Survivor toxicity fix
.teabgging more than two times during a chase will cause the entity's claw to grab you, leaving you unable to move for 4 seconds. This has no cooldown. If you have a speed boost such as sprint burst active,the affect stays active so you cannot use it to have a longer speed boost.
.flashlights now have a burnout system. This happens when the survivor using the flashlight successfully blinds the killer or if the flashlight is turned on and off more than three times within 4 seconds. The burnout for flashlight clicking only takes affect in the killers terror radius.
These are to remove the overwhelming affect of toxicity in the game for the killer.
The affect of these only happen in the killer's terror radius or during a chase to ensure that toxicity hurts more than helps, while still offering the greeting teabag to survivors or flashlight clicking at the start if the match since there is no other way to communicate, Yet.