Which bad/non-meta perks do you still use a lot?
It's always been just a tad underwhelming, because its only 3 stacks, but Shadow Step has now made it irrelevant. I think it makes for a fun "I don't want to be chased first" Object of Obsession build, tho.
On killer, Furtive Chase. I love trying to make my terror radius as small as possible.
I play info heavy, and always worried about Distortion. Shadowstep is pure anti-fun - it's not that it's strong, it's that it can basically blind counter a build I want to use.
Leader- faster action speeds for my teammates
Whispers- (it's not talked about a lot so...) It's great to know a Survivor is nearby
I would say Oppression and Surveillance but I haven't played with them in a while
God Himself couldn't take Mettle of Man away from me.
Oppression...I played with it for a while, combined with Pop. It can be fun at lower MMRs for sure, but the cooldown is obscene.
Whispers is always a solid perk.
Surveillance is another solid perk, especially since they fixed the stupid bug. I really like it with Surge/Pain Resonance.
I recently got absolutely crushed by a MoM play. I literally thought I was playing against a hacker until I got to endgame and went 'oh!'.
Counterforce, Aftercare, Whispers, and Oppression.
Fixated. I don't know. I love it. I can't explain.
Killer: Dark Devotion, Deathbound, Spies from the Shadows, Overcharge and, of course, MAD GRIT. If I'm playing Doctor, Unnerving Presence and Huntress Lullaby.
Survivor: Autodidact, Mettle of Man (getting value from it becomes a challenge, it's so fun), Power Struggle, Breakout.
Breakout, sabo builds are very fun!
Spies from the Shadows
I dont know why some people talk this perk down, it gives you such awesome map awareness. Like every game that I equip it I mind my business, when suddenly a crow goes off in my back and I find some cheeky survivor there that I hadn't known about in 100ys.
Or when someone escapes during a chase, because they juked you good, but then a crow exposes them.
I could go on and on. I just love this perk.
Bloodhound - Basic but reliable tracking. It's just nice to be able to see tracks more clearly on certain maps and perks like iron will and shadowstep have no effect on it.
Mad Grit - Combine with Agitation for the meme build.
Lightborn - Very niche but hilarious when you down someone who keeps trying to blind you. Works against flash grenade and blast mine as well.
Bloodwarden - Doesn't always work but it makes for a fun endgame build.
Open handed with Kindred
Unnerving Presence has always been one of my favorites, just a shame it's useless after you've played the game for an hour.
Like you I enjoy Dark devotion, monitor, and surge on specific killers.
Fire up - i used this way more than i should. I just like the boost to everything but it does need an increase.
BW- when i am in the mood i run this often. Its a very satisfying perk to pull off.
Lullaby - 4-5 stacks get even the best players off guard. I run it with ruin, thrill, and pentimento and it overwhelmes most teams.
Fast track - this perk has came in clutch more than a few times for me. Also I like the sound que when activated.
Stake out - idk why i just do.
Q&Q - its really hard to not use this perk. Does alot for me and has great synergy with other perks i like (deception, head on, lithe, and flash bang.
Edit: Even I don't know what SFTS is...
I guess thats why ppl shouldnt use acronyms
Autodidact, great when you get Sloppy Butcher or Legion, otherwise is not that great and CoH has overshadowed it.
5 stacks on Autodidact is orgasmic if if you get good skillcheck RNG.
Pls devs, tie skillcheck chances to luck so i can pair it with Up The Ante and all those luck offerings that I never use.
I love surge and I'm all ears on deathslinger it feels nice
Distortion. Its really good for determining what intel perks killers have as well as countering them.
Shadowborn cause that way I can not feel like I'm getting nauseous after a couple hours of play
For survivor, 3 perks I get a l9t of ise out are:
1. Deja Vu: To this day it still prevents 3 gen scenarios from occuring, and also makes the tricky latter stages of a trial far less problematic.
