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What is your take on Comms?

I honestly think it ruins the game and takes a lot of the skill out of the game. This is solely my opinion and I am not saying you shouldn't be able to use comms. But it takes all the suspense and all that out of the game when you have someone who is calling out the killers every move or where a totem is. It just seems to break the game and that what I think.



  • ElusivePukkaElusivePukka Member Posts: 1,599
    edited December 2021

    SWF comms essentially doubles the perk capability of a survivor team capable of capitalizing on that information, by mirroring most info perks in the game, making their loadout effectively 32 perks to the killer's 4. Yeah, it sucks, and killers/SoloQ should both be buffed to compensate.

    I disagree that it "ruins" anything, or that it takes the skill out of an intrinsically low-skill game, though. Most teams can't or won't manage to capitalize perfectly on that info. I think the steady changes in Cote's mission from creating a stealth horror game to an action objective game have hurt the 'suspense' far more than anything else, and I think BHVR continuing to bill this as a horror game is deceptive advertisement.

    Post edited by ElusivePukka on
  • IliketoplaykillerIliketoplaykiller Member Posts: 352

    When I do play survivor I’m the only one who really does call outs where the killers going / doing. Granted there are those teams who will call out killers every move, it’s not every game your going to face that kind of gameplay.

  • AdjathaAdjatha Member Posts: 1,053

    Comms are certainly fun to use with friends when playing the game. They are also not even remotely balanced versus the non-comms survivor experience or any killer. SWF should just go up against bot killers, leaving the solos and killers to be balanced against one another.

  • SepexSepex Member Posts: 951

    Anything related to swf now is just beating a dead hard horse.

  • Marc_go_soloMarc_go_solo Member Posts: 2,672

    In many cases I barely notice a swf with comms until I find out afterwards. However, there are some cases when it's way too obvious and can be very challenging.

    It's a double-edged sword because on one hand it brings many more players into the game who otherwise may not have played it. In turn, this increases the desireability of the game to future investors and licences who see an opportunity to make money, which then reflects back on the prodict which entices yet more players to it. Also, a fair number of swf really are not the bully squads they are sometimes unfairly made out to be.

    On the other hand, it does give an advantage above killers and SoloQ which can be seen as imbalanced and by all accounts creates an unfair advantage. This can cause people to leave the game too out of frustration.

    Ultimately, it created a problem and a blessing at the same time. I'm not sure how the game would have developed without it - maybe it would be in a smaller but healthier state? Maybe it would have retained the horror and actually be better? Maybe the lack of swf would have ultimately sunk the game into obscurity. Whatever it may have done, it's here now and the game has to be worked around it. Taking it away now would almost certainly be very destructive for the game.

  • concernedkillerconcernedkiller Member Posts: 23

    Cant take it away because for good or bad it is probably the most fun way to play the game. That being said they have to install some kind of progressive penalty for players swf with more players means more of a penalty. Whether that means nerfing the total perks they can use or cutting out their ability to use add ons, something needs to be done to balance out the inherent advantage of comms. This is for the sake of both sides. If they buff killers to be able to compete with comms the solo q survivors are the ones who are going to suffer.

    My solution would be to remove any pre-game chats so players cant link discord info and penalize players who q with friends. If swf players complain that this ruins the experience they weren't enjoying the game to begin with but rather enjoying the sadistic pleasure of pub stomping random killers.

  • edgarpoopedgarpoop Member Posts: 5,051

    Their impact is really overstated. Basic comms aren't going to move the needle much against a good killer. Yeah, a team with fully synergized loadouts, a clock system, and an actual callout system is going to be a nightmare, but nobody is loading into a public match and sweating that hard.

  • ShapedShaped Member Posts: 4,908
    edited December 2021

    I think it is an advantage but I don't know how to address it without pissing off majority of the fanbase.

    I know some of the suggestions were buffing solos then killers but even competent no comms solos are too much for some killers already.

    I honestly think things won't change much but killers are getting burned out little by little. Something needs to be done not neccessarily comms wise.

  • Ghouled_MojoGhouled_Mojo Member Posts: 1,699

    Swf should've never been more than two players at most. You could have two two-man teams then. Otherwise just grab one more person and play kyf and leave the killer piñata out of it.

