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Would it hurt if Killers could see hook states per person too?



  • Hex_LlamaHex_Llama Member Posts: 1,398

    I think everyone should be able to see the hook state indicators. As others have already said, if you're tunneling, you don't need a counter -- you keep chasing the same Meg you already chased. The advantage hook state counters would give killers is that, if they have a bad memory, or they're newer to the game, they'd be able to choose their targets more effectively... which seems fair, since the hook state indicator also lets survivors protect targets more effectively.

    Showing it to one group of players and not the other doesn't make sense to me.

  • drpynzdrpynz Member Posts: 218

    This would benefit Killers so you can put it in your hat this will NEVER happen.

  • DwightFairfieldDwightFairfield Member Posts: 1,247

    it would incentivize tunneling, remember the old dying light? it put a massive target over people's heads and ruined any enjoyment they could get out of the match

    its better to not create that problem again

  • RiskyKaraRiskyKara Member Posts: 561
    edited December 2021

    How is it going to encourage tunneling? You don't need hook states to tunnel anybody. 'Oh I'm tunneling this steve. He's off the hook. Back on it again with you.'

    You don't just intend to tunnel someone and forget 'Oh shoot someone got unhooked, no idea who I should check the hook states to tunnel them off.'

  • AdjathaAdjatha Member Posts: 1,071

    Killers aren't allowed to see individual hook states, but survivors are allowed to play the same survivor with the same outfit and just make chases into a game of 3 Card Monte.

  • SonzaishinaiSonzaishinai Member Posts: 6,181

    In what way does having the hook states visible resemble old dying light in any way what so ever? There isn't a giant repair speed penalty coming with it.

    Do people actually think when they start inventing arguments?

    It's pretty clear that "promotes tunneling" is an excuse and not an actual argument.

    I have yet to see anyone explain how it would promote tunneling any more then how it is now.

  • TotemSeeker91TotemSeeker91 Member Posts: 759

    How about saying "this is Neas first hook" 4 times then getting confused and killing one of them when you didn't want to (yes, there are some situations)

  • RainehDazeRainehDaze Member Posts: 1,293

    Because it introduces arbitrary additional skill in needing to play whilst dodging tennis balls hitting anything important and not giving full attention to the screen and visual feedback. Or, the same-old "because this is slightly harder, it's skill" insanity used to justify every random last bit of irritation.

    Stockholm Syndrome for unnecessary inconveniences is way to common a sentiment. "In my day we played the game both ways uphill in the snow!" etc.

  • RainehDazeRainehDaze Member Posts: 1,293

    As always, I'm waiting to hear an explanation for how it makes tunnelling easy since you already only look at one person.

  • SonzaishinaiSonzaishinai Member Posts: 6,181

    Please give your definition of tunneling and explain how this would make it easier.

    Cause if you actually think about it for half a second you'll realise it doesn't help tunneling in the slightest

  • SonzaishinaiSonzaishinai Member Posts: 6,181

    That's not tunneling...

    That's pretty much the opposite of tunneling cause you're only choosing your target when the game is coming to a close instead of choosing someone from the start to make sure they don't do anything else

    I'm sorry but what i'm hearing is killers aren't allowed to win and we are so desperate to not have them win we have to give them every chance to make a mistake.

    When it's pretty late in the game as you say survivors are allowed to die at some point

  • RainehDazeRainehDaze Member Posts: 1,293

    That's not tunnelling, that's just trying to play strategically at all. I think you're the first person I've heard complain about "killing the most hooked Survivor when it's late".

    Tunnelling is focusing down one person from first hook until death, which needs zero memory.

  • RainehDazeRainehDaze Member Posts: 1,293

    But in that case, how is it a harmful addition to the game? It's not malicious or being used for malicious intent.

  • Tr1nityTr1nity Member Posts: 4,855

    You already can with a piece of paper, mark a line during the hook animation, so I see no reason not to add this.

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 3,966

    I'm indifferent to it. It's nice but unnecessary

  • ColonGlockColonGlock Member Posts: 741

    If this is important to you and you are not using BBQ you can just pay attention to the HUD when you hook someone.

    It protects survivors and challenges the killer but I can clearly see that it will be abused to focus individuals more than used as a tool to avoid them. Human nature is what it is.

  • UssuUssu Member Posts: 177

    Yes omg please yes to killers see hook states too. There are times when a killer needs to decide whether or not to go fo the final hooking. For example, a killer that believes strongly in fair competitive games and sportsmanship might not want to actually kill survivors after a team mate dc for being hooked, and instead might want to spend the rest of the match getting some points.

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