hits a lot harder than changing x number by y amount.

  • douggie123douggie123 Member Posts: 1,316

    That's the thing I don't know what to suggest that's why I come to forums. Everything I've previously suggested in other posts has been dismissed by survivors as they seem to want an almost guaranteed escape.

  • douggie123douggie123 Member Posts: 1,316

    How are genspeeds fine you can't catch a survivor without 2 gens popping at the minute. How us that fine

  • HorrorFan101HorrorFan101 Member Posts: 10
    edited December 2021

    Then you take the L.Your not gonna win every single match as killer or survivor, if you did where' would the fun be in that it's an asymmetrical horror game for a reason. You win some you lose some you just deal with he cards dealt and if you lose move on, if you win well done. If you go into a match not expecting to win your gonna lose cos it's in your mind. If you go in with positive attitude that you could win sort of thing then your chances raise cos it's not in your mind.

  • SmukSmuk Member Posts: 735
    edited December 2021

    The game needs redesign of core, therefore, a lot of things will balanced out on itself.

    Maps are big, but not drastically.

    Safe/god loops should be a bit smaller, as it can take eternity to catch up survivor before dropping a pallet. In most cases they have a pricetag of a gen.

    You cannot mind game it and its just spinning around until pallet drops and then it most likely links into second safe loop.


    Red forest - trees log loops

    Clipping for survivor is like a knife through butter, while killer can be stuck on each pointy pixel. That can also prolong chases.

    Survivors 360 vs aim dressing: lunge attack are not viable. Once you lunge you get snapped onto surgivor location. While continuing spin, lunge attack gets completly missed. Therefore hug + m1 + spin with him is only method to get confirmed hit.

    I honestly think that redesign of game core (focus on maps) would be biggest nerf to overall game flow.

    more dynamic chases (swapping loops more often), easier hits for killers, more map pressure, and kinda preventing gen rush.

    Spawning on gens:

    Lets face it. It is possible and frankly quite often, that survivors can spawn in 2x2 on seperate gens.

    I kinda find in my games that 1-3 hooks is always 1-2 gens trade. which hookwise i think its quite optimal play.

    Preventing this early RNG, maybe there should be a intro objective for survivors - single job for whole “gen system”. As something that could delay gen start. Maybe connecting some fuses/cables. Getting fuel for a generator. Small choir just to let killer breath for small amount of time.

    It is like increased time to do gens, but not for a specific gen. So gens keep the same time and also this choir can be done while killer has CI up and running

  • Torsti56Torsti56 Member Posts: 259

    Well this is 3rd year when Killers are coming up with this fact but still se are waiting it to happen. It sure to take multiple years but thanks for warning us. Let's wait 5 years and see are you right. I highly doubt that.

  • MunqaxusMunqaxus Member Posts: 2,752

    Hi @douggie123,

    Here at BHVR, we have heard your concerns and eloquent forum post. In fact, in the upcoming patch that will be released next Tuesday, there are several nerfs to survivors and survivor perks.

    • Dead-Hard - When activated, it will only have a 1 second invulnerability frame. The dash has been removed
    • Gen-Speeds - Increase by 50%. It originally took 80 seconds for one survivor to work a generator. Now it takes 120 seconds
    • Circle of Healing - Healing speed has been reduced to the same speed as Self-Care, which is 32 seconds.
    • Boon Totems - Can only be used once per match.
    • A stamina bar has been added. Once a survivor runs for more than 10 seconds, they are affected by the hindered status, where their speed is slowed by half. Using an exhaustion perk automatically depletes the stamina bar. It takes 10 seconds of hiding in a locker to replenish their health bar.
    • The win conditions for MMR have been updated. We believe Killer is the power role in DBD and have adjusted accordingly. The Killer's average kills per match will be increased to 3.5. For a Killer, 3 Kills a match is considered a tie and 4 kills is considered a win. To hit this target, survivors will be unable to work the final generator until 2 survivors are left.
    • Decisive Strike has been removed so that Killers will be able to freely tunnel survivors off hook without consequence.
    • Borrowed Time has been removed so that Killers can freely face-camp survivors without consequence.
    • Unbreakable has been removed so that Killers can freely slug survivors without consequence.
    • Survivors arms and legs have been removed so Killers are able to achieve their 3.5 kill rate.
  • douggie123douggie123 Member Posts: 1,316

    Your not funny. Although a stamina bar would be great then they ain't just holding w

  • douggie123douggie123 Member Posts: 1,316

    There is always at least one Internet troll and we've found them

  • jacindazsjacindazs Member Posts: 139
    edited December 2021

    Ridiculous. I played 3 games today. 3x died. 2x tunneled. 1x camped. 2 of 3 games lags. 1x anticheat bug and disconnect from game loading.

    Well... we had 3 games with my friends before christmas. A have more than 1600 hours in this game. But last weeks I stopped playing DBD because of toxicity, and no-enjoy games. This tree games was like cute reminder, why we stopped play...

    Do you wanna nerf? Nerf pinhead!!! I thought that the most annoying stupid killer are twins and deadslinger. But... pinhead won.

  • douggie123douggie123 Member Posts: 1,316

    Pinhead is fine he's probably one of the kind of balanced killers. He needs his chains to injure people though and hold them in place longer. Also why can survivors still pallet throw when chained up that shouldnt be allowed.

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