The DC penalty is also being abused by hackers right now who are holding the game hostage so the players are forced to quit and suffer the penalty. It isn't healthy for the game. They should just get rid of it and do something similar to the salt mines in F13
When you DC, you ruin the match for 4 other people. The killer now gets less BP and it doesn't feel good when you win because someone decided to screw their teammates over. The other 3 survivors now have a nearly impossible task ahead of them, especially if you DC early.
If most of your matches are miserable, I suggest you find another game.
Usually, when people say 'I DC if I'm not having fun' what they mean is 'I DC when it feels like I'm not going to get an easy win'.
Frankly, the DC penalty is way too lenient in this game.
It happens on killer too - I'll get a team that 99%'s the final gen and then plays hide and seek, or stalls the game out with sabos, dual locker flashlights etc. In these situations, I generally just go AFK, but it would be nice to have a 'okay you win, onto the next game' button.
I do think that it would need a limitation (like...once every 10 games or something, maybe more) to stop this from being an easy way to smurf though.
It's not only about you though. If a person isn't having fun they shouldn't be forced to stay. If a person is being taken hostage by a hacker they shouldn't be given a penalty for leaving. If someone is facing cheaters they shouldn't be given a penalty for leaving. If matchmaking put an average killer against a team of the top survivors they shouldn't be penalized for leaving.
You are encouraging bullying and toxicity as the platform for this games fun.
All they need to do is add an invisible timer that begins counting down from 60 when the EGC hits 0.
Once it hits 0, anyone in the match can exit & keep all their BP.
If they want to be sneaky; they could make sure it does not write to the same memory address each time, which makes it so much harder to hack, because it changes every match.
Yeah, but when i get sent to maps, tbagged, clicky clicky, genrushed, verbally abused and so on, thats ok? TBH i dont care about the bloodpoints, and when players have a dc i usually just farm or give hatch. I just want to have some fun, apparently i cant anymore
But we are talking about time here: is either suffer 10-15 minutes or eat the penatly...
You say find another game. I enjoyed this game a lot, im deciding to play it and suggest changes, specially now that playing killer is miserable most of the time, why would i play other games? im trying to find solutions
Also, could add some killer bots, since the genrush is so intense ( in most of my matches when i get my first hook, i have already 2 gens done, that is a joke)
Im pretty sure a lot of casual players gave up killer because its unbearable atm, so even more points in favor of the bots, since the matches are going to be like that
Yes, those things suck. But removing the DC penalty results in a situation where someone DCs the second they decide they don't like the killer you are playing, get downed early etc. When the penalty is off, this game is even more miserable.
If you DC occasionally, but play most of your matches out you'll never get a penalty. I never have - not once. If the majority of your games are this unpleasant, then I'm not sure how you can also say 'I enjoy this game'.
If the enemy team is stalling the game out/taking it hostage, just alt+Tab and get a drink. Otherwise - play it out.
A few things:
Yes, killer can be very frustrating and toxic survivors make it worse. However, the solution isn't to punish everyone.
Losing an early gen or two is pretty expected on some maps. Often though, once you get your first hook you can translate that into a snowball and regain control of the game.
If need be, stake out a 3-4gen and control that area. You might not win, but it's your best option.
On the other hand, if you do get early hooks that usually translates into a snowball in your favor. That's just the nature of this game - it's snowbally.
I said i enjoyed this game, way more than i do nowadays, and that is why i barely touch killer now except for rift or achievements.
A lot of times i get 2-4 hooks and 5 gens done. It's pretty obvious i am underperforming, so mmr is clearly not working. And of top of that i get survivors that are much much better than me. I would end afking and grabbing a drink a lot of matches if i do like you say, not just because the stall (which happens a lot when survivors realize they are better/have a good map), but because is depressing: 2 hooks 4 gens. The others come when i start camping when i see that there is one gen left. Is really sad
So its a bit of a rant and a bit of a, maybe, alert to the devs, if they even bother reading...
