Home Dead by Daylight Forums Discussions General Discussions

Opinions on Pinhead?

I love this killer, one of the fastest P3's I've ever done. I don't love him for his power really.

I'm a huge fan of Hellraiser, so naturally I'm going to love Pinhead, but the thing that I really loved about him is his other objective that he sets up for survivors.

This is incredibly healthy for the game and I hope that there are more things like this in the future. However that being said, Pinhead still feels relatively weak to play, especially against groups with communication. His addons being changed were fine, since some of then were literally ridiculous, but I'm a bit upset that his weaker addons weren't compensated for this matter.

I've P3ed most killers in the game, only really having fun with three now. Ghostface, Blight and Pinhead. Half of the time I can only have a stress free game with one of those killers. Pinheads voice lines are also supposedly coming back so I'm very happy about that.

I guess there is something to smile about this next patch.

«1

Comments

  • glitchboiglitchboi Member Posts: 5,408
    edited January 6

    Super fun to play as, and interactive to play against.

    He needs buffs for sure, revert his add-on nerfs (excluding Engineer's Fang) and making it so collision with Pinhead and objects don't break chains. Objects being able to break chains is annoying, and can result in the chains not even doing anything in terms of value. Oh and make long range shots more rewarding. I would also say remove his synergy with the box and Franklin's/Hoarder to make it less stressful for solos as a nerf, but maybe a few more buffs to compensate? I don't know.

    Post edited by glitchboi on
  • AnneBonnyAnneBonny Member Posts: 1,522

    one of my favorites to go against but i still can't un-associate him with the nft fiasco

  • TheGentlemenTheGentlemen Member Posts: 111

    I was going to make a joke in that post but last time I did something like that my post got edited and the joke was deleted so I left it out.

  • Mak0Mak0 Member Posts: 250

    engineer's fang and the "infinite chain hunt combo" Iri Lament config + box solve time increase add ons or both box solve add ons along with hoarder and franklin's are like the only busted add on's that should stay the way they are the rest of his add ons need buffs/reworks though

  • glitchboiglitchboi Member Posts: 5,408
    edited January 6

    I forgot to mention Engie's Fang, lemme edit that real quick. Engie's Fang should absolutely stay the way it is, it was busted as hell prior to its nerf. Iri Lament Config is debatable as well as the box solving add-ons. Hoarder and Franklin's are really what made the box solving add-ons ridiculous, removing the synergy of those two perks with the box will give more freedom with add-ons while not punishing those who didn't use either of those perks on Pinhead.

  • dugmandugman Member Posts: 5,850

    I like Pinhead, he's fun to play. 🙂

  • SimfelizSimfeliz Member Posts: 1,211

    I’ll have to dust him off. He was my main for a while. I got him to P1 but been sinking BPs into other characters so haven’t touched him since he’s back to level 1.

  • RainehDazeRainehDaze Member Posts: 1,293

    Needs a QoL pass/buff. All his addons below purple feel like a waste of time to use now if you notice they're on at all, and the difficulty of landing shots combining with breaking chains/chains trying to spawn through scenery is just silly. Either making the chain hunt hard to stop should be a thing (so revert the time nerfs) or the M2 needs to be less miserable.

  • PennywisePennywise Member Posts: 220

    Fun to play as and against. I think hoarder + 2 cube solving slowdown add-ons is a bit powerful (unless that has now been nerfed been a while since I played).

    Could do with more legendary skins showing off the other cenobites, specifically the female cenobite from the first movie would be awesome.

  • IronKnight55IronKnight55 Member Posts: 2,383

    He is one of the killers I main. Love him.

  • GhosteGhoste Member Posts: 1,513

    He is still very tedious to play against as a solo Survivor. SWFs can coordinate who should go for the box and when to start solving it, so no big deal. But in solo, it's very easy to lose vs. Pinhead if your teammates don't take turns going for the box. Chain hunts are very powerful especially with Ruin + Undying.

  • Regulus47Regulus47 Member Posts: 146

    I don't think hoarder is actually that good on pinhead? Is that me? It just tells him when you pick the box up, but he's already told when you start solving the box, which you normally do the moment you pick it up?

    Franklins also seems a bit overhyped on him. I mean if pinhead chases you with the box you're gonna go down anyway right?

  • Ghouled_MojoGhouled_Mojo Member Posts: 1,699

    Humor is very subjective on here. I have a dry, dark humor and it tends to make ppl think I’m an ass.

  • RainehDazeRainehDaze Member Posts: 1,293

    Hoarder is situationally useful as being way more effective than the time solving addons for getting a start on it--and it stops someone from picking it up, sneaking off across the map, and solving it safely. I'd say it's actually the far more useful part of the combination, Franklin's is... kinda silly because you need to break chase to do box?

    But having Bubba is way more useful than having Twins.

  • Seth__Seth__ Member Posts: 1,217

    I love his power and the way he looks + his prestige. Very fun killer imo

  • edgarpoopedgarpoop Member Posts: 5,049

    I think he's very strong. Almost unbeatable in a 3v1.

  • espookedespooked Member Posts: 309

    People disconnect almost every time I play him. He is my second favorite killer to play and I'm a huge fan of the movies as well. I still think his power is very easy to dodge and kinda frustrating.

  • NorhcNorhc Member Posts: 152

    He's good enough and satisfying to play. Didn't like the recent changes to his add-ons too much though, they straight up murdered his two good green add-ons and the aura iri one (which wasn't even that good) which resulted into his add-on diversity becoming even worse (same thing will happen to Clown now, we're basically forced to use +2 bottles along Pinky Finger).