2. Fast Track: I quite like the boost you can get to knocking out gens, and I don't even have to do anything to acquire it! If nobody gets hooked it becomes a wasted slot, but it's helped knock gens out sooner.
3. Kinship: That extra time on the hook really does help the rescue effort when in that dire final stage before sacrifice.
For killer, my 3 lesser perks would be:
1. Forced Penance: This perk has been far more useful than I expected, especially against more altruistic players. It's especially useful against stronger healing perks like "We'll Make It" or "Circle Of Healing".
2. Jolt: Especially if the latter game comes down to gens you've kept relatively close together, this perk really does turn the heat up.
3. Claustrophobia: If it hits and you are nearby, it can result in an absolute bloodbath! Granted, it fails more than it works, but when it works with survivors who try to complete the gen under your nose it's quite fun!
Autodidact, Second wind, Object of Obsession.
Oof, there is so many. Especially on Survivor side. I try and not run Meta Perks on either side, so I usually use other good/mediocre or even bad Perks sometimes.
.. probably even more, but those came to my mind pretty quick. But many Perks are either underrated or weak but still fun.
.. and so on, but those came to my mind again.
Survivor mains will pry Eruption from my cold, dead fingers
Bond. It's not meta and it doesn't do anything particularly spicy, but I always run it on survivor.
As Todd Howard says: "It just works"
It doesn't do anything more or less than what it says on the tin.
I like Brutal Strength but man it should be 30%
I am freaking love autodidact. Idk why, but it is just so satisfying to have 5 stacks and be the team healer.
Survivor - Stake Out, i've managed to heal during chase with great skill checks while looping shack while overlapping a boon's radius before, safe to say the deathslinger wasn't happy. Very good on gens while the killer is chasing someone nearby. Very underrated in my opinion.
Killer - I freaking love pentimento paired with plaything, sure it takes time to set up and relies on survivors breaking totems, but the only 2 valuable one's are the first 2 stacks and 7/10 a survivor will break one or two.
Monitor & Abuse, Enduring, Whispers, Knock Out, Fire Up, and Vigil, Desperate Measures, Dance With Me. I would argue they are not actually weak, but most of them are of course pretty far away from being top tier.
Monitor enabling you to get closer to survivors before they notice is cool in and of itself, but I also particularly enjoy its synergies with Nurse's Calling and Infectious Fright. Enduring is a great chase perk on a few killers and at least still one of the nicest Quality-of-Life perks on various others. I particularly enjoy it because survivors regularly are forced to stay at a pallet rather than being able to use the stun time to make it to another tile, and outplaying people on dropped pallets is fun. Whispers is a solid tracking perk that as opposed to most others requires more smarts and experience to get the most value out of but on the flipside has no counter. I enjoy low-downtime slugging playstyles with Knock Out a lot, unfortunately it has been bugged for ages now and survivors can still see fellow survivors for a split second as they enter the dying state. Please fix. Fire Up is definitely the weakest out of the bunch, but there's a few builds where I enjoy it, such as in combination with Brutal Strength and Bamboozle on Clown, where you throw Antidotes at pallets and and windows before breaking or vaulting them and catch up to survivors very fast, or on Wraith alongside Brutal and Shadow Dance plus Serpent, or yet Myers with Bamboozle. It's also funny making survivors mess up their flashlight save timings. Still think Fire Up should be buffed though. At the very least it should also apply to successful hit cooldowns.
Vigil is fun in combination with Sprint Burst and trying to stand and walk as much as possible in chases so as to get SB back mid-chase. Fixated obviously helps with that. Desperate Measures is cool for speedier Self-Care heals, but I mostly enjoy it in combination with BT and DH - the faster unhooking speed allows you to more reliably be able to avoid a hook trade by DHing behind the unhooked survivor, forcing the BT hit. Resilience helps a bit as well. Dance With Me is great with Quick & Quiet and Lithe, and particularly against Nurse and Spirit. Lucky Break has pretty much eclipsed it, but DWM is more fun.