There is a lot of people crying
There is a lot of people crying about how unbalanced is this game. Besides specific perks, survivors complain about tunnel and camping the most, and killers about gen rush. The perks the make game interesting and different overtime, but camping/tunneling/gen rush don't.
That is the pont of all this crying. I don't care if i die as survivor or if i kill no one as killer. I want to have a great time playing the game and to have at least TIME, the game has to get rid of those mechanics that make the game shorter and boring for any of the players.
How? I don't know. I think it's not about perks. But playing around perks, to...
...avoiding camping: BT should be a mechanic, not a perk. A kind of Camaraderie could be implemented with the killer as the trigger and depending on gens done. If none is done, progression of the entity is completely stopped. If all gens are done, no 'killer camaraderie' at all. And all the calculations in between.
...avoiding tunneling: DS as a mechanic and should be balanced depending on how many gens done are in game. If none is done, DS is longer and has no restrictions. With all gens done, DS is shorter and you can't even open a gate without losing it, for example. And all the calculations in between.
...avoiding gen rush: Corrupt Intervention as a mechanic. Deadlock as a mechanic but with a rework: ti only leaves unblocked the 2 gens with the lowest progression in the map.
This also can be reworked. All constraints about tunneling/camping may be reduced if a gen is completed in the moment. All constraints about gen rush may be reduced if someone is hooked.
May this proposals make the game boring? May be. If we don't try, we won't know it. But I am also start of being bored of the actual gameplay, and I prefer to give it a try.
Give more ideas!