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The state of killer right now is awful

AurelleAurelle Member Posts: 2,820

This has probably been said many times already, but I want to give my opinion on killer in it's current state.

Killer is very stressful to play right now and it really shouldn't be. Just to give some perspective, here's what killers have to keep track of:

- Managing generators

- Managing the 4 survivors

- Chasing survivors around loops, windows, etc.

- Downing and hooking survivors

- Putting out Boons (If the survivors bring any)

And all of these can be affected by maps, map size, perks, etc. The current survivor meta doesn't help with the stress factor on the killer side, either. The survivor meta right now is to put up Boons, quickly heal, rush gens and get out as soon as possible. This why some (if not, most) killers have resulted to camping and tunneling or using No Way Out and NOED. Because it's the only way to win as killer right now.

All I'm asking for is some QoL improvements for killer and balance things on the survivor side so killers can actually have a chance. This game should be fun for all players, not just one side.

Comments

  • ggskggsk Member Posts: 48

    Hooks need to be unbreakable with sacrifice.

  • brokedownpalacebrokedownpalace Member Posts: 8,180

    I like it.

  • StarLostStarLost Member Posts: 6,604

    Yup.

    • Boons are ultra frustrating and are going to have to get changed, CoH in particular. They've created a very poisonous meta.
    • I'm seeing a lot more sabos right now, as survivors have started to realize that certain maps have hook spawns where a single sabo can turn an entire chunk of the map into an unhookable safezone.

    Someone's sharing their feedback on their experiences with the game on a forum designed for sharing your feedback about the game.

    Godforbid.

    Then...where is she wrong, exactly?

  • ThanksForDailyThanksForDaily Member Posts: 1,104

    Yes, sharing an million times microwaved opinion who does only bad and nothing comes out of it.

    The actual meaning of those threads is to bring attention to the devs.

    Look devs, survivor OP, do something.

  • ThanksForDailyThanksForDaily Member Posts: 1,104

    This is a killer main forum strategy, not a feedback. Enough said.

  • GhosteGhoste Member Posts: 1,767

    They have given Killer QoL improvements. Hatch nerf for example. DS and OoO were also nerfed this year. I find Killer way less stressful after these changes. Circle of Healing is busted though.

  • dugmandugman Member Posts: 9,284

    Mikaela’s balance pass should be coming up soon, maybe this coming midchapter. Whatever the devs do with Circle of Healing would be in that.

  • microppmanmicroppman Member Posts: 68

    stress is caused by your expectation of how the game should go. if your expectation is to "win" and your definition of a win is something along the lines of killing eveyone, then you're setting yourself up to be stressed, my advice is the change your expectation of what you want from the match, which could be something along the lines of improving in chase, since there really isnt anything else you can do due to the balance of the game.

  • GloamGloam Member Posts: 610

    I don't mind killer having to juggle so many things I think that challenge can lead to interesting skill expression but it just feels bad when you have all that and all other side has to do is gens and occasionally hexes when the killer has them.

    There needs to be another objective for survivors to do and forcing the killer into a specific perk build or play a specific killer like pig or cenobite is not the way to do it.

  • fcbfcb Member Posts: 149

    don't forget when you finally down a survivor, they sabo the hook and the other hooks are miles away.

    toolsboxes needs to be nerfed.

    medkit item: for healing

    toolbox item: for fast gen repair

    sabo item: sabo hook

  • AngyKillerAngyKiller Member Posts: 1,838

    You can tell whom the Survivor Mains are; they jump into ANY thread, attempt to make it an Us vs Them, then attempt to shut the thread down.

    They swarm any thread that does not say 'Survivors are perfect or need buffs, even!' and yell 'Killer main wants nerfs!' because they know Survivor is easy-mode and don't want that changed.

  • AurelleAurelle Member Posts: 2,820

    Quality Of Life. Basically changing things to make them better.

  • dallasmedicbagdallasmedicbag Member Posts: 571

    survivor mains not allowed to give their opinions? only killer mains are allowed to ig. you admitted you mostly play killer so surely you can't fully understand their opinions.

  • AngyKillerAngyKiller Member Posts: 1,838

    You really love strawmaning and putting words in people mouth's huh?

    All I said is Survivor mains try to turn everything into an Us Vs Them shouting match in order to bury any valid points a thread has, because they're scared of being properly balanced.

  • dallasmedicbagdallasmedicbag Member Posts: 571

    buddy please check yourself and properly remove your killer main goggles, this forum is infested with killer mains doing the same thing.

