Pick one bud. Also you are massively understating the value of corrupt. Locking off half of the gens that the majority of the survivor team is going to spawn next to for 2mins in a game where matches routinely last 5-15mins is incredible.
Killers bring meta perks with a top tier killer, and of course, the survivor mains start complaining because it isn't an easy victory. Besides 1-2 perks on your team, every other perk could be considered meta, so you have no right to complain about the killer, to be honest.
Alchemist Ring is the only thing you can argue to be unfair/OP
Yeah im torn, its strong but at the same time can easily not be depending on how the survivors behave in the first few minutes.
I think you are over estimating it, corrupt is good sure, but if the survivors are smart its not that good, sure you block 3/7 gens but smart survivors will wait it out and search for totems which will likely lead to ruin being cleansed. And clearly from this screenshot it doesnt look like the survivors played smart at all to score so lowly.
It's a competitive game, so you can't really separate things out like this. Frustrations and imbalances don't usually occur in a vacuum (unless it's a purely technical issue), they occur when aspects of both sides interact.
Honestly, with the exception of Surge on my M1 killers, I only ever run one slowdown perk as is (Surge+PR I use simply because they are both so incredibly satisfying, I could easily drop Surge and probably do better). Honestly, I find putting all your eggs into the slowdown basket (which is generally a 'win more' basket) you can actually do yourself a disservice.
Yes it's strong is unbeatable no it's not I've beaten many Blights that use this kind of build. Be unpredictable with your movement slide one way than slide to the other and it may throw that player off, also hug walls at loops, circle around some trees I've done it and it's happen to me as well when I play Blight.
Killers use hex perks bring in Counterforce you want to avoid pop how about bring in Repressed Alliance to block the gen when he comes back to pop it with the Tinker information.
Blight has the ring try using Overcome and Lucky Break combo it works pretty well most of the time.
Upon hooking any survivor, Dead Man's Switch activates. For the next 45 seconds, any survivor that stops repairing a generator will cause the generator to be blocked for the duration of the timer.
Dead Man's Switch cannot re-activate if hooking a survivor while the perk effect is already active.
So, prolonging gens isn't a crutch but prolonging a chase is?
Both, IMO, give you an advantage and slow your competitors down on their objectives, as well as limit one's own growth, but I'm willing to see Both sides.
I guess stacked gen slowdowns are, not an advantage?
You're while team is running meta Perks, going against a Killer using meta Perks. You lost the game because you got outplayed, not because of slowdown Perks
If you beat Blights with this Build, those Blights were pretty bad. I win many games as Blight, because he is such a strong Killer, and I play without Add-Ons and only use Corrupt Intervention as Slowdown. If I would use this Build, I would win way more games, because it is just bonkers.
And how does Overcome (with or without Lucky Break) help against a Blight with Alchemist Ring? They get their Rushes back immediatly, you wont make distance with Overcome.
Comments
Most people dont take to kindly to this type of thinking, but i agree.
nerf killers and especially blight!!! Also DH needs lower exhaustion
all survivors must be easy iri 1 32K BP per match!
"That isnt even a strong build"
"Its a strong build"
Pick one bud. Also you are massively understating the value of corrupt. Locking off half of the gens that the majority of the survivor team is going to spawn next to for 2mins in a game where matches routinely last 5-15mins is incredible.
Killers bring meta perks with a top tier killer, and of course, the survivor mains start complaining because it isn't an easy victory. Besides 1-2 perks on your team, every other perk could be considered meta, so you have no right to complain about the killer, to be honest.
Alchemist Ring is the only thing you can argue to be unfair/OP
I'll say this, if you stack gen slowdown, don't complain about dead hard.
Because if you are slowing gens to a crawl, well chases need to be extended.
Why blame gen slowdown perks? Just say Blight.
SoloQ can't handle Blight.
Strong build.
I think the perks are fine, but Alchemist's Ring and Blighted Crow should be nerfed for sure.
