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A Survivor Who Now Understands

I've been a survivor main for over 2 years. For background, I tend to average out at Gold each season, prefer the sneaky, Gen Jocky approach and never bring keys or flashlights as I don't really enjoy that playstyle. I play Killer occasionally to mix things up but usually only a few rounds a season. Recently, I completely most of the survivor objectives on the latest tome and thought I would dive back into Killer for a more extended period of time.

Dear god.... Guys, as a low grade Killer, this game is absolutely miserable now. I'm regularly paired up with high grade survivors who are able to coordinate flashlight saves, sabos, body blocks and display their love for the game by rapidly crouching in the killers face. It's truly unfun. More importantly, I now understand why Killers do the things we hate; tunnel, camp hooks and so on. I felt myself drawn to that playstyle just to get some kind of small win out of the misery. I also get why it takes so much longer to get a game as a survivor at night. I know that there are ways for good killers to counter this behavior but the road to getting there is pretty miserable and it's much easier to just switch back to survivor and wait to have fun.

To be clear, I'm not expecting 4Ks every time nor am I looking for a power fantasy while playing Killer. But when you put in a couple solid minutes into chasing someone, allowing the other 3 survivors to do gens, that should give you some progress. The risky flashlight save or bold sabo in a single queue game creates truly memorable moments but 4 survivor friends working together to simultaneously body block, blind and sabo, resetting all the work you've just put in might have those friends cackling with delight but is enough to make any Killer baby just stop playing.

In the meantime, I'm trying to unlock perks that can counter the worst of it so I can have fun while I get better but is this really the game we want to be playing? I cannot believe I'm saying this but I think Behavior should remove flashlights as a test like they have for other mechanics in the past and see what happens. I know there are many who love this playstyle but I have a feeling that removing them or at least removing some of the more potent add-ons will bring the game much closer to where it is intended. Baby Killers will feel less bullied and Survivors who prefer this style of play will still have options in Perks and Firecrackers.

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Comments

  • starkiller1286starkiller1286 Member Posts: 844

    A little hard to feel for you when you don't specify what killer you have or what teachable you have/need.

    At worst I assume you barely leveled your killer which would give you a hard time and at "best" the strong teachable you unlock just didn't appear yet.

  • ShroompyShroompy Member Posts: 2,969

    Again... this goes both ways...

    Reason why you dont see Survivors giving away free kills is because that is a large portion of their BP, 5000 to be exact.

    This happens with killers as well, remember Power Struggle? Buffed Lucky Break? Reworked Built to Last? Boon: Exponential? Killer mains immediately start typing away without any proper play testing.

    Also you had some people say that old Undying was fine, when it clearly wasnt. Not to say Boons are fine, they definitely need tweaking.

    So yes, both sides are the same. Theyre both equally as guilty

  • oliviaaoliviaa Member Posts: 102

    sorry i'm already top mmr for survivor and plan to keep it that way!💋

    every 4 man swf isnt op yall just are unable to capitalize off mistakes they make & can't take an occasional 1-2k match and thats YOUR problem. for every 1 4-man SWF there are 9 other lobbies with its fair share of incompetent survivors

  • oliviaaoliviaa Member Posts: 102

    i literally don't get why ppl are saying that survivor queues are longer?? my queue times now (solo/1-2 man swf AND 4 man swf) have been faster than they were earlier this year.. there are millions of active players in this game from all levels of mmr and locations it is ridiculous to assume everyone has flop queue times


    the only issue i see with swfs are boon totems... if u want that x% repair speed decrease then run pentimento and hope the survivors are bot enough to cleanse every totem

  • oliviaaoliviaa Member Posts: 102
  • concernedkillerconcernedkiller Member Posts: 23

    I love how some of the counter points are "What killer are you playing" "What are your perks" thus missing the point of the argument. For a game to work there has to be variety lest the game get repetitive and boring. It goes to show if you are not running a top tier killer and great perks to boot you have no chance at getting a win let alone getting a decent game. To make matters worse is the fact that new players dont have the luxury of meta perks as the best perks are locked between several killers that you have to level up to 30+ to unlock the teachable variations. New players are at an inherent disadvantage to begin with and this is only exacerbated by going against a fully kitted team of four players. With the current boon meta if you dont have any perks that regress gens you have very little chance of protecting gens. With the threat of boons its not enough to hit a survivor once, you have to commit to a down and while thats happening gens are popping like crazy.

    If your argument is "Play better killers" youre admitting that there is a problem with balancing. Im sure killers are tired of playing the same killers and likewise im sure survivors are tired of going against blights and nurses. Killers like Clown and Trapper are extremely frustrating to play because they literally under powered to the point of absurdity. Play against any competent squad with those killers and you will more often than not watch the match slowly fall out of contention because you do not have enough in your toolbox to compete with survs.

  • oliviaaoliviaa Member Posts: 102

    if you took the time to look through my other posts i do sympathize w killers ONLY with boon totems, most other complaints killers have are ridiculous

    i don't play killer bc i don't want to, i am very good at survivor so there is no need for me to play it

  • StarLostStarLost Member Posts: 5,397

    I don't think that many were that worried about Expo, it was more Overcome (which I maintain that if DH got nerfed, you'd see a lot in SWFs).

    Old Undying was fine. The issue was Ruin.

    Aside from Ruin and maybe Devour, which other hexes were even a mild concern with Undying?

  • oliviaaoliviaa Member Posts: 102

    ...because it was a post made by someone with a literal few hour old account that repeated the same exact things hundreds of other killers say here

    whoever made this post is a pick-me survivor

  • NemmyMan3000NemmyMan3000 Member Posts: 109

    Having zero to little hours on a forum shouldnt and doesnt have an effect on this post. They could literally be top 10 killer or survivor in the world and just made an account for this forum to express their opinion after playing the game for a long time.

  • MdawguMdawgu Member Posts: 388

    1 post on the account. Seems legit.

  • oliviaaoliviaa Member Posts: 102

    all we need is more people complaining about killer.. regardless of whoever they are, they are a pick-me survivor that just posted here so killers can have their egos fed

  • NemmyMan3000NemmyMan3000 Member Posts: 109

    All we need is for more survivors to belittle killer mains and bully them into non existence so your egos can be filled to the brim and make you feel good.

  • oliviaaoliviaa Member Posts: 102

    killers will play against ONE top mmr swf and assume the entire player base is that and want all survivors nerfed to the ground. if killers played solo queue (especially prior to mmr), they would know how much of a trainwreck those games are and that it's basically u versus 4 killers

  • StarLostStarLost Member Posts: 5,397
    edited December 2021

    Eh. I've been up against some genuinely great players outside of SWFs.

    What is annoying is how often I feel like I lost a game not because I made any serious mistakes, but because I chose the wrong killer/perks for the map I was sent to. Haddonfield on Billy versus Haddonfield on Nurse is almost like a different game.

    I have no idea what you are trying to say here.

    Certainly the onus is on the people being nasty to stop being nasty, not the people being annoyed by them?

    There isn't much you can do versus a coordinated squad who decide to stall the game out endlessly.

    Post edited by StarLost on
  • StarLostStarLost Member Posts: 5,397

    I don't see anyone crying a river. I see people giving feedback about a videogame on a forum specifically for this purpose.

    I'd say that maybe 75% of the solos I face give me a pretty decent challenge.

    The big issue, to my mind, is SBMM. A lot of my 'wat' games are either against people far less experienced than myself or far more experienced than myself.

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