The game its unique, but if this keeps happening, is not going to last more than 2 years, imo
Because we would see a lot more situations like this (on both sides). The DCs were the last two survivors alive. One jumped into a locker right in front of me. When I pulled them out. DC right away. I thought screw it, I'll give the last one hatch but they DC a few second later. I suspect maybe they were playing together. I still don't even understand why they did it in this situation.
SBMM is weird, but it definitely does work. It just takes a while to update sometimes (from my experience). I'll have 4 or 5 bad games back to back and the next morning I'll have 3 or 4 much easier games.
And yes, that's the nature of DbD. Close games are the minority. Usually, you'll either stomp the survivors or they'll all get out without many hooks. Killers rely on escalating pressure, and when you can't escalate that pressure you don't really have many other tools.
DbD has it's flaws for sure - but it's way better than it was this time last year. It's Xeno's Paradox: the more something improves, the more obvious it's remaining flaws become.
As much as I hate dcing, i wouldn't be completely opposed to getting rid of the penalty until they at least got the hacker situation under control a bit more
The developers should just make it so the # of Gens needed decreases if any Survivors D/C. Forcing people to stay is just going to make more people D/C which ends the entire experience anyway.
I only agree with the concept of disabling DC penalties if we're talking about things like the hacking/DDOS issue where games are getting held hostage and there's nothing they can do. Otherwise, just accept there are bad games/some bad mechanics and move on. (Don't get me wrong, getting slugged to the point of bleed out or getting matched with some Survivors that feel like they're Seal Team 6 due to MMR being funky isn't fun. But honestly? I don't find them half as bad as things like old Prayer Beads+Surveillance Spirit, Eternal Mending Legion or Forever Freddy with 40 minute long games. Heck, even things like old Mettle of Man+Insta Heals.)
Idk, I just don't think DC penalties should go away because of bad games or because you didn't have fun. Imho they should get addressed due to things like the Hacker/DDOS issue or things like the game being held for ten thousand years due to a bug.
I don't disagree at all that bullying and intentionally nasty behavior is a major problem in this community. It's far too common to run into players that are playing to make you miserable, not to have fun in good faith.
The issue is that open DCing lets players set their own metric for what defines being bullied. And for far too many players, bullying equals losing, or any style of play they don't find fun to go against - camping, tunneling, slugging, flashlights, sabotage, bodyblocking, looping, insert any killer here.
You can't let players make their own rules or you get self-justified quitters every other game you end up winning.
penalties are useless because they are bug. in my case several months ago they have penalized me because another player disconnects. It is useless to punish a player who plays fair ... there is no point in penalties anymore when they work badly.
In a 2-3 man SWF? 2 gens left & 1 gen is at 90%? One of your friends DCs and now 1 gen is complete. Pop the 90% one in 3 seconds. No need to do another from 0%!
The Survivors don't need a mechanical REWARD to make the match easier when someone DCs.
What SHOULD happen is that the DCers earned BP is spread to everyone left in the match, Killer included.
1 DC: The 3 Survivors & 1 Killer get your BP divided amongst them.
2 DCs: The 2 Survivors & 1 Killer get that BP divided amongst them.
Etc.
Same for if the Killer DCs; the 4 Survivors get his earned BP divided amongst them.
This way, even if Survivors now lose; they're getting more BP out of the match.
I went into the match not intending to kill anyone. I was only doing a daily. 2 hooks each only.
I don't know what the two who DC where doing but I just never saw them until the end. No one was touching gens either (hence the low points). When I came across the same survivor again I figured I'll just hook again and leave them alone for the rest of the match. I left the hook and didn't go anywhere near it and no one save them. At that stage I did think "maybe I will go for kills for being bad team mates." Once again no sign of the two muppets who DC. So hook the other one I had already hooked and once again the last two didn't bother coming for the save.
Can't blame me for if someone dies on second hook when there is opportunity to save.
Guess it's true that no good deed goes unpunished.
Sure someone would claim that, that is why you knew. Other people don't know about your intentions so for survivor decision in the match it doesn't really matter what you intend to do. What matters is how you play. That is something only you 5 would know.
It sounds like you chased one survivor and hooked them again and then went for the other that might have saved that hooked survivor but couldn't due to getting chased. Why would you assume that the other survivors, that already left one to die, would go to save the other?