Yeah im torn, its strong but at the same time can easily not be depending on how the survivors behave in the first few minutes.
I think you are over estimating it, corrupt is good sure, but if the survivors are smart its not that good, sure you block 3/7 gens but smart survivors will wait it out and search for totems which will likely lead to ruin being cleansed. And clearly from this screenshot it doesnt look like the survivors played smart at all to score so lowly.
1 person in your game has COH which affects the whole team for 1 slot.
Sluzzy...u can run more than one exhaustion perk
Do Deadlock and New Dead Man’s Switch add to this?
That would be a good way to nerf it. One time use per gen or give it like 4 stacks and once they are used up the perk is no longer usable.
Or remove one of its effects - either the gen notification or the oblivious would help.
Yes on Deadlock for sure but I don't find it as strong as say Ruin or Tinkerer on a fast killer. I don't know what the New Dead Man's Switch does.
Dead Hard/BT/DS was meta even when the only worthwhile slowdown perk was Ruin
So that threat has no substance
It's a competitive game, so you can't really separate things out like this. Frustrations and imbalances don't usually occur in a vacuum (unless it's a purely technical issue), they occur when aspects of both sides interact.
Shrug.
Honestly, with the exception of Surge on my M1 killers, I only ever run one slowdown perk as is (Surge+PR I use simply because they are both so incredibly satisfying, I could easily drop Surge and probably do better). Honestly, I find putting all your eggs into the slowdown basket (which is generally a 'win more' basket) you can actually do yourself a disservice.
Yes it's strong is unbeatable no it's not I've beaten many Blights that use this kind of build. Be unpredictable with your movement slide one way than slide to the other and it may throw that player off, also hug walls at loops, circle around some trees I've done it and it's happen to me as well when I play Blight.
Killers use hex perks bring in Counterforce you want to avoid pop how about bring in Repressed Alliance to block the gen when he comes back to pop it with the Tinker information.
Blight has the ring try using Overcome and Lucky Break combo it works pretty well most of the time.
New Dead Man's Switch (on PTB):
Upon hooking any survivor, Dead Man's Switch activates. For the next 45 seconds, any survivor that stops repairing a generator will cause the generator to be blocked for the duration of the timer.
Dead Man's Switch cannot re-activate if hooking a survivor while the perk effect is already active.
It has substance now.
You can harken back to old times for nostalgia. But you can't eliminate an argument now because you feel it wasn't valid a year or two ago.
Even if all gen slowdown perks were removed tomorrow, Survivors would still use Dead Hard. It doesn't matter what build the killer has.
It's a question?
I'm not trying to debate it.
I'm asking, do others consider stacked gen slowdown as a crutch? Much like dead hard is considered.
Why or why not?
If you don't want to answer, please stop quoting me.
No, stacked slowdown isn't a crutch. LOL
So, prolonging gens isn't a crutch but prolonging a chase is?
Both, IMO, give you an advantage and slow your competitors down on their objectives, as well as limit one's own growth, but I'm willing to see Both sides.
I guess stacked gen slowdowns are, not an advantage?
You're while team is running meta Perks, going against a Killer using meta Perks. You lost the game because you got outplayed, not because of slowdown Perks
I learned that Sluzzy is unironically ranked higher than me.
If you beat Blights with this Build, those Blights were pretty bad. I win many games as Blight, because he is such a strong Killer, and I play without Add-Ons and only use Corrupt Intervention as Slowdown. If I would use this Build, I would win way more games, because it is just bonkers.
And how does Overcome (with or without Lucky Break) help against a Blight with Alchemist Ring? They get their Rushes back immediatly, you wont make distance with Overcome.
Iron will pic lmao
Only 5 times per match ? Its gonna be useless,like 90% of killer perks
Except survivors have 16 while killer have 1/4 of it
Ok but if everyone gets under 10k bloodpoints the problem isnt the killer...its you guys. What were you doing? Hiding in a bush?
This is the first Sluzzy post I've read that doesn't feel like a troll post and that I actually agree with.
Oh my god.