It takes a lot more for people to use her effectively now. You can't just pick her up and with a full meta build and absolutely demolish with her after watching a 10 minute guide on Spirit like you used to be able to. She has to work for her place in the top like other top-tier Killers, and not everyone enjoys that. (Which is a shame honestly.)
I’ve never been very good with her. I think partially because I play on a tv with no headphones. She can be satisfying to play but I am lacking something when I play her. Maybe awareness? Been learning Billy lately. He’s fun. Might try spirit a bit more when I get done with him.
To anyone that says Spirit is dead now: you need to adapt to the new Spirit if you haven’t. You’re probably still playing her like it’s prenerf Spirit and that’s not what you want to be doing. Please just practice her, learn how to adjust, and you’ll see she’s actually still very strong in the right hands.
Because she isn't a free win anymore, for me the pre nerf spirit was better than nurse and a genuinely broken killer, now using her require some brain and skill.
I strongely doubt the majority of players will ever return to her as long as her directional audio is left in i found her fun for her ability to jump scare but not anymore. I am sure down the line they may reduce or put her audio back to the old way if they see players no longer touching her. She is effectively dead at this point even tho she can still be played right and still is strong in the right hands
Huntress has never been blatantly overpowered. She's always been strong, yes, and she had a broken add on combination, but outside of that combo she was popular regardless.
Huntress appeals to a different cohort of players. She's difficult to learn as she plays entirely differently to any other killer. She rewards high-skill plays and even if you aren't great at her and miss a lot of hatchets, the one that you do land will always feel satisfying. She's also good youtube/twitch bait because if you throw a potshot or two after BBQ, eventually you'll land one and people love to watch that happen.
It's originally based around Magic: The Gathering, but I'd recommend looking at the psychological profiles of players referred to as Timmy, Johnny and Spike, as they hold true in most games.
Spirit players in general were in the Spike category, who basically just plays what is strongest, which is why they had no loyalty to the character when the changes took her down a peg. Huntress is more of a Timmy, who likes to play strong things, but wants to play something showier, and cares more about the quality of the win than the quantity. You're probably right in that the people who played with iri heads will have stopped playing Huntress the same way Spirit players stopped, but that was never the majority of Huntress players.
Honestly I now play more Spirit than before. Her add-ons feel interesting now when you recover your power after a stun, explode your husk or return to it. This gives her more of a fresh feeling than ever. The add-on pass was one of the best they made.
Also she can still work her magic in a chase especially on maps with grass. Sound becomes an issue very quickly with people running Iron Will every time but you can not fool the environment. That said this makes her very hard to play on maps without any grass, corn or other moving stuff.
I play her with Monitor and Abuse now as the shifting terror radius confuses the hell out of survivors and you can get your first hit more easy with it, saving your power for the second hit / Dead Hard. I still mostly use it in small bursts.
All that in consideration: Spirit is now more fun then ever for me. This is however highly subjective.
It's only memorization if there's a gap in skill. Either the survivor is more auto-pilot and imitating what they've learned, which leads to an easy down, or they only have to do what they've memorized because the killer's skill is the one lacking. When things are more equalized, skill comes into play more often, and survivor actions do require skill to delay the killer as much as possible.
I mean it's my opinion and the opinion of those I watch and hang out with. It can be your opinion that she isn't. But by no means is it obtuse, and I don't think you understand what that words means by how you're using it here. To me she's S tier, as she has everything she needs to thrive: Mobility, chase power, snowball potential and reliability. Just because survivors have some hints as to what you're doing doesn't suddenly handicap you. It's like saying Blight isn't S tier because you can consistently tell what he's doing, which is true, but the player's skill (and addons sometimes) really determines the outcome here, with the survivor also having a say on the outcome with their own skill and game sense.
The reason why a lot of people dropped her: Same reason they dropped Freddy and Wraith, games aren't guaranteed wins for the most part.
Killers aren't JUST getting nerfed, they also get buffs, while survivors don't always get buffs. I will resonate the sentiment of DH and even CoH, they're terrible perks that do too much right now, but otherwise I feel you're falling in the trap of 'Killers are innocent victims, Survivors are undeserving persecutors'.