And frankly the 2 that dc'ed obviously did nothing for the team as they even let the survivors die on hook. None of them would've deserved the hatch. Why would you reward this antimate behaviour with the hatch (that is what you said in your first post)?
No, I didn’t chase anyone when the first was on their second hook (didn’t even see anyone). There was absolutely no reason for anyone not to save. I was no where near the hook. I decided to give hatch because of the DC and I had given up at that point. Wanted the match over.
In hindsight if I knew how it was going to play out I would have left the two that died alone (I would have never second hooked) and just gone after the two that DC. I actually hated out it played out and I felt bad for them.
Anyway, don’t know why I need to justify how and what I do in game. I just seems you are trying to pick at everything I say in some effort to lecture me on how I didn’t play to the “rules”.
I'm sorry you can't accept that Killers try to win just as hard as Survivors running 4 meta perks each while trying to complete gens as fast as possible.
But of course; most Survivors don't care if running a sub-5-minute game & zipping out the gates ruins a Killer's fun. That's just how the game goes.
Like I said above, I never get more than five minutes. If the game is really that bad (survivors ignoring the gens and just flashing you/slamming you into pallets/looping you around lockers with multiple Head Ons in a row, that sort of thing), then there's just no reason not to DC and just eat the five-minute penalty. It's a big middle finger if you're playing as killer - the game abruptly ends, and they don't get many bloodpoints. They'll get the hint.
I really don't come across games like that incredibly often, which is why I don't disconnect incredibly often, but.
Comments
The DC penalty literally exists to keep people like you from ruining the game, that is why.
If anything, they really need a 10 minute surrender to address the only valid gameplay related reason for leaving, being held hostage.
Oh sorry i forgot to say as a killer, as a survivor you can just suicide and leave, but as a killer? why force me to get bullied?
The DC penalty is also being abused by hackers right now who are holding the game hostage so the players are forced to quit and suffer the penalty. It isn't healthy for the game. They should just get rid of it and do something similar to the salt mines in F13
Sigh.
Okay.
When you DC, you ruin the match for 4 other people. The killer now gets less BP and it doesn't feel good when you win because someone decided to screw their teammates over. The other 3 survivors now have a nearly impossible task ahead of them, especially if you DC early.
If most of your matches are miserable, I suggest you find another game.
Usually, when people say 'I DC if I'm not having fun' what they mean is 'I DC when it feels like I'm not going to get an easy win'.
Frankly, the DC penalty is way too lenient in this game.
I like this idea a lot.
It happens on killer too - I'll get a team that 99%'s the final gen and then plays hide and seek, or stalls the game out with sabos, dual locker flashlights etc. In these situations, I generally just go AFK, but it would be nice to have a 'okay you win, onto the next game' button.
I do think that it would need a limitation (like...once every 10 games or something, maybe more) to stop this from being an easy way to smurf though.
It's not only about you though. If a person isn't having fun they shouldn't be forced to stay. If a person is being taken hostage by a hacker they shouldn't be given a penalty for leaving. If someone is facing cheaters they shouldn't be given a penalty for leaving. If matchmaking put an average killer against a team of the top survivors they shouldn't be penalized for leaving.
You are encouraging bullying and toxicity as the platform for this games fun.
Penalty time should always be a maximum of 5 hours. That's plenty of time to cool off. It's too harsh right now IMO.
Then if the DC penalty isn't a thing anymore there will be players wishing for it back.... I've seen it enough
The DC penalty needs to be more specific as to the current state of the game... Being held hostage or a Bully squad
I would like to see an extra screen for feedback as to why a player DC's... so improvements can be made
All they need to do is add an invisible timer that begins counting down from 60 when the EGC hits 0.
Once it hits 0, anyone in the match can exit & keep all their BP.
If they want to be sneaky; they could make sure it does not write to the same memory address each time, which makes it so much harder to hack, because it changes every match.
Yeah, but when i get sent to maps, tbagged, clicky clicky, genrushed, verbally abused and so on, thats ok? TBH i dont care about the bloodpoints, and when players have a dc i usually just farm or give hatch. I just want to have some fun, apparently i cant anymore
But we are talking about time here: is either suffer 10-15 minutes or eat the penatly...
