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Why DC penatly exists at this state of the game?

ZboardZboard Member Posts: 60

Most of my matches are miserable, why force me to stay?



  • ZboardZboard Member Posts: 60

    Oh sorry i forgot to say as a killer, as a survivor you can just suicide and leave, but as a killer? why force me to get bullied?

  • SaltySurvivorsSaltySurvivors Member Posts: 16

    The DC penalty is also being abused by hackers right now who are holding the game hostage so the players are forced to quit and suffer the penalty. It isn't healthy for the game. They should just get rid of it and do something similar to the salt mines in F13

  • KurriKurri Member Posts: 1,599

    It's not only about you though. If a person isn't having fun they shouldn't be forced to stay. If a person is being taken hostage by a hacker they shouldn't be given a penalty for leaving. If someone is facing cheaters they shouldn't be given a penalty for leaving. If matchmaking put an average killer against a team of the top survivors they shouldn't be penalized for leaving.

    You are encouraging bullying and toxicity as the platform for this games fun.

  • ColdWaterColdWater Member Posts: 72
    edited January 1

    Penalty time should always be a maximum of 5 hours. That's plenty of time to cool off. It's too harsh right now IMO.

  • RaSavage42RaSavage42 Member Posts: 3,397

    Then if the DC penalty isn't a thing anymore there will be players wishing for it back.... I've seen it enough

    The DC penalty needs to be more specific as to the current state of the game... Being held hostage or a Bully squad

    I would like to see an extra screen for feedback as to why a player DC's... so improvements can be made

  • AngyKillerAngyKiller Member Posts: 1,838

    All they need to do is add an invisible timer that begins counting down from 60 when the EGC hits 0.

    Once it hits 0, anyone in the match can exit & keep all their BP.

    If they want to be sneaky; they could make sure it does not write to the same memory address each time, which makes it so much harder to hack, because it changes every match.

  • ZboardZboard Member Posts: 60

    Yeah, but when i get sent to maps, tbagged, clicky clicky, genrushed, verbally abused and so on, thats ok? TBH i dont care about the bloodpoints, and when players have a dc i usually just farm or give hatch. I just want to have some fun, apparently i cant anymore

    But we are talking about time here: is either suffer 10-15 minutes or eat the penatly...

    You say find another game. I enjoyed this game a lot, im deciding to play it and suggest changes, specially now that playing killer is miserable most of the time, why would i play other games? im trying to find solutions

    Also, could add some killer bots, since the genrush is so intense ( in most of my matches when i get my first hook, i have already 2 gens done, that is a joke)

    Im pretty sure a lot of casual players gave up killer because its unbearable atm, so even more points in favor of the bots, since the matches are going to be like that

  • ZboardZboard Member Posts: 60

    Also, im talking about killer here only, not survivor side, they can easily go to next match if they decide to by just getting hooked and suicide

  • ZboardZboard Member Posts: 60
    edited January 1

    I said i enjoyed this game, way more than i do nowadays, and that is why i barely touch killer now except for rift or achievements.

    A lot of times i get 2-4 hooks and 5 gens done. It's pretty obvious i am underperforming, so mmr is clearly not working. And of top of that i get survivors that are much much better than me. I would end afking and grabbing a drink a lot of matches if i do like you say, not just because the stall (which happens a lot when survivors realize they are better/have a good map), but because is depressing: 2 hooks 4 gens. The others come when i start camping when i see that there is one gen left. Is really sad

    So its a bit of a rant and a bit of a, maybe, alert to the devs, if they even bother reading...

    The game its unique, but if this keeps happening, is not going to last more than 2 years, imo

  • StarLostStarLost Member Posts: 6,317

    SBMM is weird, but it definitely does work. It just takes a while to update sometimes (from my experience). I'll have 4 or 5 bad games back to back and the next morning I'll have 3 or 4 much easier games.

    And yes, that's the nature of DbD. Close games are the minority. Usually, you'll either stomp the survivors or they'll all get out without many hooks. Killers rely on escalating pressure, and when you can't escalate that pressure you don't really have many other tools.

    DbD has it's flaws for sure - but it's way better than it was this time last year. It's Xeno's Paradox: the more something improves, the more obvious it's remaining flaws become.

  • Entity_Lich94Entity_Lich94 Member Posts: 314

    As much as I hate dcing, i wouldn't be completely opposed to getting rid of the penalty until they at least got the hacker situation under control a bit more

  • mynameisBlademynameisBlade Member Posts: 325

    The developers should just make it so the # of Gens needed decreases if any Survivors D/C. Forcing people to stay is just going to make more people D/C which ends the entire experience anyway.

  • unluckycombounluckycombo Member Posts: 582

    I only agree with the concept of disabling DC penalties if we're talking about things like the hacking/DDOS issue where games are getting held hostage and there's nothing they can do. Otherwise, just accept there are bad games/some bad mechanics and move on. (Don't get me wrong, getting slugged to the point of bleed out or getting matched with some Survivors that feel like they're Seal Team 6 due to MMR being funky isn't fun. But honestly? I don't find them half as bad as things like old Prayer Beads+Surveillance Spirit, Eternal Mending Legion or Forever Freddy with 40 minute long games. Heck, even things like old Mettle of Man+Insta Heals.)