  • pizzaduffyhp90pizzaduffyhp90 Member Posts: 561

    The only good thing about the coms is the salt they let out if they're streaming or in a party chat on Playstation or Xbox lol

  • JPLongstreetJPLongstreet Member Posts: 2,736

    They won't ever penalize or debuff SWF, nor limit perks. They've made it very clear they don't want to punish anyone, and wish players to run whatever they like. So no tournament-level sanctions are coming.

    I also see no realistic way of enforcing anything when it comes to comms, especially on the consoles, which together make up the majority of the playerbase. Microsoft mandated any game they accept cannot interfere with the party chats in any way, so Xbox is untouchable. I'm not sure for Sony but I imagine it's similar, can't speak for Discord.

    Imo if we actually want our suggestions to be considered, we have to frame them with all that in mind. That only leaves getting solos the tools to make coordination & some kind of communication possible, and then rebalance the killers around that. Exactly how to do all that should be the real debate.

  • ZozzyZozzy Member Posts: 4,476
    edited December 2021

    Correction. They don't want to punish survivors any more. killers don't matter as we can see by them attempting to stop camping.

  • AngyKillerAngyKiller Member Posts: 1,838

    Voice comms are cheating, this is a hard fact. I don't care if it's allowed; that's only because the devs have no way to counter voice-cheating without removing Cheat With Friends, which they won't.

    This game was made for Survivors to have an information blackout. IE:

    'Do I want to risk saving that Meg? She might not save me!"

    Or Not knowing who the Killer is, or where the Killer is. Or where the Traps (Trapper, Hag) are.

    Not knowing if the Killer is camping (Unless the hooked Survivor brought a perk)

    For freaking hell: Survivors lack in-game voice chat and audio emotes EXPLICITLY because they are supposed to be hindered by not knowing if someone will save them, and not being able to communicate with the stranger next to them.

    Add Voice comms? 'Freddy is chasing me; go get that gen he just kicked! Oh! He turned around! Run away!'

    Or how about certain Killer states removing the TR; that means jack ######### when 1 Survivor can see you and tell his friends you're nearing. Then you can sneak away without leaving scratch marks. Whereas, with NON-CHEATERS; you would not know the Killer was near you until it was too late.

    Or how about traps? 1 Survivor sees them, and then entire hive-mind of Cheat With Friends now knows where it is. Same with Totems, which makes Hex perks garbage.

    Voice comms are literally cheating. They are using a 3rd party program 'to gain an unfair advantage over other players' or 'gain an advantage the game was not meant to have'.

    Voice coms are, by definition, cheating. End of story. No argument can counter this hard fact.

    And the fact that the devs ignore how badly they break the game just makes the game worse and worse. What's the point of perks that remove your TR when Cheat With Friends can give play-by-plays? 'Killer is camping me with Insidious! He's off to your right!'

    What's the point of Hex perks when Survivors can tell Cheat With Friends where they saw the totem?

    What's the point of stealth Killers when 1 Cheat With Friend sees you, so they all know where you are?

    Just because the devs gave up trying to balance around voice cheats does not mean they are not cheats.

  • FilthyLegionMainFilthyLegionMain Member Posts: 678

    Username checks out.

    I just want proximity voice chat for both the killer and survivor so It'd be fun. (Imagine sneaking up as myers and going peek a boo hehehe) If survivors aren't talking then you can assume that they are in discord and plan accordingly. It isn't like you can have your voice input on two separate apps, right?

  • BwstedBwsted Member Posts: 2,695

    My take is that they're openly allowed and prohibiting them would be effectively unenforceable when not outright breach of contract (e.g. conosoles).

    So, my further take is to give solos a surrogate of comms in the form of chat wheel/pre-made and some basic info and then balance the game around that.

  • JPLongstreetJPLongstreet Member Posts: 2,736

    "Camping" like so many othet terms we've added to DBD lingo is a broad idea and very subjective, and certainly permissible behavior.

    A killer during EGC hovering a hook to secure their kill to me is vastly different than facecamping their first down at five gens to go because their proir match went badly. And so many variants in between those examples, like "proxy camping" and so on.

    If it didn't suck so bad for the poor slob on the hook in many of those cases we wouldn't even be talking about it. While there are perks to bandaid deal with it somewhat, several killers have effective ways to play around them. SWF on comms aggravate all this because their potential coordination is so much easier to pull off, particularly during EGC.

    I admit there's no easy solution here I'm afraid.