  • GuyFawxGuyFawx Member Posts: 1,782

    Pwnhead is fun

  • AdjathaAdjatha Member Posts: 1,053

    I really, really wanted to like Pinhead. I really wanted to get the Chatterer skin. But after trying him out, his use-power is just SO BAD. There is no good reason why they had to make it feel so bad to control, so obvious to survivors, so easy to evade, and so easy to abuse free breaks. The ONLY great part about him was using the 'blindness to the box' add on for plausibly useful Chain Hunts. But after the sweeping Addon nerf (instead of baking that addon into his base kit, like it should've been), he's just not fun. It feels a weaker Clown and that's saying something.

    The voice lines coming back is great. Hopefully his S T A T S reflect how poor a killer he is now and we can get some kind of fix at SOME point in his life cycle.

    His nerf, the Wraith nerf, and the Deathslinger nerf in rapid, back-to-back sequence, along with the lingering Boon problem and the doubled-up fake-hit validation bug are the reasons I quit. And even if they do fix the validation bug, all that other baggage is still momentum enough to stay away.

  • GhosteGhoste Member Posts: 1,513
    edited January 6

    It's not always the best play to solve right after you pick it up. Sometimes you want to get to a safer area to risk being teleported to while solving. It can also be a good idea to just hold onto the box yourself to give the rest of your team a breather. Hoarder throws all of this out the window and tells Pinhead right when and where the box is taken.

  • humanbeing1704humanbeing1704 Member Posts: 6,653

    not fun to play in my opinion I don't really like aim extensive killers outside of huntress and trickster

  • ImBrakingBikeImBrakingBike Member Posts: 454

    Just bought him because of his voice lines and I'm too afraid to even try him lol

  • OiryOiry Member Posts: 170

    A bit hard to play him in the beginning, BUT

    Very fun to play!

    Very fun to play against!

    Well-designed! Has sufficient counterplay, but tests the ability of the survivors to play well 1v1, but also 4v1. (So basically without teamplay survivors will crumble)

    Not the strongest killer out, but with enough skill can be very scary. The ability to find the cube is actually a skill and not completely random, making even that aspect smth that the killer can influence. (Compare that to like Nemesis Zombies, which is pretty much only random)

    Like the killer very much. The only disappointing thing is this NFT story, but well

  • Steel_EyedSteel_Eyed Member Posts: 3,325
    edited January 6

    His chains come down to knowing when not to use them. When to just cancel.

    He is extremely oppressive with the Iridescent Lament Configuration and Torture Pillar. Tack on Hex Ruin and Hex Undying. The passive slowdown from these addons and perks in combination with each other is usually unbearable for the survivors. I have never seen so many players just give up like against this. Makes me realize his nerfs were the right decision, yet they still work just like before.

  • AkumakajiAkumakaji Member Posts: 1,125

    After some growing pains I, the Cenobite has grown on my and is one of my recently most played killers.

    Most of the time I focus on the box and making my play resolve around it, with only the occasional summoned chains thrown in.

    I really find the chain super awkward to use and often detrimental, as they slow you down and make you stop.

    My pipe dream would be auto homing chains, ie just set a portal and the chains home in on the nearest survivor, maybe after a short delay. With the loss of the chains as a scouting tool I feel it would be balanced and make him much more fun to play.

    But all on all he his very nicely designed, especially with his aloof and arrogant move set.

  • EntitySpawnEntitySpawn Member Posts: 3,196

    Eh, love the chapter and the idea of the killers power.

    Even before the nerf he wasnt too strong and required alot of skill to beat good survivors.

    So with the nerfs hes garbage imo. But my opinion is an outlier due to being at high mmr and having sweaty as games either side I play.

    Even the strongest combos you could think of for him as a solo Q hes never gotten more then 2 kills, with the nerf well I haven't seen him since so that says alot.

  • GwintyGwinty Member Posts: 806

    I like him very much.

    Just like you I am a huge fan of Hellraiser and I was very happy to receive Pinhead as a gift when he came out. I also P3ed him very quickly and I am still having fun playing him.

    They nailed his design, his animations and his theme very well. The fact that he never uses his feet or hands to break anything but does everything with his chains is just perfect, his vault animation (even if I never see it myself) is dope as well and his chasing theme rocks. Not to mention his Mori. Good work.

    His power is a bit on the weaker side, sure. You get punished quit a lot when you miss and the reward is not that great. However it is interactive: Survivors can dodge it and see it coming, you can curve it or cast it in front of the survivor and do a 360 turn...there are so many things to do and ways a survivor can counter it. With this even given the "weakness" it is fun to use which is way more important. Also you can not Dead Hard while on the chain, sweet.

    His chain hunt is quit good as well. It was a major part of my enjoyment as I could just drop all regression perks aside from his own "Deadlock" and still had some form of slowdown with me. Good survivor deal with it pretty well, bad survivors get punished by it pretty much and the fact that survivors can see the cube means that they always have an option to stop the hunt. Good mechanic, please keep it this way.

    The perks you get with him are also nice: Deadlock offers some form of slowdown and the Scourge Hook, while not as good as the Artists is nice. However Hex: Plaything became my favourite very quickly as it adds another objective for survivors without an op effect. I now use it on many Killers.

    Overall: I love Pinhead and I am very excited to hear his voice again!


    I think the problem comes more from Hex: Ruin and Hex: Undying and less from his power. You just can not cleanse Hexes that well against a Cenobite. This illustrates that Hex: Ruin as a band-aid hinders the potential of more interactive and fun slowdown mechanics as you will always just slap Ruin onto them an ruin the fun.

  • MylaMyla Member Posts: 1,551

    S tier for being voiced by Doug Bradley

Sign In or Register to comment.