    Idk, I just don't think DC penalties should go away because of bad games or because you didn't have fun. Imho they should get addressed due to things like the Hacker/DDOS issue or things like the game being held for ten thousand years due to a bug.

  • LaluziLaluzi Member Posts: 4,379

    I don't disagree at all that bullying and intentionally nasty behavior is a major problem in this community. It's far too common to run into players that are playing to make you miserable, not to have fun in good faith.

    The issue is that open DCing lets players set their own metric for what defines being bullied. And for far too many players, bullying equals losing, or any style of play they don't find fun to go against - camping, tunneling, slugging, flashlights, sabotage, bodyblocking, looping, insert any killer here.

    You can't let players make their own rules or you get self-justified quitters every other game you end up winning.

  • Atc2000Atc2000 Member Posts: 29

    penalties are useless because they are bug. in my case several months ago they have penalized me because another player disconnects. It is useless to punish a player who plays fair ... there is no point in penalties anymore when they work badly.

  • AngyKillerAngyKiller Member Posts: 1,838

    Except this would be abused:

    In a 2-3 man SWF? 2 gens left & 1 gen is at 90%? One of your friends DCs and now 1 gen is complete. Pop the 90% one in 3 seconds. No need to do another from 0%!

    The Survivors don't need a mechanical REWARD to make the match easier when someone DCs.

    What SHOULD happen is that the DCers earned BP is spread to everyone left in the match, Killer included.

    1 DC: The 3 Survivors & 1 Killer get your BP divided amongst them.

    2 DCs: The 2 Survivors & 1 Killer get that BP divided amongst them.


    Same for if the Killer DCs; the 4 Survivors get his earned BP divided amongst them.

    This way, even if Survivors now lose; they're getting more BP out of the match.

  • tennmiotennmio Member Posts: 355
  • SimfelizSimfeliz Member Posts: 2,105
    edited January 2

    Ah, I knew someone would try to claim that. Nope!

    I went into the match not intending to kill anyone. I was only doing a daily. 2 hooks each only.

    I don't know what the two who DC where doing but I just never saw them until the end. No one was touching gens either (hence the low points). When I came across the same survivor again I figured I'll just hook again and leave them alone for the rest of the match. I left the hook and didn't go anywhere near it and no one save them. At that stage I did think "maybe I will go for kills for being bad team mates." Once again no sign of the two muppets who DC. So hook the other one I had already hooked and once again the last two didn't bother coming for the save.

    Can't blame me for if someone dies on second hook when there is opportunity to save.

    Guess it's true that no good deed goes unpunished.

    tl;dr no, I did not "tunnel" intentionally.

  • tennmiotennmio Member Posts: 355

    Sure someone would claim that, that is why you knew. Other people don't know about your intentions so for survivor decision in the match it doesn't really matter what you intend to do. What matters is how you play. That is something only you 5 would know.

    It sounds like you chased one survivor and hooked them again and then went for the other that might have saved that hooked survivor but couldn't due to getting chased. Why would you assume that the other survivors, that already left one to die, would go to save the other?

    And frankly the 2 that dc'ed obviously did nothing for the team as they even let the survivors die on hook. None of them would've deserved the hatch. Why would you reward this antimate behaviour with the hatch (that is what you said in your first post)?

  • mynameisBlademynameisBlade Member Posts: 325

    Make the system use the rule when there are 4 solo players only. Done.

  • SimfelizSimfeliz Member Posts: 2,105

    No, I didn’t chase anyone when the first was on their second hook (didn’t even see anyone). There was absolutely no reason for anyone not to save. I was no where near the hook. I decided to give hatch because of the DC and I had given up at that point. Wanted the match over.

    In hindsight if I knew how it was going to play out I would have left the two that died alone (I would have never second hooked) and just gone after the two that DC. I actually hated out it played out and I felt bad for them.

    Anyway, don’t know why I need to justify how and what I do in game. I just seems you are trying to pick at everything I say in some effort to lecture me on how I didn’t play to the “rules”.

  • SunsetSherbetSunsetSherbet Member Posts: 1,292

    So people like you are punished for ruining my games.

  • AngyKillerAngyKiller Member Posts: 1,838

    I'm sorry you can't accept that Killers try to win just as hard as Survivors running 4 meta perks each while trying to complete gens as fast as possible.

    But of course; most Survivors don't care if running a sub-5-minute game & zipping out the gates ruins a Killer's fun. That's just how the game goes.

  • Dino7281Dino7281 Member Posts: 3,294
    edited January 3

    Scott made version of this.

    You just have to limit when killer can do it.

    Like 5 minutes and only 1-2 hooks etc. just state where killer is 99% screwed. But it can't be used in first minute to lose fast.

  • hailxsatanxeveryxdayhailxsatanxeveryxday Member Posts: 505

    How much penalty time do you get? How often do you disconnect?

    I'll disconnect once out of every 50-100 games, and I always get five minutes.

    Like I said above, I never get more than five minutes. If the game is really that bad (survivors ignoring the gens and just flashing you/slamming you into pallets/looping you around lockers with multiple Head Ons in a row, that sort of thing), then there's just no reason not to DC and just eat the five-minute penalty. It's a big middle finger if you're playing as killer - the game abruptly ends, and they don't get many bloodpoints. They'll get the hint.

    I really don't come across games like that incredibly often, which is why I don't disconnect incredibly often, but.

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