How is it less here? Survivors still make sounds when slow-vaulting, it's just more subtle. IW doesn't hide footsteps (Can bug out) or scratch marks. You still have plenty to work with as Spirit, while survivors just have some vague sound effect that is purposefully unprecise to not give out the Spirit's distance too easily. In the more generous of scenarios, you can say the information is equalized, even though I think it's still in the Spirit's favour when IW is in the picture. When it isn't she still has the odds stacked massively in her favour.
She doesn't ENTIRELY rely on sound cues. The best Spirits use her ability in short bursts to quickly close distances and put survivors in situations they can't win. Understanding survivor movement is also crucial to playing MOST killers, and Spirit benefits from this the most along with Nurse. There's more than one way to play Spirit, with the 'short burst' version I'm seeing more often being one that emphasizes just how strong her phasing speed is. Obviously this is more advanced that what the ex-Freddy mains can muster up.
You're right, holding W mindlessly is always bad against a high mobility killer. It's still sometimes the smartest move if you just want to delay the Spirit, but yes you are correct here.
First off, it's not 'somewhat faster than game's normal speed', she goes at 172% movement speed, which is definitely not marginal. Windows are not a counter to Spirit unless it's something like Haddonfield where she can't do anything against God Windows. Both Blight and Spirit use their speed to counter loops, and they're considered very strong killers (At least Blight is) because they do this well. Blight goes faster, but he's far more telegraphed than Spirit, who is invisible and her phase sound isn't precise enough for people to reliably react to all the time, and even if they do, it doesn't mean the Spirit can't pull something skilful of her own and win the interaction anyway.
But that's the issue, isn't it? No longer are things as free for Spirit. More elaborate tactics may be required to down more skilful survivors, and I feel like that's an issue for some. I still think she's S tier.
Meanwhile I stood still yesterday in one of my matches and that Claudette vaulted into me.
I think she didn't read the last Mid Chapter notes.
New Spirit has actually made me more inclined to play her, though her playstyle is not my cup of tea even with the changes.
People who have dropped her over the nerfs are just upset they are not handed easy downs on a silver platter, and good. Learning is a part of Dead by Daylight, and I am glad they can start doing that by learning a killer or two!
The thing is that you're only looking at it from the perspective of picking the strongest thing and winning without taking pure, simple fun into account.
When Wraith got buffed, he suddenly rised up from irrelevancy and become popular, and while it's true that many people picked him because he was easy to use and pretty versatile like Freddy was, it's also because...zooming around, sneaking up on people and coming out with a long ass lunge was just fun. Wraith was simply more enjoyable to play than a lot of other killers, and when survivors started to complain about him because he became a noob stomper, the devs quickly came in and toned down the fun by nerfing his lunge.
The actual reason why killers often disappear from the game after getting nerfed, is because BHVR has the terrible mentality of only caring about making them easier to go against for survivors, which is the audience that just wants to see nerfs and doesn't care about playing them.
In the case of Spirit, they just made her less fun by making Stridor a useless perk and turning her invisibilty into a gimmick. I'm not saying she sucks now because for some reason they still let you use stuff like Ring + Cherry Blossom, but the point remains.
It's why i don't really blame 95+% of survivors for running Dead Hard to the point where it feels base kit; while it's so popular because it's a busted perk, it's also undeniable that unlocking a dodge ability is just fun.
Huntress is still popular because it's the rare case where they only looked at gutting two things and leaved everything else the exact same. If she would have got the Billy treatment, she would have disappeared as well.
nobody plays her now because they cant get easy kills no more with her recent changes and stridor nerf.
i still 3-4k all day everyday.
gotta start listening to those footsteps and breathing =D
All of the very good Spirit mains are still really good after the small nerfs, it's only the bad Spirits that had to move to Pinhead or something
The people who played old spirit/ buffed wraith/forever freddy are not playing Current Pinhead I can promise you that
Afk chain hunts do not happen as frequently as people suggest