Let's imagine ourselves as a DBD dev. Why in the world would you make the changes that they make?
Because I can't see it.
Naturally, you'd nerf something if it's OVERPOWERED, right? Not just "overused." Perhaps you'd come to the conclusion that some addons are "overused" because every other option is terrible, not that THAT addon is too strong? Maybe you'd give some SIGNIFICANT BUFFS to other things to encourage diversity?
So why isn't this the case? Why does BHVR do this?
I genuinely want some REAL dev insight right now.
Why was Mikhael's Eye nerfed? Did anyone ask for this?
Why was Toy Sword nerfed? By 0.05%? What's even the point?
Why was Stale Biscuit nerfed? Did anyone ask for this? (Actually, no, people asked for the OPPOSITE. People have expressed how AWFUL their 5-8 second fatigue feels)
Madeline's Scarf? Did anyone ask for this? By 2.5%? What's even the point?
Why was Marvin's Blood nerfed? Did anyone ask for this? By 8%? What is the point?
Why was Bubba's addon, Long Guide Bar, which virtually does nothing because the value it affects is irrelevant in 99% of Bubba play, given a number buff instead of a rework? Did anyone ask for this?
Why was Clown's Bleach nerfed by 1%? Again, what is the point of that? Did anyone ask for this?
Why were ALL of these things nerfed over ACTUAL extremely strong killer addons, I.E. something like Alchemist's Ring?
Speaking of that, WHY was a Blight addon touched, yet none of his other ones? I understand it may be on your radar, but why was ADRENALINE VIAL on your radar before his most insane addons? They've been talked about for over 15 months now. Hasn't Adrenaline Vial been touched about 3-4 times now? Why does this addon get changes 3-4 times but there is NOTHING for other addons?
PLEASE. YOUR COMMUNITY WANTS TO UNDERSTAND WHY YOU THINK THE WAY YOU DO. People ARE NOT agreeing with OR understanding your changes. Please be a little transparent and give some insight, because you guys seem the be the ONLY ones here who have ever thought of these random changes.