You say find another game. I enjoyed this game a lot, im deciding to play it and suggest changes, specially now that playing killer is miserable most of the time, why would i play other games? im trying to find solutions
Also, could add some killer bots, since the genrush is so intense ( in most of my matches when i get my first hook, i have already 2 gens done, that is a joke)
Im pretty sure a lot of casual players gave up killer because its unbearable atm, so even more points in favor of the bots, since the matches are going to be like that
Also, im talking about killer here only, not survivor side, they can easily go to next match if they decide to by just getting hooked and suicide
Yes, those things suck. But removing the DC penalty results in a situation where someone DCs the second they decide they don't like the killer you are playing, get downed early etc. When the penalty is off, this game is even more miserable.
If you DC occasionally, but play most of your matches out you'll never get a penalty. I never have - not once. If the majority of your games are this unpleasant, then I'm not sure how you can also say 'I enjoy this game'.
If the enemy team is stalling the game out/taking it hostage, just alt+Tab and get a drink. Otherwise - play it out.
A few things:
Which is why a lot of people have suggested a 'concede' option for killer. However, this has to be balanced against not letting people smurf.
I said i enjoyed this game, way more than i do nowadays, and that is why i barely touch killer now except for rift or achievements.
A lot of times i get 2-4 hooks and 5 gens done. It's pretty obvious i am underperforming, so mmr is clearly not working. And of top of that i get survivors that are much much better than me. I would end afking and grabbing a drink a lot of matches if i do like you say, not just because the stall (which happens a lot when survivors realize they are better/have a good map), but because is depressing: 2 hooks 4 gens. The others come when i start camping when i see that there is one gen left. Is really sad
So its a bit of a rant and a bit of a, maybe, alert to the devs, if they even bother reading...
The game its unique, but if this keeps happening, is not going to last more than 2 years, imo
Because we would see a lot more situations like this (on both sides). The DCs were the last two survivors alive. One jumped into a locker right in front of me. When I pulled them out. DC right away. I thought screw it, I'll give the last one hatch but they DC a few second later. I suspect maybe they were playing together. I still don't even understand why they did it in this situation.
SBMM is weird, but it definitely does work. It just takes a while to update sometimes (from my experience). I'll have 4 or 5 bad games back to back and the next morning I'll have 3 or 4 much easier games.
And yes, that's the nature of DbD. Close games are the minority. Usually, you'll either stomp the survivors or they'll all get out without many hooks. Killers rely on escalating pressure, and when you can't escalate that pressure you don't really have many other tools.
DbD has it's flaws for sure - but it's way better than it was this time last year. It's Xeno's Paradox: the more something improves, the more obvious it's remaining flaws become.
As much as I hate dcing, i wouldn't be completely opposed to getting rid of the penalty until they at least got the hacker situation under control a bit more
The developers should just make it so the # of Gens needed decreases if any Survivors D/C. Forcing people to stay is just going to make more people D/C which ends the entire experience anyway.
I only agree with the concept of disabling DC penalties if we're talking about things like the hacking/DDOS issue where games are getting held hostage and there's nothing they can do. Otherwise, just accept there are bad games/some bad mechanics and move on. (Don't get me wrong, getting slugged to the point of bleed out or getting matched with some Survivors that feel like they're Seal Team 6 due to MMR being funky isn't fun. But honestly? I don't find them half as bad as things like old Prayer Beads+Surveillance Spirit, Eternal Mending Legion or Forever Freddy with 40 minute long games. Heck, even things like old Mettle of Man+Insta Heals.)
Idk, I just don't think DC penalties should go away because of bad games or because you didn't have fun. Imho they should get addressed due to things like the Hacker/DDOS issue or things like the game being held for ten thousand years due to a bug.
I don't disagree at all that bullying and intentionally nasty behavior is a major problem in this community. It's far too common to run into players that are playing to make you miserable, not to have fun in good faith.
The issue is that open DCing lets players set their own metric for what defines being bullied. And for far too many players, bullying equals losing, or any style of play they don't find fun to go against - camping, tunneling, slugging, flashlights, sabotage, bodyblocking, looping, insert any killer here.
