How on earth is CoH not being nerfed?

Legitimate question.
I have read the dev notes...
This perk is absolutely busted and defeats the entire hit and run playstyle for some killers.
As a DbD BETA & veteran 2016 player, I would like to see this perk nerfed as killer games are usually a chore now.
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Actually defeats the only way to pressure four individuals in the game lol. You'd get punished for committing and dropping chases. No in between.
@Myla it's literally disgusting. It should be a one time use and even then, the perk would be so powerful on large maps like RPD...
One time use would be fine for CoH, but probably too much for any other perk.
Just remove self-heal part from CoH.
They need to put a cap on how fast you can heal someone/yourself, and decrease the range of boons. 48 meters from one side of the boon circle to the other is kind of ridiculous.
@Dino7281 I did think of that, but swfs would just group up anyway right?
@Midori_21 agreed. 48 meters is literally mind boggling wth
CoH is really in need of a nerf/adjustment and the most blatant omission for the PTB.
i still expect it in the (near) future but this shouldn’t be taking so long.
Yeah, but they would actually need to group up. They don't have to do it now, everyone can just play and heal solo. That's the broken part imo.
We'll make it on boon would not be that broken.
Stats show that it's not overused enough, which must mean it's a balanced perk!
- Devs looking at perk usage and determining changes based on solely that.
No perk was nerfed just because it was overused.
Probably because they apparently need months to years of data to prove what everyone has been telling them. Kinda like the difference in effectiveness between solo Q and SWF
Survivor perks mostly have a history for taking time to adjust. The game is changing for sure. Just not sure if it’s in a positive way.
They’re probably still working on Mikaela’s balance pass. I’m guessing when they get around to doing a pass on her they’ll do a few tweaks up or down on her add-ons as well as her three perks, including Circle of Healing.
Her add-ons?
but I guess this is actually likely.
they have stated they revisit new content after some major patches (chapters/midchapters) and since Mikaela was a Midchapter release maybe her review is due for… next chapter?
But CoH really needs a nerf right now..
Oh yeah, Circle of Healing is kind of busted. I’ll be surprised if it isn’t eventually nerfed
My guess is that the data the developers have isn't showing it as being a problem.
They need more precious statistics
That I kind of disagree with. Neither Shadow Step nor Exponential seem op to me. It's just Circle of Healing. That perk needs it's own nerf.
The cap itself wouldn't be enough though. 100% self healing speed and 100% increased healing speed of others is just too much.
I'm saying the developers already have their stats and it's not showing CoH as being a problem. These forums are not a good indication on problem perks.
Least we forget the "Lucky Break" fiasco. The developers had to nerf "Lucky Break" because they were afraid killer-players would die from the seizures they were having.
What's even more funny about the "Lucky Break" fiasco, is the developers buffed it again, and it still isn't used.
Even if I like CoH a lot (because it's a very good perk) I have to admit it should be nerfed a little bit.
I agree that strat "Hit and run" is just destroyed. And with it the single boon perk can make Pentemento is completely useless.
But the strange thing. I play as Freddy for almost a week and in average I do 3-4k even if there is CoHs o_o
Incorrect. The primary reason why Pop Goes The Weasel was nerfed was states as being that it was used too often, by too many killers. With a reduced kick timer, they hoped, less mobile killers would have to use a different perk for generator regression.
Was that really the reason though? I kinda think it might have had something to do with the effect being pretty strong as well.
In this Dev Update what was the survivors nerf? I didn't remember.
If "the ability is pretty strong" was a factor for perk nerfing, we would've seen NOED get chopped up by now.
The stated reason for the Ruin rework was that it punished new players far more than experienced ones, which is true. And the Undying nerf was that it inordinately affected solo survivors over SWF, which is also true. Not that they were too powerful.
For people who say they need more statistics or they are gathering info and things like that: With Mettle of Man this was not necessary, no excuse for not nerfing CoH already.
Noed isnt that strong though.
Ruin especially had many factors on why it got changed. As is the case with probably any change.
people are way too often trying to use arguments on why that one perk got changed to directly translate it to another perk. That just doesn’t make much sense.
Surprised they havent at LEAST addressed how perks can effect things like a syringe. For some reason, the heal time for a syringe gets shortened if used with perks that speed up heal time. Really feel like this shouldnt be a thing...
Must've shown that Clown was OP too
No we must nerf Twins and Clown best addons.
The data problem showed the pinky finger as outperforming other Clown perks. Although, I have to admit, why would you nerf pink finger and be fine with permanent tier 3 Myers.