    I'm not trying to offend you but I find it silly when you're painting killer mains as some sort of tragic heroes trying to help bhvr balance the game when they can be just as bad as surv mains. again, you didn't specifically say this, but you kind of implied it.

  • SilverScorpion81SilverScorpion81 Member Posts: 1

    it is vary unbalanced in the survivors favor and you defiantly see that in the que times for survivors compared to killers, and its already that you need only one killer for every 4 survivors. I get it should be challenging for the killer but it should also be challenging for the survivor as well. My take on it is that the generator just take too short to get up and running

    possible solutions would be to make the base time for repairing generators a good 20-30% longer but also make the tool boxes more prevalent in getting the gens up quickly possibly buff the base charges for the tools boxes or decelerate charges used just for generators the latter would keep balance in saboing hooks. The regression on gens is vary slow witch is fine, I don't think a killer should be able to stall out gens progression by patrolling the gens. but it just take far to short to get them running with out tools as is, it takes too long to case by the time you get your first hook two gens are up. loops are pretty strong as well, it takes like 5 repeated uses for a vault point be closed I think that need balancing I know there's perks that help but the base is way too high.

    or I also like the idea of other objectives for the survivors, like maybe having to hook the live gens to the grid or something. as is all they have to do is focus on the gens and go on the occasional rescue and they win. survivors should be easier to play then killers seeing as there's four vs one but I have played a good bit of each and surviving is way too easy.

  • AngyKillerAngyKiller Member Posts: 1,838

    Ah, so I 'kind of implied' something, and thus you're going to attack me for what I 'kind of implied' instead of what I actually said.

    Basically, trying to shove my comments down an Us Vs Them path to attack them.


    I never said Killer mains don't do the same thing. I was just pointing out how some Survivor mains jumped into this thread and tried to derail it with Us Vs Them rhetoric. Literally the first reply was trying to turn this into an Us vs Them argument instead of actually discuss the points being made.

  • SvarturSteinnSvarturSteinn Member Posts: 58

    I'd just like to add an addendum to this because killers are also expected to memorize map tile layouts so they know which random blocked doorways they should kick, and shouldn't kick, as opening certain ones make the tile stronger for survivors.

  • Mister_xDMister_xD Member Posts: 7,633

    the general stress factor isnt gonna change.

    thats really just how this game is - Survivors do gens and the Killer has to race them, trying to hook and kill them faster than they can complete gens.

    so the first two points arent going to change, Killers will always be racing the clock, having to manage 4 people at the same time. It will always be the more stressful role.


    However, what really needs to change to make Killer more enjoyable are chases.

    Killers can not race generators and compete with Survivors for as long as said Survivors can 1v1 them.

    A lot of people are not going to want to hear this, but Killers are supposed to be oppressive in chases. thats the whole point of having an asymmetrical 1v4 game, the single player needs to feel oppressive in any 1v1 interaction, thats why there are 4 other people to battle them.

    Thats why the only viable Killers in "high level" DbD are Spirit and Nurse, because they are able to do what a Killer is supposed to be able to - that is ending chases quickly and therefore hooking people quickly. They, in theory, are actually able to compete with Survivors.


    this however leads us to a new issue - one that i think is the biggest issue this game has right now (its essentially the "root of all evil", its what a lot of other issues originate from) and one i do not believe is going to be addressed any time soon, if at all:

    generators.

    the Survivors main objective is incredibly unfun and boring. No one wants to do gens exclusively, they just sit in one place, holding down M1 and occasionally pressing Space - its just not exciting in the slightest. Yet generators are what Survivors are supposed to do most of their time, its what they are supposed to be good at.

    So if we were to balance Killers properly, Survivors would have nothing left to enjoy in this game - chases are boring because the Killer dominates them and gens, which is where they get to dominate, are also boring.

    Thats why the Devs always say they want to balance "around fun", because a balanced game would be a game that is unenjoyable to Survivors (who, whether you like it or not, are a larger portion of the community than Killers are).

    So the only way we are going to get our Killer issues addressed is when the Devs fundamentally rework generators into being something that Survivors actually want and enjoy to do. And that is something i cant see happening any time soon - maybe if they ever announce a "Dead by Daylight 2" or something like that.

    So in short, the Killer issues will never really be addressed. At best we will get some band aid fixes here or there to make it a bit less frustrating, but since the Devs are so keen on balancing the 1v1 chases to be fair and interactive for both sides, Killers will always feel underpowered - because they get dominated in the overall "macro game" (referring to generators) as they should, but are still 1v1able in the "micro game" (referring to chases).

  • MarigoriaMarigoria Member Posts: 5,984

    Toolboxes were already nerfed and are the weakest item in the game right after broken key.

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