  • NoOneKnowsNovaNoOneKnowsNova Member Posts: 2,280

    Comms dont make a bad team good all of a sudden, unlike how many people make it out to be.

  • Aven_FallenAven_Fallen Member Posts: 11,548

    Comms are overrated. The main advantage of playing in an SWF is that you filter out the random Survivors who can either be really good or really terrible. If you play as a 4 man SWF, you wont have to deal with the David who hookfarms you for his WGLF-Stacks or the Meghead who throws Shack Pallet at 5 Gens when getting hit through it.

    This is the advantage, not comms. E.g. I play with one friend as a 2 man SWF, and we are on Comms. But we mostly talk about random stuff. Sure, we talk about the game aka who is the Killer, if they have Corrupt Intervention or Ruin, but the impact is pretty low. However, we both have at least one person to count on. Sometimes a friend of his joins, but without Voice Chat. And we can rely on him, because he is a good player, which means, one less bad player in our games. And we dont need Comms.

    Comms might be a thing in tournament plays, when the team is well-coordinated and has the Map divided into Tiles to give super-precise directions. But for regular SWFs, not really.

  • ColonGlockColonGlock Member Posts: 721

    If you faced a team of solos with lots of experience it would be similar. SWF many times will give each other bad info, especially if you switch targets often. SWF tends to mess around until the killer starts winning and then the callouts get more intense.

    I just want an indication of how many were SWF at the end of the match and some bonus bp for hosting their party.

  • PulsarPulsar Member Posts: 12,485

    They've confirmed multiple times that comms aren't cheating.

  • FuzzelsFuzzels Member Posts: 449

    then why dont we have an in game voice comms system? Prove to the community that what youre saying is 100% honest and NOT just an excuse to ignore the issue. Or, could you possibly address the second part of his point? being that the game is based around information blackout on the survivors end? if thats not the case, how do you explain various information perks being in the game at all? Every time I see a response from mods and devs about this, its always ignoring any valid arguments being made and just a simple "nah its not cheating. go use our discord" which really comes across as ignoring the communitys concerns.

  • dugmandugman Member Posts: 5,858

    The reason they’ve given for not having ingame voice chat on PC is that free solid third party chat systems already exist and are widely used so they don’t feel the need to spend development resources on including their own system in game. Also they don’t want to introduce localized proximity chat to the game because they don’t want players to feel obliged to use voice chat or hear other players if they don’t like it or it ruins the atmosphere.

  • FuzzelsFuzzels Member Posts: 449

    ok, so basically they are too lazy to create their own system? a system that could EASILY include MUTE options to avoid the problem you stated? and also, again, the VALID POINT of the game being BUILT on information blackout is being IGNORED. Can you give any solid reasoning or arguments about that point? why do various perks exist if comms absolutely counter them to a point of non existence? what is the reasoning behind that? can you explain it at all, or is it just general incompetency? Im not trying to be aggressive with that question, its a genuine question.

  • FuzzelsFuzzels Member Posts: 449

    I mean just imagine trying to play CSGO but you dont have any in game comms. and the devs just say "######### you, go use discord if you want comms!" or any team based game at all for that matter. would you honestly defend those devs? really?

  • MandyTalkMandyTalk Administrator, Co-ordinator, BHVR Posts: 18,316

    And of course you seem to forget the fact that not everyone speaks the same language - hence using communication apps is a preference. Even in Europe there's so many different languages spoken and English is not the main language at all, despite us connecting to the same server.

    The game is designed to be played with friends as well as solo - that's the option, hence there's perks in the game that helps solo survivors.

  • FuzzelsFuzzels Member Posts: 449

    while im at it, hey man. why does any car manufacturer exist? like we already have buses and public transport right? why do we need new systems created for travel when we already have some?

    why do we have in home washers and dryers when we have public laundromats? right? thats the same logic youre giving me. theres already an established way to wash clothes, why would anyone need them in home? thats just a waste of time and resources, right?

    why tf does anyone even have lightbulbs??? Bro we already have the sun, thats like the biggest light source ever and nobody even needs to do anything to use it, so why do we bother making other light sources, right?

    same logic youre giving me. it doesnt make sense when you actually break it down and think about it.

    you can simp for the devs all you want, and I get it because I love this game too, but at a certain point we as a community are allowing this bullshit to happen to us. we are all dealing with stockholm syndrome without even realizing it

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