You can't let players make their own rules or you get self-justified quitters every other game you end up winning.
penalties are useless because they are bug. in my case several months ago they have penalized me because another player disconnects. It is useless to punish a player who plays fair ... there is no point in penalties anymore when they work badly.
Except this would be abused:
In a 2-3 man SWF? 2 gens left & 1 gen is at 90%? One of your friends DCs and now 1 gen is complete. Pop the 90% one in 3 seconds. No need to do another from 0%!
The Survivors don't need a mechanical REWARD to make the match easier when someone DCs.
What SHOULD happen is that the DCers earned BP is spread to everyone left in the match, Killer included.
1 DC: The 3 Survivors & 1 Killer get your BP divided amongst them.
2 DCs: The 2 Survivors & 1 Killer get that BP divided amongst them.
Etc.
Same for if the Killer DCs; the 4 Survivors get his earned BP divided amongst them.
This way, even if Survivors now lose; they're getting more BP out of the match.
Seeing the bp it looks like you tunneled the first 2
Ah, I knew someone would try to claim that. Nope!
I went into the match not intending to kill anyone. I was only doing a daily. 2 hooks each only.
I don't know what the two who DC where doing but I just never saw them until the end. No one was touching gens either (hence the low points). When I came across the same survivor again I figured I'll just hook again and leave them alone for the rest of the match. I left the hook and didn't go anywhere near it and no one save them. At that stage I did think "maybe I will go for kills for being bad team mates." Once again no sign of the two muppets who DC. So hook the other one I had already hooked and once again the last two didn't bother coming for the save.
Can't blame me for if someone dies on second hook when there is opportunity to save.
Guess it's true that no good deed goes unpunished.
tl;dr no, I did not "tunnel" intentionally.
Sure someone would claim that, that is why you knew. Other people don't know about your intentions so for survivor decision in the match it doesn't really matter what you intend to do. What matters is how you play. That is something only you 5 would know.
It sounds like you chased one survivor and hooked them again and then went for the other that might have saved that hooked survivor but couldn't due to getting chased. Why would you assume that the other survivors, that already left one to die, would go to save the other?
And frankly the 2 that dc'ed obviously did nothing for the team as they even let the survivors die on hook. None of them would've deserved the hatch. Why would you reward this antimate behaviour with the hatch (that is what you said in your first post)?
Make the system use the rule when there are 4 solo players only. Done.
No, I didn’t chase anyone when the first was on their second hook (didn’t even see anyone). There was absolutely no reason for anyone not to save. I was no where near the hook. I decided to give hatch because of the DC and I had given up at that point. Wanted the match over.
In hindsight if I knew how it was going to play out I would have left the two that died alone (I would have never second hooked) and just gone after the two that DC. I actually hated out it played out and I felt bad for them.
Anyway, don’t know why I need to justify how and what I do in game. I just seems you are trying to pick at everything I say in some effort to lecture me on how I didn’t play to the “rules”.
So people like you are punished for ruining my games.
He is probably talking about stufg like this....
I'm sorry you can't accept that Killers try to win just as hard as Survivors running 4 meta perks each while trying to complete gens as fast as possible.
But of course; most Survivors don't care if running a sub-5-minute game & zipping out the gates ruins a Killer's fun. That's just how the game goes.
Scott made version of this.
You just have to limit when killer can do it.
Like 5 minutes and only 1-2 hooks etc. just state where killer is 99% screwed. But it can't be used in first minute to lose fast.
How much penalty time do you get? How often do you disconnect?
I'll disconnect once out of every 50-100 games, and I always get five minutes.
Like I said above, I never get more than five minutes. If the game is really that bad (survivors ignoring the gens and just flashing you/slamming you into pallets/looping you around lockers with multiple Head Ons in a row, that sort of thing), then there's just no reason not to DC and just eat the five-minute penalty. It's a big middle finger if you're playing as killer - the game abruptly ends, and they don't get many bloodpoints. They'll get the hint.
I really don't come across games like that incredibly often, which is why I don't disconnect incredibly often, but.